Lupa
Fusion Lupa is a 5★ Fusion who uses Broadblade.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS
Flaming Star
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Basic Attack at the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Feral Fang, press Basic Attack in time to cast Basic Attack Stage 2.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Wolf's Gnawing
When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Heavy Attack - Wolf's Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Basic Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.
Mid-air Attack - Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.
Plunging Attack
Hold Basic Attack while airborne to consume STA and perform a Plunging Attack, dealing Fusion DMG. After performing this attack, press Basic Attack in time to perform Basic Attack - Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Basic Attack in time to perform a Plunging Attack at the cost of STA.
Basic Attack - Starfall
Attack the target, dealing Fusion DMG.
Dodge Counter
Press Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Shewolf's Hunt
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Basic Attack in time to cast Mid-air Attack Stage 1.
Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.
Wolflame
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Basic Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.
Wolfaith
Lupa can hold up to 2 points of Wolfaith. Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
Resonance Skill - Dance With the Wolf
When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.
Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.
Resonance Skill - Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.
Fire-Kissed Glory
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.
Pack Hunt
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.
Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.
Burning Matchpoint
Basic Attacks restore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.
Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
- Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
Try Focusing, Eh?
Attack the target, dealing Fusion DMG. Press Basic Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.
Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).
Stand by Me, Warrior
The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Tune Break - Broadblade
When the target's Off-Tune Level is full, Tune Break can be cast.
Wildfire Banner
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.
Remember My Name
After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
Applause of Victory
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.
Behold the Nameless One
Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
Gain immunity to interruption when casting Dance With the Wolf: Climax.
Note : The interruption immunity and Concerto Energy are not critical for Lupa — this sequence is not really recommended as it will not meaningfully increase her base damage.
Every Ground, Her Hunting Field
Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.
Note : This is a great Sub DPS sequence that will help resist powercreep, and Lupa's own damage will also be higher — however, don't expect Main DPS numbers.
Wolflame Howls in Her Wake
The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
The Pack Hunt effect of Resonance Liberation no longer requires 3 Fusion Resonators.
The Glory effect of Resonance Liberation is now modified as: Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory — Resonators in the team ignore 15% Fusion RES of targets for 35s.
Note : This is the sequence that can turn Lupa into a Main DPS, as she can be played with other characters while retaining all her best bonuses — a Main DPS team with Lynae behind her is viable.
High and Aflame Is Her Banner
The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.
Embrace the Thunderous Triumph
Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.
To the Brightest Flaming Star
The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.
Note : The strongest sequence for Lupa, making her overwhelmingly powerful.
UPGRADE PRIORITY
OUR REVIEW
How to Use
Lupa is a Fusion Sub DPS who fits in every Fusion team thanks to all her buffs; however, outside of Fusion teams she loses much of her value.
Gameplay Style
Lupa has a very fast rotation — she will spend almost all her time in Forte state, and the bulk of her damage comes from her Liberation.
PROS & CONS
Pros
A MUST HAVE for every Fusion team
F2P Friendly
Hard to powercreep given her team-wide buffs
Cons
Outside of Fusion teams, she is useless
Lupa's personal damage is very low for a Sub DPS
RECOMMENDED ROTATION
Resonance Skill - Shewolf's Hunt: Using this skill allows us to Mark the target for 8 seconds.
Echo: The echo can be used at any point as it does not impact gameplay.
Resonance Skill - Feral Fang: Once the target is Marked, this skill deals significant DMG.
Resonance Liberation - Fire-Kissed Glory: With the target still Marked for 8 seconds, the Liberation deals boosted DMG and also buffs allies through the Pack Hunt effect.
Resonance Skill - Foebreaker: As soon as the Liberation is cast, this skill is unlocked — use it immediately to charge the Forte faster.
Basic Attack Combo: The goal is to fill the Forte gauge as quickly as possible by performing the Basic Attack combo.
Resonance Skill - Dance With the Wolf: Climax: Once the Forte is full, this skill unlocks and deals massive DMG.
Outro: Once the Concerto gauge is full, cast your Outro - Stand by Me, Warrior to buff your next DPS.
Tip : The rotation is fairly fast and, for experienced players, some cancel/swap techniques are possible — but we won't cover those here.
BEST ECHO SETS
Molten Rift
GE 5-piece set
Main Echo : Lionne Glorieuse
The best set for Lupa. It increases the team's Fusion DMG by 15% and Lupa's Liberation DMG by 25%.
If playing with Changli and Lupa's signature weapon, using one of the two Cost 3 slots as ATK% is slightly better.
Personally I prefer 2x Fusion DMG when not playing Changli.
Secondary Stats
BEST WEAPONS
Wildfire Mark
Crit DMG +48.6% • ATK 587
ATK +12%.
Casting Intro Skill or Res. Liberation increases Res. Liberation DMG by 24% for 6s.
Dealing Heavy ATK DMG extends effect by 4s (1 time).
If extended, Fusion DMG Bonus of entire team +24% for 30s (non-stackable).
Lupa's signature weapon. It's a great weapon but not mandatory. As a Sub DPS it provides solid team-wide buffs.
Ages of Harvest
Crit Rate +24.3% • ATK 587
DMG Bonus all attributes +12%.
Casting Intro Skill grants "Divine Blessings": Res. Skill DMG Bonus +24% for 12s.
Casting Res. Skill grants "Blessings of Ages": Res. Skill DMG Bonus +24% for 12s.
Jinhsi's weapon is interesting since Lupa's Skill DMG is not negligible, but the biggest difference between this weapon and the signature is the buffs it provides to other team members.
