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Lupa 5-star character Fusion element Sub DPS Wuthering Waves

Guide Lupa Wuthering Waves

Fusion Fusion
Broadblade

Lupa is a 5★ Fusion who uses Broadblade.

Video Guide

Lupa build rotation video guide Wuthering Waves

Important Info

All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.

Last Update

Profile
28/01/2026

SKILLS

A.N

Flaming Star

Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Basic Attack at the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Feral Fang, press Basic Attack in time to cast Basic Attack Stage 2.

A.L

Heavy Attack

Consume STA to attack the target, dealing Fusion DMG.

A.L

Heavy Attack - Wolf's Gnawing

When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.

A.L

Heavy Attack - Wolf's Claw

When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Basic Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.

A.A

Mid-air Attack

Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

A.A

Mid-air Attack - Firestrike

When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.

A.P

Plunging Attack

Hold Basic Attack while airborne to consume STA and perform a Plunging Attack, dealing Fusion DMG. After performing this attack, press Basic Attack in time to perform Basic Attack - Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Basic Attack in time to perform a Plunging Attack at the cost of STA.

A.N

Basic Attack - Starfall

Attack the target, dealing Fusion DMG.

C-A.E

Dodge Counter

Press Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

COMP

Shewolf's Hunt

Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Basic Attack in time to cast Mid-air Attack Stage 1.

COMP

Resonance Skill - Feral Fang

Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.

Forte 1

Wolflame

Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Basic Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

Forte 2

Wolfaith

Lupa can hold up to 2 points of Wolfaith. Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

COMP

Resonance Skill - Dance With the Wolf

When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.

COMP

Resonance Skill - Dance With the Wolf: Climax

When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.

COMP

Resonance Skill - Set the Arena Ablaze

Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.

LIB

Fire-Kissed Glory

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.

PASSIF

Pack Hunt

Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

COMP

Resonance Skill - Foebreaker

Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

PASSIF

Burning Matchpoint

Basic Attacks restore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

PASSIF

Resonance Liberation - Glory

Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
- Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

INTRO

Try Focusing, Eh?

Attack the target, dealing Fusion DMG. Press Basic Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

INTRO

Nowhere to Run!

When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

OUTRO

Stand by Me, Warrior

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

INTER

Tune Break - Broadblade

When the target's Off-Tune Level is full, Tune Break can be cast.

PASSIF

Wildfire Banner

Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.

PASSIF

Remember My Name

After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

PASSIF

Applause of Victory

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

S1

Behold the Nameless One

Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.

Note : The interruption immunity and Concerto Energy are not critical for Lupa — this sequence is not really recommended as it will not meaningfully increase her base damage.

S2

Every Ground, Her Hunting Field

Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

Note : This is a great Sub DPS sequence that will help resist powercreep, and Lupa's own damage will also be higher — however, don't expect Main DPS numbers.

S3

Wolflame Howls in Her Wake

The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
The Pack Hunt effect of Resonance Liberation no longer requires 3 Fusion Resonators.
The Glory effect of Resonance Liberation is now modified as: Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory — Resonators in the team ignore 15% Fusion RES of targets for 35s.

Note : This is the sequence that can turn Lupa into a Main DPS, as she can be played with other characters while retaining all her best bonuses — a Main DPS team with Lynae behind her is viable.

S4

High and Aflame Is Her Banner

The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.

S5

Embrace the Thunderous Triumph

Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

S6

To the Brightest Flaming Star

The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Note : The strongest sequence for Lupa, making her overwhelmingly powerful.

UPGRADE PRIORITY

1
Liberation
(34% of damage)
2
Forte
(29% of damage)
3
Intro
(24% of damage)
4
Basic Attack
(11% of damage)
5
Skill
(2% of damage)

What is the best build for Lupa?

The optimal build for Lupa as a Fusion Sub DPS is the Molten Rift set (5 pieces). Her signature weapon or Ages of Harvest as an alternative are recommended.

What rotation should I use with Lupa?

Lupa rotation: Resonance Skill Shewolf's Hunt → Echo (optional) → Resonance Skill Feral Fang → Resonance Liberation Fire-Kissed Glory → Resonance Skill Foebreaker → Basic Attack combo to charge Forte → Resonance Skill Dance With the Wolf: Climax → Outro. The goal is to keep the target Marked and optimize DMG during the Liberation.

What are the best teams for Lupa?

Lupa is ideal as a Sub-DPS in mono-Fusion teams. She works perfectly with Fusion Main DPS like Galbrena, Changli, Aemeath, Encore or Chixia, paired with a Healer/Buffer like Mornye or Brant. She remains playable in F2P setups but loses some efficiency outside mono-Fusion, especially with Shorekeeper.

Which talents should I prioritize for Lupa?

Lupa talent priority: 1) Liberation, 2) Forte, 3) Intro, 4) Basic Attack, 5) Skill. Liberation and Forte represent the bulk of her DMG and should be leveled first.

Meilleures armes Lupa Wuthering Waves

Lupa arme Wildfire Mark

Lupa's signature weapon. It's a great weapon but not mandatory. As a Sub DPS it provides solid team-wide buffs.

