Aemeath
Fusion Aemeath is a 5★ Fusion who uses Broadblade.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS
Basic Attack - Aemeath
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack - Aemeath: Charged I
Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 2.
Heavy Attack - Aemeath: Charged II
Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 3.
Mid-air Attack - Aemeath
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 2.
Dodge Counter - Aemeath
Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 4.
Basic Attack - Mech
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Can be cast in mid-air close to the ground.
Heavy Attack - Mech: Charged I
Hold Normal Attack to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I, dealing Fusion DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 2.
Heavy Attack - Mech: Charged II
Hold Normal Attack longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 3.
Mid-air Attack - Mech
Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 2.
Dodge Counter - Mech
Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 4.
Can be cast in mid-air close to the ground.
Resonance Skill: Form Switch
Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves.
Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch.
While in Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air.
Sync Strike: Armament Merge
Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG.
Switch into the Mech form after casting this skill. Press Normal Attack shortly after to cast Basic Attack - Mech Stage 2.
Sync Strike: Call of Dawn
Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.
Can be cast in mid-air.
Switch into Aemeath form after casting this skill. Press Normal Attack shortly after to cast Basic Attack - Aemeath Stage 2.
Seraphic Duo
When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s.
Resonance Skill: Seraphic Duet - Overture
When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack shortly after to cast Basic Attack - Mech Stage 2.
Resonance Skill: Seraphic Duet - Encore
In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly after to cast Basic Attack - Aemeath Stage 2.
Synchronization Rate
Max capacity: 200 points.
- Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Sync Strike: Armament Merge, and Sync Strike: Call of Dawn recovers Synchronization Rate.
- Casting Intro Skill Songs Across the Universe or Debut of Meteoric Radiance recovers 40 points of Synchronization Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate.
- When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate.
Seraphic Duet Enhancement
Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:
In Resonance Mode - Tune Rupture:
- Removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed, the DMG Multiplier is increased by 4% for 1s. The target's Off-Tune Level does not affect the triggering of these instances.
In Resonance Mode - Fusion Burst:
- Removes Fusion Trail stacks on targets and triggers Fusion Burst based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed increases the DMG Multiplier of Fusion Burst on the main target by 10%.
During Stardust Resonance:
- In Tune Rupture Mode: Additionally deals 10 instances of Tune Rupture DMG.
- In Fusion Burst Mode: The DMG Multiplier of Fusion Burst on the main target is additionally increased by 200%. Stackable with Fusion Trail.
Stardust Resonance
Enhances the effect of Seraphic Duet.
This effect ends after Seraphic Duet is cast 2 times.
Heavenfall Edict: Overdrive
Deal Fusion DMG. Switch into Mech form after casting this skill.
Can be cast in mid-air close to the ground.
Casting this skill grants the following effects:
- Enter Stardust Resonance for 30s;
- Enter Heavenfall Edict: Unbound for 60s;
Press Normal Attack shortly after to cast Basic Attack - Mech Stage 2.
Press Resonance Skill to perform Form Switch shortly after, then Basic Attack - Aemeath Stage 2 will be cast automatically.
The next Seraphic Duet cast within 30s doesn't consume Rupturous Trail/Fusion Trail.
Stardust Resonance
Enhances the effect of Seraphic Duet.
This effect ends after Seraphic Duet is cast 2 times.
Heavenfall Edict: Unbound
Heavenfall Edict: Overdrive is replaced with Heavenfall Edict: Finale.
When in Heavenfall Edict: Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict: Unbound state ends.
Resonance Liberation: Heavenfall Edict: Finale
Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met:
- Be in the Heavenfall Edict: Unbound state;
- Synchronization Rate reaches the limit;
- Resonance Rate reaches the limit;
Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state.
Switch back to Aemeath after casting this skill.
Can be cast in mid-air close to the ground.
Resonance Rate
Max capacity: 4 points.
- Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate.
- When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate.
