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Aemeath 5-star Fusion Main DPS character Wuthering Waves

Guide Aemeath Wuthering Waves

Fusion Fusion
Sword

Aemeath is a 5★ Fusion who uses Sword.

Video Guide

Aemeath video guide build rotation Wuthering Waves

Important Info

All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.

Last Update

Profile
05/02/2026

SKILLS

A.N

Basic Attack - Aemeath

Perform up to 4 consecutive attacks, dealing Fusion DMG.

A.L

Heavy Attack - Aemeath: Charged I

Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 2.

A.L

Heavy Attack - Aemeath: Charged II

Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 3.

A.A

Mid-air Attack - Aemeath

Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 2.

C-A.E

Dodge Counter - Aemeath

Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Aemeath Stage 4.

A.N

Basic Attack - Mech

Perform up to 4 consecutive attacks, dealing Fusion DMG.
Can be cast in mid-air close to the ground.

A.L

Heavy Attack - Mech: Charged I

Hold Normal Attack to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I, dealing Fusion DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 2.

A.L

Heavy Attack - Mech: Charged II

Hold Normal Attack longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG.
When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response.
This Skill DMG is considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 3.

A.A

Mid-air Attack - Mech

Consume STA to perform a Plunging Attack, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 2.

C-A.E

Dodge Counter - Mech

Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.
Press Normal Attack shortly after casting to cast Basic Attack - Mech Stage 4.
Can be cast in mid-air close to the ground.

COMP

Resonance Skill: Form Switch

Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves.
Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch.
While in Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air.

COMP

Sync Strike: Armament Merge

Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG.
Switch into the Mech form after casting this skill. Press Normal Attack shortly after to cast Basic Attack - Mech Stage 2.

COMP

Sync Strike: Call of Dawn

Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.
Can be cast in mid-air.
Switch into Aemeath form after casting this skill. Press Normal Attack shortly after to cast Basic Attack - Aemeath Stage 2.

Forte 1

Seraphic Duo

When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s.

COMP

Resonance Skill: Seraphic Duet - Overture

When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack shortly after to cast Basic Attack - Mech Stage 2.

COMP

Resonance Skill: Seraphic Duet - Encore

In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.
Can be cast in mid-air close to the ground.
Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly after to cast Basic Attack - Aemeath Stage 2.

Forte 2

Synchronization Rate

Max capacity: 200 points.
- Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Sync Strike: Armament Merge, and Sync Strike: Call of Dawn recovers Synchronization Rate.
- Casting Intro Skill Songs Across the Universe or Debut of Meteoric Radiance recovers 40 points of Synchronization Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate.
- When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate.

COMP

Seraphic Duet Enhancement

Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode:

In Resonance Mode - Tune Rupture:
- Removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed, the DMG Multiplier is increased by 4% for 1s. The target's Off-Tune Level does not affect the triggering of these instances.

In Resonance Mode - Fusion Burst:
- Removes Fusion Trail stacks on targets and triggers Fusion Burst based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed increases the DMG Multiplier of Fusion Burst on the main target by 10%.

During Stardust Resonance:
- In Tune Rupture Mode: Additionally deals 10 instances of Tune Rupture DMG.
- In Fusion Burst Mode: The DMG Multiplier of Fusion Burst on the main target is additionally increased by 200%. Stackable with Fusion Trail.

PASSIF

Stardust Resonance

Enhances the effect of Seraphic Duet.
This effect ends after Seraphic Duet is cast 2 times.

LIB

Heavenfall Edict: Overdrive

Deal Fusion DMG. Switch into Mech form after casting this skill.
Can be cast in mid-air close to the ground.
Casting this skill grants the following effects:
- Enter Stardust Resonance for 30s;
- Enter Heavenfall Edict: Unbound for 60s;
Press Normal Attack shortly after to cast Basic Attack - Mech Stage 2.
Press Resonance Skill to perform Form Switch shortly after, then Basic Attack - Aemeath Stage 2 will be cast automatically.
The next Seraphic Duet cast within 30s doesn't consume Rupturous Trail/Fusion Trail.

LIB

Stardust Resonance

Enhances the effect of Seraphic Duet.
This effect ends after Seraphic Duet is cast 2 times.

LIB

Heavenfall Edict: Unbound

Heavenfall Edict: Overdrive is replaced with Heavenfall Edict: Finale.
When in Heavenfall Edict: Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict: Unbound state ends.

