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DPR Ranking

Teams ranked from highest to lowest damage · Take with a grain of salt · Subject to changes

DPR :
DPS :
#
Characters
Damage
We play Tune Rupture here and assume we're on the 2nd rotation (Tune Rupture).
One of the best S0R1 teams for Sigrika. Here we assume a normal and accessible rotation.
Mornye is better than Shorekeeper here but this remains a very strong team (Tune Rupture).
One of the best S0R1 teams for Sigrika but Mornye doesn't really add much here.
Best S0R1 team for Luuk.
A great team that excels in Wailing Sea.
This is a very nice mono-Fusion team (Tune Rupture).
The rotation is longer than her dedicated team, so the DPR is not very representative.
Still very playable with Shorekeeper.
Rota 22.9s → normalized to 24s
One of the best S0R1 teams for Sigrika. Here we assume a normal and accessible rotation.
A great team that excels in Wailing Sea.
A great S0R1 team for Sigrika. Here we assume Sigrika picks up the feather dropped by Baizhi, but in practice your damage will be lower.
The rotation is significantly longer than her dedicated team, so the DPR is not very representative.
Rota 23.4s → normalized to 24s
The team remains more than acceptable even if Shorekeeper or Mornye are preferred with Aemeath (Tune Rupture).
A very nice mono-Fusion team. We don't account for quick-swaps or cancels and the rotation is longer than Lupa - Mornye (Tune Rupture).
Best S0R0 team for Luuk.
The rotation is significantly longer than her dedicated team, so the DPR is not very representative (without buff, damage is slightly lower).
This is Augusta's best team, and it will stay that way for a while.
Still very acceptable. Sure, there's a noticeable difference with the signature weapon but here we're using the old perma weapon, which is much less interesting than the new one.
Lynae fits perfectly in the team with great synergy, but it's weaker than the Shorekeeper version. Also, Lynae prefers 3.x teams.
One of the best teams for Galbrena (without buff, damage is slightly lower).
You MUST pick up Baizhi's feather with Aemeath, but assume that in practice your damage will be lower with Baizhi than the DPR (Tune Rupture).
This is a great team that can deal even more damage depending on how you play it, with a DPS that can skyrocket thanks to a few beginner-level swaps. NOTE: The rotation is slightly longer so the actual DPS is lower than shown.
A great team but Mornye doesn't fully benefit from her entire kit. If possible, Shorekeeper is a better choice.
Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).
The rotation is significantly longer than her dedicated team, so the DPR is not very representative (without buff, damage is slightly lower).
When you don't have 6 hits considered as Echo Skill, Sigrika loses a lot of damage. This team is playable but not the one you'd want to use to benefit from all your bonuses.
Rota 23.5s → normalized to 24s
One of the best teams for Galbrena. The rotation is slightly faster than the Lupa - Mornye team.
One of the best teams for Galbrena. The rotation is slightly slower than with Qiuyuan.
A great S0R1 team for Sigrika but she won't have all her kit buffs.
Rota 22.8s → normalized to 24s
A very strong team that excels in the Whining Aix's Mire.
Rota 23.4s → normalized to 24s
Still very playable with Verina.
Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).
Shorekeeper is better in this team as not all of Mornye's buffs are active.
One of the best teams for Galbrena.
Rota 23.5s → normalized to 24s
One of the best S0R0 teams for Qiuyuan.
Lynae fits perfectly in the team with great synergy, but it's weaker than the Shorekeeper version. Also, Lynae prefers 3.x teams.
Rota 23.5s → normalized to 24s
The signature weapon is not mandatory — this calculation is based on the new permanent weapon.
Phrolova buffs Augusta well, but she deals very little damage because Augusta's ultimate cancels Phrolova's. The team works, but it's not exceptional.
Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels. Damage starts getting very low but still playable (Tune Rupture).
Rota 20.7s → normalized to 24s
This team is less interesting due to a rotation that is too fast; however it remains playable.
A playable team but nothing revolutionary. Mono-element teams don't have much use in WuWa and Sigrika doesn't get all her buffs.
Rota 23.1s → normalized to 24s
This team is very accessible and sufficient to clear endgame.
Rota 23.4s → normalized to 24s
This team works well even though the damage isn't very high, but you're better off putting Rover S instead of Ciaccona.