Intro Skill: Songs Across the Universe
Deal Fusion DMG.
Enter Starlume Acceleration for 15s.
Press Normal Attack shortly after to cast Basic Attack - Aemeath Stage 3.
Press Resonance Skill and cast Form Switch shortly after to cast Basic Attack - Mech Stage 3 automatically.
Intro Skill: Debut of Meteoric Radiance
In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance.
Deal Fusion DMG.
Enter Starlume Acceleration for 15s.
Press Normal Attack shortly after to cast Basic Attack - Mech Stage 3.
Press Resonance Skill and cast Form Switch shortly after to cast Basic Attack - Aemeath Stage 3 automatically.
Starlume Acceleration
In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally restores Resonance Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.
Outro Skill: Silent Protection
When casting this skill, the following effects are triggered based on Aemeath's Resonance Mode:
In Resonance Mode - Tune Rupture:
- All Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s.
- The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting.
In Resonance Mode - Fusion Burst:
- All Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s.
- The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst.
Casting this skill resets the effects above.
Resonance Modes
Resonance Mode - Tune Rupture:
- When Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times.
Resonance Mode - Fusion Burst:
- When Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times.
- In combat, when Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack. If targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on max stack limit and remove all stacks.
In Resonance Modes, the following skills inflict Tune Rupture - Shifting or Fusion Burst (once every 3s per target):
Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Sync Strike: Armament Merge, Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.
Tune Break: Unlanded Melody
When the target's Off-Tune Level is full, Aemeath can cast Tune Break.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
Responding to Tune Rupture - Interfered:
When Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.
Tune Rupture Response - Starburst
In Resonance Mode - Tune Rupture, Aemeath deals Fusion DMG to targets within range affected by Tune Rupture - Interfered, considered Tune Rupture DMG.
Inherent Skill: Before All Sounds
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.
Inherent Skill: Between the Stars
In Resonance Mode - Tune Rupture:
- When Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once.
- With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
- Resonators joining the team or switching Resonance Mode resets this effect.
In Resonance Mode - Fusion Burst:
- When Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once.
- With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
- Resonators joining the team or switching Resonance Mode resets this effect.
Starflux Thrust
When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux.
Starflux
Max capacity: 600 points.
Starflux recovers naturally over time.
In combat, Starflux recovery rate is reduced.
Gilded Glimmer of the First Dawn
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby targets while charging.
When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance:
- Out of combat
- Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale.
Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound.
When not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate.
In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s.
While in Sealed Trail, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated. Her next skill that directly damages the target immediately inflicts the recorded stacks, up to the current max limit. This ends Sealed Trail and Aemeath cannot enter it for 1s.
Downy Notes of Snowfluff
The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.
The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%.
In Resonance Mode - Tune Rupture, when the additional instances of Tune Rupture DMG triggered by Seraphic Duet hit the same target, the DMG Multiplier is increased by 20% for 1s, stacking up to 5 times.
In Resonance Mode - Fusion Burst:
- In Stardust Resonance, the DMG Multiplier of Fusion Burst triggered by Seraphic Duet is further increased to 400% against the main target.
- Fusion Trail now additionally increases the DMG Multiplier. Each stack removed provides a 15% DMG Multiplier increase to Fusion Burst on the main target.
- In combat, when a target near the active Resonator is defeated, immediately trigger Fusion Burst based on the target's current stack limit.
Note : About +23% damage compared to S0; interesting but you should aim for S3.
Fervor Sightly Burns Bright as New
The DMG Multiplier of Resonance Liberation Heavenfall Edict: Finale is increased by 100%.
The DMG Multiplier of Resonance Liberation Heavenfall Edict: Overdrive is increased by 40%.
In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode.
Inherent Skill Between the Stars is replaced with the following effects:
- In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.
Note : With this sequence, about +66% damage compared to S0; if you can only get one sequence, this is clearly the best one.
Ethereal Waltz on Binary Tides
When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike, and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.