LIB

Resonance Liberation: Heavenfall Edict: Finale

Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met:
- Be in the Heavenfall Edict: Unbound state;
- Synchronization Rate reaches the limit;
- Resonance Rate reaches the limit;
Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state.
Switch back to Aemeath after casting this skill.
Can be cast in mid-air close to the ground.

Forte

Resonance Rate

Max capacity: 4 points.
- Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate.
- Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate.
- When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate.

INTRO

Intro Skill: Songs Across the Universe

Deal Fusion DMG.
Enter Starlume Acceleration for 15s.
Press Normal Attack shortly after to cast Basic Attack - Aemeath Stage 3.
Press Resonance Skill and cast Form Switch shortly after to cast Basic Attack - Mech Stage 3 automatically.

INTRO

Intro Skill: Debut of Meteoric Radiance

In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance.
Deal Fusion DMG.
Enter Starlume Acceleration for 15s.
Press Normal Attack shortly after to cast Basic Attack - Mech Stage 3.
Press Resonance Skill and cast Form Switch shortly after to cast Basic Attack - Aemeath Stage 3 automatically.

INTRO

Starlume Acceleration

In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally restores Resonance Rate.
Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.

OUTRO

Outro Skill: Silent Protection

When casting this skill, the following effects are triggered based on Aemeath's Resonance Mode:

In Resonance Mode - Tune Rupture:
- All Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s.
- The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting.

In Resonance Mode - Fusion Burst:
- All Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s.
- The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst.

Casting this skill resets the effects above.

MODES

Resonance Modes

Resonance Mode - Tune Rupture:
- When Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times.

Resonance Mode - Fusion Burst:
- When Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times.
- In combat, when Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack. If targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on max stack limit and remove all stacks.

In Resonance Modes, the following skills inflict Tune Rupture - Shifting or Fusion Burst (once every 3s per target):
Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Sync Strike: Armament Merge, Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.

INTER

Tune Break: Unlanded Melody

When the target's Off-Tune Level is full, Aemeath can cast Tune Break.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.

Responding to Tune Rupture - Interfered:
When Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.

INTER

Tune Rupture Response - Starburst

In Resonance Mode - Tune Rupture, Aemeath deals Fusion DMG to targets within range affected by Tune Rupture - Interfered, considered Tune Rupture DMG.

PASSIF

Inherent Skill: Before All Sounds

In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.

PASSIF

Inherent Skill: Between the Stars

In Resonance Mode - Tune Rupture:
- When Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once.
- With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
- Resonators joining the team or switching Resonance Mode resets this effect.

In Resonance Mode - Fusion Burst:
- When Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once.
- With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.
- Resonators joining the team or switching Resonance Mode resets this effect.

VOL

Starflux Thrust

When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux.

Forte

Starflux

Max capacity: 600 points.
Starflux recovers naturally over time.
In combat, Starflux recovery rate is reduced.

S1

Gilded Glimmer of the First Dawn

In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby targets while charging.

When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance:
- Out of combat
- Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale.

Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound.
When not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate.

In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s.
While in Sealed Trail, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated. Her next skill that directly damages the target immediately inflicts the recorded stacks, up to the current max limit. This ends Sealed Trail and Aemeath cannot enter it for 1s.

S2

Downy Notes of Snowfluff

The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.
The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%.

In Resonance Mode - Tune Rupture, when the additional instances of Tune Rupture DMG triggered by Seraphic Duet hit the same target, the DMG Multiplier is increased by 20% for 1s, stacking up to 5 times.

In Resonance Mode - Fusion Burst:
- In Stardust Resonance, the DMG Multiplier of Fusion Burst triggered by Seraphic Duet is further increased to 400% against the main target.
- Fusion Trail now additionally increases the DMG Multiplier. Each stack removed provides a 15% DMG Multiplier increase to Fusion Burst on the main target.
- In combat, when a target near the active Resonator is defeated, immediately trigger Fusion Burst based on the target's current stack limit.

Note : About +23% damage compared to S0; interesting but you should aim for S3.

S3

Fervor Sightly Burns Bright as New

The DMG Multiplier of Resonance Liberation Heavenfall Edict: Finale is increased by 100%.
The DMG Multiplier of Resonance Liberation Heavenfall Edict: Overdrive is increased by 40%.

In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode.

