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Beginner Guide

Everything you need to know to start your adventure in Neverness to Everness.

Complete Guide

Video Guide

NTE Beginner Guide

Important Notice

All information presented in this guide is subject to change based on game updates. This guide is intended to help you understand the mechanics and optimal progression at the time of its publication.

Last Update

Beginner Guide
20/04/2026

COMBAT

Espers (Elements)

Each character has a unique Esper that defines their damage type and team synergies. There are 6 Espers in NTE. Combining the right Espers in a team activates Esper Cycles, powerful passive bonuses and effects.

Cosmos Cosmos
Anima Anima
Incantation Incantation
Chaos Chaos
Psyché Psyché
Lakshana Lakshana

Arcs (Weapons)

Arcs are the weapons in NTE. There are 5 types: Solid, Liquid, Gas, Bose, and Plasma. Each character can only equip their compatible Arc type. Avoid upgrading blue (rare) Arcs. Some legendary Arcs can be obtained for free through Anomaly Commissions.

Solid Solid
Liquid Liquid
Gas Gas
Bose Bose
Plasma Plasma

Cartridges

Cartridges are your characters' main equipment. They have a random main stat (crit chance, Anima damage bonus…) and variable secondary stats. You obtain them exclusively through dungeons. Wait until you have purple Cartridges minimum before spending resources on them.

Modules

Modules are obtained using tokens (bronze, silver, gold) found in dungeons. Their main stat is fixed in the beta, but secondary stats are random. Aim for crit rate, crit damage, and attack.

Dodge

The dodge simply allows you to avoid taking damage. Use it as soon as an enemy attack comes to avoid it cleanly.

Parry

When you see a red circle appear, strike at that exact moment: the enemy loses a large amount of Break. This is the most effective mechanic to quickly deplete the white bar.

Break Bar

The white bar under enemies is the Break Bar. When it reaches zero, the enemy is stunned. In auto-combat, it's managed automatically; but if you parry manually, you deplete it much faster.

Cancel Swap

NTE allows you to swap characters mid-animation. This is the Cancel Swap. That's why you generally run 2 DPS: while one finishes their animation, the other can already attack, maximizing continuous damage output.

Team Composition

A team consists of 4 characters. The optimal setup is 2 DPS + 1 Buffer + 1 Healer. Thanks to the Cancel Swap (swapping characters mid-animation), you chain damage without interruption.

Esper Cycles

Each character has an Esper. Combining the right Espers in a team triggers Esper Cycles: passive bonuses and special effects activated by using Espers in a specific order. Your character rotation must follow a specific order to activate these effects.

Two main team families

TEAM A

Chaos Chaos
Incantation Incantation
Psyché Psyché

TEAM B

Lakshana Lakshana
Anima Anima
Cosmos Cosmos

Aim for at least 3 complementary Espers in the same team.

Esper Cycle List

To trigger an Esper Cycle, use the support skill of the character matching the required Esper. Here are all available cycles:

Anima Anima
+
Incantation Incantation
Hexed

Deals an additional instance of follow-up attack DMG to the target equivalent to 20% of the Anima and Incantation DMG taken in 12s after triggering.

Chaos Chaos
+
Psyché Psyché
Nova

Applies Nova to the target for 5s. When the effect expires, the target takes a massive amount of Psyche DMG.

Incantation Incantation
+
Chaos Chaos
Scorch

Applies the Scorch effect to the target for 15s, dealing damage over time after triggering.

Chaos Chaos
+
Psyché Psyché
+
Incantation Incantation
Discord

Reduces a percentage of the target's Break effect when it is simultaneously affected by Nova and Scorch.

Psyché Psyché
+
Lakshana Lakshana
Stain

Increases Psyche and Lakshana DMG taken by the target by 20% for 12s after triggering.

Lakshana Lakshana
+
Cosmos Cosmos
Remora

The target enters Remora for 5s, slowing their movement and attack speed. The effect fades over time and its duration will be shorter if applied repeatedly.

Cosmos Cosmos
+
Anima Anima
Blossom

Generates 1 Life Tree near the target, sprouting 5 Life Flowers. The Flowers fly toward nearby targets, exploding every 2s and dealing AoE DMG. Up to 3 Life Trees can exist on the field at once.

Cosmos Cosmos
+
Lakshana Lakshana
+
Anima Anima
Charge

Grants the active character 10 additional Ultimate Energy when Life Flowers hit targets affected by the Remora effect.

See also: Check our character guides for the best team compositions.