Voyage to the Astral Shore
When Aemeath defeats a target directly with her skills, Starflux is reset to 100%.
When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s.
In 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 minutes.
When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.
A Zephyr-Kissed Journey to You
Targets take 40% more Resonance Liberation DMG from Aemeath.
In Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.
In Resonance Mode - Fusion Burst and in combat, Fusion Burst DMG triggered on targets near the active Resonator can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.
The stacks of Rupturous Trail and Fusion Trail inflicted through Forte Circuit To Sculpt the Silence are doubled.
In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on targets near the active Resonator is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.
Note : About +155% difference compared to S0, that's straight up cheating.
UPGRADE PRIORITY
OUR REVIEW
How to Use
Aemeath is a Fusion Main DPS who will be, at the time of her release, the character dealing the most damage with her team. However, you will need a complete team for that.
Gameplay Style
Aemeath's rotation isn't the easiest to master, but the goal is to maximize Synchronization Rate and Resonance Rate to cast the ultimate that deals maximum damage.
PROS & CONS
Pros
The character dealing the MOST DAMAGE with her BiS team
The weapon is not necessary
Cons
Requires a premium team
The kit is extremely long
Many animations that break the momentum.
RECOMMENDED ROTATION
Intro (Aemeath): Aemeath's Intro lets you enter the field with a good portion of the Normal Attack combo already done, saving time.
Normal Attack combo (3-4): The goal is to inflict Tune Rupture / Fusion Burst with these Attacks and charge Synchronization Rate.
Skill "Sync Strike: Armament Merge": Aemeath transforms into Mech, letting you chain into the next Skill while charging Synchronization Rate.
Liberation "Heavenfall Edict: Overdrive": In this mode we start dealing heavy Damage and enter Stardust Resonance and Heavenfall Edict: Unbound, also gaining 2 Resonance Rate.
Normal Attack combo (2-3-4): We deal maximum Damage while also charging Synchronization Rate.
Skill "Seraphic Duet": The goal is to deal Damage and obtain the second-to-last point of Resonance Rate.
Normal Attack combo (2-3-4): We deal maximum Damage while also charging Synchronization Rate.
Skill "Seraphic Duet": The goal is to deal Damage and obtain the last point of Resonance Rate.
Heavy Attack Charged II: We deal maximum Damage while also charging Synchronization Rate.
Liberation "Heavenfall Edict: Finale": Aemeath deals maximum Damage.
Outro: Once Concerto is full, cast your Outro "Silent Protection" to buff your team.
Tip : The rotation may seem quite complex in itself, but you'll find it's actually a fairly automatic gameplay filled with animations.
BEST ECHO SETS
Trailblazing Star
TS 5-piece set
Main Echo : Sigilium
The best set for Aemeath. Fusion DMG is increased by 10%, and when inflicting Fusion Burst or Tune Rupture - Shifting, the character's Crit Rate and Fusion DMG are increased by 20%.
The difference between 2 Cost 3 ELE/ELE and ATK/ELE in a Lynae team is quite small (-1%), however ATK is slightly better in theory. If Changli replaces Lynae, the difference will be even greater, and this is in a Tune Rupture team (the Fusion Burst team will be updated when the Sub DPS is released).
Secondary Stats
BEST WEAPONS
Everbright Polestar
ATK 587 • Crit Rate 24.3%
DMG Bonus all attributes +12%. When applying Tune Rupture - Shifting or Fusion Explosion: Liberation DMG ignores 32% target DEF and 10% Fusion DMG RES (8s).
Aemeath's signature weapon. It's a very good weapon, but not mandatory, since Aemeath's base damage is above everything else, and the weapon remains limited to Aemeath as of today. However, it's better to have a complete team for Aemeath than her weapon.
Red Spring
ATK 587 • Crit Rate 24.3%
ATK +12%. Dealing Basic ATK DMG increases Basic ATK DMG Bonus by 10% for 14s (1/1s, stacks 3 times). Basic ATK DMG Bonus +40% when consuming Concerto Energy for 10s (1/1s, ends on swap).
