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Beginner's Guide

Everything you need to know to get started on your Neverness to Everness adventure.

Complete Guide

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NTE Beginner's Guide

Important Info

All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the mechanics and optimal progression at the time of publication.

Last Update

Beginner's Guide
20/04/2026

COMBAT

Elements

Each character has a unique element that defines their damage type and team synergies. There are 6 elements in NTE. Combining the right elements in a team activates Esper Cycles, powerful passive bonuses.

Cosmos Cosmos
Anima Anima
Incantation Incantation
Chaos Chaos
Psyché Psyché
Lakshana Lakshana

Arcs (Weapons)

Arcs are the weapons in NTE. There are 5 types: Instinct, Emotion, Cognition, Connection, and Restriction. Each character can only equip their own arc type. Avoid upgrading blue (rare) arcs. Some legendary arcs can be obtained for free through Anomaly Commissions.

Instinct Instinct
Emotion Emotion
Cognition Cognition
Connection Connection
Restriction Restriction

Consoles

Consoles are your characters' main equipment. They have a random main stat (crit rate, anima damage bonus...) and variable sub-stats. You can only obtain them through dungeons. Wait until you have at least purple-tier consoles before spending resources on them.

Modules

Modules are obtained with carrots (bronze, silver, gold) collected from dungeons. Their main stat is fixed in the beta, but sub-stats are random. Aim for crit rate, crit damage, and attack.

Dodge

Dodging simply allows you to avoid taking damage. Use it as soon as an enemy attack comes in to dodge it cleanly.

Counter

When you see a red circle appear, strike at that exact moment: the enemy loses a huge amount of break. This is the most effective mechanic to shatter the white bar quickly.

Break Bar

The white bar under enemies is the break bar. When it reaches zero, the enemy is stunned. In auto combat, it handles itself; but if you counter manually, you deplete it much faster.

Cancel Swap

NTE lets you swap characters during an animation. This is cancel swapping. This is why you usually run 2 DPS: while one finishes their animation, the other can already attack, maximizing sustained damage output.

Team Composition

A team consists of 4 characters. The optimal setup is 2 DPS + 1 Buffer + 1 Healer. Thanks to cancel swapping (switching characters during an animation), you chain damage without interruption.

Esper Cycles

Each character has an element. Combining the right elements in a team activates Esper Cycles: passive bonuses and special effects triggered by using elements in a specific order. Your character rotation must follow a specific order to trigger these effects.

Two main team families

TEAM A

Chaos Chaos
Incantation Incantation
Psyché Psyché

TEAM B

Lakshana Lakshana
Anima Anima
Cosmos Cosmos

Aim for at least 3 complementary elements in the same team.

Esper Cycles List

To trigger an Esper Cycle, use the support skill of the character matching the required element. Here are all available cycles:

Anima Anima
+
Incantation Incantation
Curse

Deals an additional instance of follow-up attack DMG to the target equal to 20% of anima and incantation DMG taken within 12s after triggering.

Chaos Chaos
+
Psyché Psyché
Nova

Applies Nova to the target for 5s. When the effect expires, the target takes a massive amount of mental DMG.

Incantation Incantation
+
Chaos Chaos
Burn

Applies the Burn effect to the target for 15s, dealing damage over time after triggering.

Chaos Chaos
+
Psyche Psyche
+
Incantation Incantation
Discord

Reduces a certain percentage of the target's Break effect when simultaneously affected by Nova and Burn.

Psyche Psyche
+
Lakshana Lakshana
Stain

Increases psyche and lakshana DMG taken by the target by 20% for 12s after triggering.

Lakshana Lakshana
+
Cosmos Cosmos
Remora

The target enters Remora for 5s, slowing their movement and attack speed. The effect fades over time and the duration will be shorter if applied repeatedly.

Cosmos Cosmos
+
Anima Anima
Bloom

Generates 1 Life Tree near the target, blooming 5 Life Flowers. The Flowers fly toward nearby targets, exploding every 2s and dealing AoE DMG. Up to 3 Life Trees can exist on the field at once.

Cosmos Cosmos
+
Lakshana Lakshana
+
Anima Anima
Charge

Grants the active character 10 additional Ultimate Energy when Life Flowers hit targets affected by the Remora effect.

See also: Check out our character guides for the best team compositions.