Kumokiri
Crit Rate +36.3% • ATK 500
ATK +12%.
Casting Intro Skill or applying a debuff increases Res. Liberation DMG by 8% for 15s (stacks 3 times).
At 3 stacks, an ally debuff grants +24% DMG Bonus all attributes for 15s (non-stackable).
Chisa's weapon has real potential in the Aemeath (STC) team, assuming Aemeath applies the Fusion debuff herself — in that scenario this weapon edges out Ages of Harvest. Outside of that it's still a decent option for its team buffs.
Sommet Verdoyant
Crit DMG +48.6% • ATK 587
DMG Bonus all attributes +12%.
Casting Intro Skill or Res. Liberation increases Heavy ATK DMG by 24% for 14s (stacks 2 times).
Jiyan's weapon might seem appealing but Lupa's Heavy Attack DMG is so low that only the main stat ends up mattering here.
Thunderflare Dominion
Crit Rate +12.1% • ATK 675
ATK +12%.
Casting Intro Skill or Res. Skill increases Heavy ATK DMG by 20% for 15s.
When obtaining a shield, Heavy ATK ignores 7.2% DEF per stack (max 5 stacks, 1 trigger/0.5s) for 7s.
A playable weapon thanks to the Crit Rate and ATK it provides, but nothing exceptional.
Fendoir Radieux
Crit DMG +48.6% • ATK 587
ATK +12%.
Dealing DMG to a target with Tune Strain - Interfered increases Res. Liberation DMG Bonus by 24% for 3s (duration refreshed on each trigger).
The Crit DMG bonus is interesting, but to fully benefit from this weapon you need to be running a Tune Break team — otherwise it loses a lot of its value.
Lustrous Razor
ATK 36.4% • ATK 587
Energy Regen Efficiency +12.8%.
Casting Res. Skill increases Res. Liberation DMG by 7% for 12s (stacks 3 times).
A fine weapon for Lupa since she deals Liberation DMG, but the issue is that we're using Lupa to buff other characters, which this weapon doesn't help with.
Waning Redshift (R5)
ATK 18.2% • ATK 462
Casting Res. Skill grants 6 Res. Energy and ATK +10% for 16s (triggers every 20s)
Best F2P weapon for Lupa. The ATK boost will be constantly active and the rotation will be very fast thanks to the Concerto Energy it provides.
Aureate Zenith (R1)
Crit DMG +40.5% • ATK 412
Casting Res. Liberation increases ATK by 7.2% and Heavy ATK DMG Bonus by 10.8% for 15s.
Best BP weapon for Lupa. She will benefit from the ATK bonus on her biggest hits, which is exactly what we want. Remember that we evaluate BP weapons at R1.
Autumntrace (R1)
Crit Rate +20.2% • ATK 412
Dealing Basic ATK or Heavy ATK DMG increases ATK by 4% for 7s (stacks 5 times, triggers every 1s).
The ATK bonus might seem more appealing than Aureate Zenith but since Lupa deals almost exclusively Liberation DMG, the bonus activates very rarely. Still a perfectly acceptable weapon. Remember that we evaluate BP weapons at R1.
Helios Cleaver (R5)
ATK 412 • ATK 30.3%
After Res. Skill, ATK +6% every 2s (stacks 4 times). At 4 stacks, effect resets after 6s.
One of the most accessible weapons, but to benefit from the ATK bonuses you need to properly trigger both skills when entering the field.
BEST TEAM COMPOSITIONS
F2P Team
Lupa is perfect in a mono-Fusion team, however if you use Shorekeeper you lose almost all of Lupa's buffs.
Fusion Team
As long as we have a mono-Fusion team, Lupa will work perfectly.
Main DPS Team
This is a viable team since Lynae provides massive buffs, however if you don't have at least Lupa S2/S3, don't expect miracles.
CALCULATIONS
Liberation
This value represents the Liberation DMG dealt by Lupa in an optimal rotation with her premium team.
Skill
This value represents the Skill DMG dealt by Lupa in an optimal rotation with her premium team.
Heavy Attack
This value represents the Heavy Attack DMG dealt by Lupa in an optimal rotation with her premium team.
Echo
This value represents the Echo DMG dealt by Lupa in an optimal rotation with her premium team.
Basic Attack
This value represents the Basic Attack DMG dealt by Lupa in an optimal rotation with her premium team.
Team Lupa Mornye
C'est une très belle team mono-fusion (Rupture).
Team Lupa Brant
FusionC'est une très belle team mono-fusion, nous ne prenons pas en compte les quick-swap ou cancel et la rotation est plus longue que Lupa - Mornye(Rupture).
Team Lupa Changli
FusionL'outro de Changli est plus court que celui de Brant ou Lupa et donc sur une rotation normal, n'est pas actif sur le dernier coup d'ulti. Nous ne prenons pas en compte les quick-swap ou cancel (Rupture).
Team Lupa Brant
Fusion
FusionLa rotation est bien plus longue que sa team dédiée, le DPR n'est donc pas super représentatif (STC les DGTs sont un peu plus faible).
Team Lupa Mornye
FusionL'une des meilleures teams de Galbrena (STC les DGTs sont un peu plus faible).
Team Lupa Changli
Fusion
FusionLa rotation est bien plus longue que sa team dédiée, le DPR n'est donc pas super représentatif (STC les DGTs sont un peu plus faible).
Team Lupa Encore
Fusion
FusionCette team est jouable en partant du principe où vous n'avez pas de heal (STC les DGTs sont un peu plus faible).