Camellya's weapon is usable on Aemeath, but the difference between this and the standard weapon is small because Aemeath deals very little Normal ATK damage.
Emerald of Genesis
ATK 587 • Crit Rate 24.3%
Energy Regen Efficiency +12.8%. Casting Res. Skill increases ATK by 6% (stacks 2 times, 10s).
The standard weapon works very well on Aemeath; make sure to use the skill twice to get all the bonuses.
Feather Edge (R1)
ATK 412 • Crit Rate 20.2%
ATK +7.2%. Res. Liberation DMG Bonus +10.8% for 15s when casting Res. Liberation.
The best BP weapon for Aemeath. Bonuses are granted automatically with a standard rotation; at R5 it's better, but still below the standard weapon.
Commando of Conviction (R5)
ATK 412 • ATK 30.3%
Casting Intro Skill increases ATK by 30% for 15s.
One of the most accessible weapons. The standard weapon is obviously better, but if you don't have it, this remains playable.
Somnoire Anchor (R5)
ATK 462 • ATK 18.2%
Active equipped member deals DMG: gain 1 "Whistling" (1/1s). Each "Whistling": ATK +4% for 3s (stacks 10 times, canceled on swap). At 10: Crit Rate +12%.
This weapon comes from an event and is very strong if you activate all its bonuses.
BEST TEAM COMPOSITIONS
Tune Rupture / Mono-Fusion Team
Aemeath works perfectly in a mono-Fusion Tune Rupture team, but in this type of composition, you ABSOLUTELY need Lupa, as she grants multiple Fusion bonuses and reduces enemy Fusion resistance. Brant and Changli can use their Outro on Aemeath; however, if you play Encore, Lupa's Outro must be used on Aemeath.
Fusion Burst Team
At Aemeath's release, the Fusion Burst team is clearly weaker. This composition will only truly be viable when the dedicated Aemeath Sub DPS is released; this guide will be updated then. However, with Lynae, Chisa and their weapons, if you don't have Mornye, it's a very good choice.
Main DPS / Tune Rupture Team
Mornye will always remain the ideal support for Aemeath, but this is still playable. Damage is significantly lower with Yinlin and Jianxin; theoretical damage is equivalent to a Jiyan, Mortefi, Verina team.
F2P Team
Aemeath without 5-star teammates is really tough. Augusta and Mortefi work well together, but this type of team doesn't work for Aemeath since no character boosts Liberation DMG. Sanhua and Mortefi boost ATK through their S6, and Sanhua is slightly better since, even by a small margin, Aemeath deals some Normal ATK damage.
CALCULATIONS
Liberation
This value represents the damage considered as Aemeath's Liberation, in an optimal rotation with her premium team (Tune Rupture).
Tune Rupture
This value represents the damage considered as Aemeath's Tune Rupture, in an optimal rotation with her premium team (Tune Rupture).
Normal Atk
This value represents the damage considered as Aemeath's Normal Attack, in an optimal rotation with her premium team (Tune Rupture).
Echo
This value represents the damage considered as Aemeath's Echo, in an optimal rotation with her premium team (Tune Rupture).
Skill
This value represents the damage considered as Aemeath's Skill, in an optimal rotation with her premium team (Tune Rupture).
Lynae Mornye Team
We play Tune Rupture here and assume we're on the 2nd rotation (Tune Rupture).
Lynae Shorekeeper Team
SpectroMornye is better than Shorekeeper here but this remains a very strong team (Tune Rupture).
Lynae Verina Team
SpectroThe team remains more than acceptable even if Shorekeeper or Mornye are preferred with Aemeath (Tune Rupture).
Lynae Baizhi Team
GlacioYou MUST pick up Baizhi's feather with Aemeath, but assume that in practice your damage will be lower with Baizhi than the DPR (Tune Rupture).