This team is playable on the assumption that you don't have a healer (without buff, damage is slightly lower).
Augusta's weapon is really important. However, if you have Jiyan's weapon, it's more than enough and very playable.
This team is playable. However, this assumes Augusta picks up Baizhi's Feather or you lose ATK. I strongly recommend using Verina instead.
When you don't have 6 hits considered as Echo Skill, Sigrika loses a lot of damage. This team is playable but not the one you'd want to use to benefit from all your bonuses.
Galbrena benefits very little from Heavy Attack, so this is not her best team.
Rota 22.3s → normalized to 24s
DPR is slightly higher assuming this team is faster than a Shorekeeper team.
Here we assume having all buffs active, which is impossible: you either have Iuno's Outro buff or Phoebe's Cloud set buff.
Still playable with Roccia.
Rota 20.8s → normalized to 24s
This team assumes you have the Golden Rule buff.
Damage may seem equivalent to Verina but Baizhi is much slower.
A playable team but nothing revolutionary. Mono-element teams don't have much use in WuWa.
Rota 20.3s → normalized to 24s
This team assumes you have the Golden Rule buff.
Here we assume having all buffs active, which is impossible: you either have Mortefi's Outro buff or Phoebe's Cloud set buff. Mortefi uses Coordinated ATK due to the Cloud set not stacking.
Phrolova buffs Augusta well, but she deals very little damage because Augusta's ultimate cancels Phrolova's. The team works, but it's not exceptional.
Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels. Damage starts getting very low (Tune Rupture).
Rota 23.1s → normalized to 24s
We assume picking up Baizhi's feather with Zani but you'll likely miss it regularly.
Rota 22.4s → normalized to 24s
As long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high.
The rotation is shorter here, Zani stays on the field for less time.
Rota 22.9s → normalized to 24s
As long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high.
Rota 22.8s → normalized to 24s
Galbrena benefits very little from Heavy Attack, so this is not her best team.
Rota 20.7s → normalized to 24s
Don't even bother with this team in endgame. It's playable but for comparison, it's weaker than the Augusta - Mortefi team. High powercreep risk.
There's not much point to this team but it remains playable if you play really, really well. Swaps are limited due to Iuno's Outro.
Rota 19.1s → normalized to 24s
This team assumes you have the Golden Rule buff.
Rota 23.1s → normalized to 24s
Yinlin is not very useful with Augusta as she boosts Liberation damage while dealing little damage herself. I don't recommend this team.
A playable but fairly weak team. Mono-element teams don't have much use in WuWa.
Rota 21.0s → normalized to 24s
This team assumes you have the Golden Rule buff.
Rota 22.5s → normalized to 24s
This team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels (Tune Rupture).
Rota 23.3s → normalized to 24s
Galbrena benefits very little from Heavy Attack, so this is not her best team.
Rota 22.3s → normalized to 24s
The damage is way too low and swaps remain limited even if accessible.
This team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels. Note that the more sequences you have on Jianxin, the higher the DPS, and there are many more swap options than Sanhua (Tune Rupture).
Rota 19.1s → normalized to 24s
This team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels (Tune Rupture).
Rota 21.2s → normalized to 24s
As long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high.
Rota 21.4s → normalized to 24s
The damage is way too low, don't play this team.
Rota 23.1s → normalized to 24s
As long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high. Baizhi is not very useful here; Verina is preferable.
Rota 22.9s → normalized to 24s
There's not much point to this team but it remains playable if you play really, really well. Swaps are limited due to Mortefi's Outro.
Rota 19.5s → normalized to 24s
Don't even bother with this team in endgame. It's playable but for comparison, it's weaker than the Augusta - Mortefi team. High powercreep risk.
Rota 21.6s → normalized to 24s
Galbrena benefits very little from Heavy Attack, so this is not her best team.
Rota 23.5s → normalized to 24s
Galbrena benefits very little from Heavy Attack, so this is not her best team.
Rota 21.9s → normalized to 24s
Yinlin is not very useful with Augusta as she boosts Liberation damage while dealing little damage herself. I don't recommend this team.
Rota 21.1s → normalized to 24s
The damage is way too low, don't play this team.
Rota 23.0s → normalized to 24s
The damage is way too low, don't play this team — and we assume picking up Baizhi's feather with Zani but you'll likely miss it regularly.