Lupa arme Ages of Harvest

Jinhsi's weapon is interesting since Lupa's Skill DMG is not negligible, but the biggest difference between this weapon and the signature is the buffs it provides to other team members.

Lupa arme Kumokiri

Chisa's weapon has real potential in the Aemeath (STC) team, assuming Aemeath applies the Fusion debuff herself — in that scenario this weapon edges out Ages of Harvest. Outside of that it's still a decent option for its team buffs.

Lupa arme Verdant Summit

Jiyan's weapon might seem appealing but Lupa's Heavy Attack DMG is so low that only the main stat ends up mattering here.

Lupa arme Thunderflare Dominion

A playable weapon thanks to the Crit Rate and ATK it provides, but nothing exceptional.

Lupa arme Radiance Cleaver

The Crit DMG bonus is interesting, but to fully benefit from this weapon you need to be running a Tune Break team — otherwise it loses a lot of its value.

Lupa arme Lustrous Razor

A fine weapon for Lupa since she deals Liberation DMG, but the issue is that we're using Lupa to buff other characters, which this weapon doesn't help with.

Lupa arme Waning Redshift (R5)

Best F2P weapon for Lupa. The ATK boost will be constantly active and the rotation will be very fast thanks to the Concerto Energy it provides.

Lupa arme Aureate Zenith (R1)

Best BP weapon for Lupa. She will benefit from the ATK bonus on her biggest hits, which is exactly what we want. Remember that we evaluate BP weapons at R1.

Lupa arme Autumntrace (R1)

The ATK bonus might seem more appealing than Aureate Zenith but since Lupa deals almost exclusively Liberation DMG, the bonus activates very rarely. Still a perfectly acceptable weapon. Remember that we evaluate BP weapons at R1.

Lupa arme Helios Cleaver (R5)

One of the most accessible weapons, but to benefit from the ATK bonuses you need to properly trigger both skills when entering the field.

Meilleur build Lupa sets d'échos Wuthering Waves

Lupa set Molten Rift

GE 5-piece set

The best set for Lupa. It increases the team's Fusion DMG by 15% and Lupa's Liberation DMG by 25%.
If playing with Changli and Lupa's signature weapon, using one of the two Cost 3 slots as ATK% is slightly better.
Personally I prefer 2x Fusion DMG when not playing Changli.

Rotation Lupa Wuthering Waves

Resonance Skill - Shewolf's Hunt: Using this skill allows us to Mark the target for 8 seconds.

Echo: The echo can be used at any point as it does not impact gameplay.

Resonance Skill - Feral Fang: Once the target is Marked, this skill deals significant DMG.

Resonance Liberation - Fire-Kissed Glory: With the target still Marked for 8 seconds, the Liberation deals boosted DMG and also buffs allies through the Pack Hunt effect.

Resonance Skill - Foebreaker: As soon as the Liberation is cast, this skill is unlocked — use it immediately to charge the Forte faster.

Basic Attack Combo: The goal is to fill the Forte gauge as quickly as possible by performing the Basic Attack combo.

Resonance Skill - Dance With the Wolf: Climax: Once the Forte is full, this skill unlocks and deals massive DMG.

Outro: Once the Concerto gauge is full, cast your Outro - Stand by Me, Warrior to buff your next DPS.

The rotation is fairly fast and, for experienced players, some cancel/swap techniques are possible — but we won't cover those here.

Meilleures teams Lupa WuWa

Lupa team Fusion Team

Lupa will ALWAYS be a very strong pick in every mono-Fusion team. She buffs everyone in the team and deals some damage herself — her Outro boosts Fusion DMG and Basic Attack DMG, which is perfect.

Lupa team F2P Team

Lupa is perfect in a mono-Fusion team, however if you use Shorekeeper you lose almost all of Lupa's buffs.

Lupa team Fusion Team

As long as we have a mono-Fusion team, Lupa will work perfectly.

Lupa team Main DPS Team

This is a viable team since Lynae provides massive buffs, however if you don't have at least Lupa S2/S3, don't expect miracles.

Lupa DPR Wuthering Waves - Lupa DPS WuWa - Lupa Calculs Wuthering Waves

Lupa DPR Lupa Mornye Team

This is a very nice mono-Fusion team (Tune Rupture).

Lupa DPR Lupa Brant Team

A very nice mono-Fusion team. We don't account for quick-swaps or cancels and the rotation is longer than Lupa - Mornye (Tune Rupture).

Lupa DPR Lupa Changli Team

Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).

Lupa DPR Aemeath Lupa Team

Very strong team but no healer.

Lupa DPR Team Lupa Brant

The rotation is significantly longer than her dedicated team, so the DPR is not very representative (without buff, damage is slightly lower).

Lupa DPR Team Lupa Mornye

One of the best teams for Galbrena (without buff, damage is slightly lower).

Lupa DPR Team Lupa Changli

The rotation is significantly longer than her dedicated team, so the DPR is not very representative (without buff, damage is slightly lower).

Lupa DPR Team Lupa Encore

This team is playable on the assumption that you don't have a healer (without buff, damage is slightly lower).