Lupa Mornye Team
This is a very nice mono-Fusion team (Tune Rupture).
Lupa Brant Team
FusionA very nice mono-Fusion team. We don't account for quick-swaps or cancels and the rotation is longer than Lupa - Mornye (Tune Rupture).
Lupa Changli Team
FusionChangli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).
Changli Mornye Team
FusionChangli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).
Changli Shorekeeper Team
Fusion
SpectroChangli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels. Damage starts getting very low but still playable (Tune Rupture).
Changli Verina Team
Fusion
SpectroChangli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels. Damage starts getting very low (Tune Rupture).
Yinlin Verina Team
Electro
SpectroThis team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels (Tune Rupture).
Jianxin Verina Team
Aero
SpectroThis team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels. Note that the more sequences you have on Jianxin, the higher the DPS, and there are many more swap options than Sanhua (Tune Rupture).
Sanhua Verina Team
Glacio
SpectroThis team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels (Tune Rupture).
Team Lynae Mornye
Nous jouons en Rupture ici et assumons que nous sommes sur la 2ème rotation (Rupture).
Team Lynae Shorekeeper
SpectroMornye est meilleure que Shorekeeper ici mais ça reste une team très forte (Rupture).
Team Lynae Verina
SpectroLa team reste plus qu'acceptable même si on préfère Shorekeeper ou Mornye avec Aemeath (Rupture).
Team Lynae Baizhi
GlacioIl faut ABSOLUMENT récupérer la plume de Baizhi avec Aemeath mais partez du principe où en pratique vos dégâts seront plus faible avec Baizhi que le DPR (Rupture).
Team Lupa Mornye
C'est une très belle team mono-fusion (Rupture).
Team Lupa Brant
FusionC'est une très belle team mono-fusion, nous ne prenons pas en compte les quick-swap ou cancel et la rotation est plus longue que Lupa - Mornye(Rupture).
Team Lupa Changli
FusionL'outro de Changli est plus court que celui de Brant ou Lupa et donc sur une rotation normal, n'est pas actif sur le dernier coup d'ulti. Nous ne prenons pas en compte les quick-swap ou cancel (Rupture).
Team Changli Mornye
FusionL'outro de Changli est plus court que celui de Brant ou Lupa et donc sur une rotation normal, n'est pas actif sur le dernier coup d'ulti. Nous ne prenons pas en compte les quick-swap ou cancel (Rupture).
Team Changli Shorekeeper
Fusion
SpectroL'outro de Changli est plus court que celui de Brant ou Lupa et donc sur une rotation normal, n'est pas actif sur le dernier coup d'ulti. Nous ne prenons pas en compte les quick-swap ou cancel les dégâts commence à devenir très faible mais jouable (Rupture).
Team Changli Verina
Fusion
SpectroL'outro de Changli est plus court que celui de Brant ou Lupa et donc sur une rotation normal, n'est pas actif sur le dernier coup d'ulti. Nous ne prenons pas en compte les quick-swap ou cancel les dégâts commence à devenir très faible (Rupture).
Team Yinlin Verina
Electro
SpectroC'est une team qui n'est clairement pas conseillé dû au faible dégâts et nous ne prenons pas en compte les quick-swap et cancel (Rupture).
Team Jianxin Verina
Aero
SpectroC'est une team qui n'est clairement pas conseillé dû au faible dégâts et nous ne prenons pas en compte les quick-swap et cancel. À noter que plus vous avez de séquences sur Jianxin, plus le DPS sera élevé et qu'il y a bien plus de swap possible que Sanhua (Rupture).
Team Sanhua Verina
Glacio
SpectroC'est une team qui n'est clairement pas conseillé dû au faible dégâts et nous ne prenons pas en compte les quick-swap et cancel (Rupture).
General Conditions
Echo Stats
Note: Percentages represent the damage difference compared to S0.
Lynae - Mornye Team S0 R1 in Tune Rupture