Inherent Skill Between the Stars is replaced with the following effects:

- In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.
Resonators joining the team or switching Resonance Mode resets this effect.

Note : With this sequence, about +66% damage compared to S0; if you can only get one sequence, this is clearly the best one.

S4

Ethereal Waltz on Binary Tides

When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike, and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.

S5

Voyage to the Astral Shore

When Aemeath defeats a target directly with her skills, Starflux is reset to 100%.

When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s.
In 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 minutes.
When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.

S6

A Zephyr-Kissed Journey to You

Targets take 40% more Resonance Liberation DMG from Aemeath.

In Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.

In Resonance Mode - Fusion Burst and in combat, Fusion Burst DMG triggered on targets near the active Resonator can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%.

The stacks of Rupturous Trail and Fusion Trail inflicted through Forte Circuit To Sculpt the Silence are doubled.

In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on targets near the active Resonator is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.

Note : About +155% difference compared to S0, that's straight up cheating.

UPGRADE PRIORITY

1
Liberation
(52% of damage)
2
Forte
(35% of damage)
3
Skill
(7% of damage)
4
Normal Atk
(5% of damage)
5
Intro
(1% of damage)

What is the best build for Aemeath?

The optimal build for Aemeath as a Fusion Main DPS is the Trailblazing Star set (5 pieces) with the Sigilium echo as Cost 4. Her signature weapon Everbright Polestar is excellent but not mandatory, the standard weapon Emerald of Genesis being a very good alternative.

What rotation should I use with Aemeath?

Aemeath Rotation: Intro → Normal Attack combo (3-4) → Skill "Sync Strike: Armament Merge" → Liberation "Heavenfall Edict: Overdrive" → Normal Attack combo (2-3-4) → Skill "Seraphic Duet: Overture" → Normal Attack combo (2-3-4) → Skill "Seraphic Duet: Encore" → Heavy Attack Charged II (Mech) → Liberation "Heavenfall Edict: Finale" → Outro. The goal is to maximize Synchronization Rate and Resonance Rate to trigger the final ultimate.

What are the best teams for Aemeath?

Aemeath excels in Tune Rupture teams and Fusion Burst teams. Her premium team is: Aemeath (Main DPS) + Lynae (Sub-DPS) + Mornye (Healer/Buffer). She also works in mono-Fusion teams with Changli/Brant/Lupa, but absolutely requires Lupa for the Fusion bonuses. Without premium 5-star characters, her performance drops significantly.

Which talents should I prioritize for Aemeath?

Aemeath talent priority: 1) Liberation (52% of damage), 2) Forte (35% of damage), 3) Skill (7%), 4) Normal Attack (5%), 5) Intro (1%). Liberation accounts for more than half of her damage and must be leveled first, followed by Forte.

Rotation Aemeath Wuthering Waves

Intro (Aemeath): Aemeath's Intro lets you enter the field with a good portion of the Normal Attack combo already done, saving time.

Normal Attack combo (3-4): The goal is to inflict Tune Rupture / Fusion Burst with these Attacks and charge Synchronization Rate.

Skill "Sync Strike: Armament Merge": Aemeath transforms into Mech, letting you chain into the next Skill while charging Synchronization Rate.

Liberation "Heavenfall Edict: Overdrive": In this mode we start dealing heavy Damage and enter Stardust Resonance and Heavenfall Edict: Unbound, also gaining 2 Resonance Rate.

Normal Attack combo (2-3-4): We deal maximum Damage while also charging Synchronization Rate.

Skill "Seraphic Duet": The goal is to deal Damage and obtain the second-to-last point of Resonance Rate.

Normal Attack combo (2-3-4): We deal maximum Damage while also charging Synchronization Rate.

Skill "Seraphic Duet": The goal is to deal Damage and obtain the last point of Resonance Rate.

Heavy Attack Charged II: We deal maximum Damage while also charging Synchronization Rate.

Liberation "Heavenfall Edict: Finale": Aemeath deals maximum Damage.

Outro: Once Concerto is full, cast your Outro "Silent Protection" to buff your team.

The rotation may seem quite complex in itself, but you'll find it's actually a fairly automatic gameplay filled with animations.

Meilleures teams Aemeath WuWa

Aemeath team Tune Rupture Team

Aemeath applies Tune Rupture herself, so Lynae is essentially there for all the buffs she provides, and most importantly: the more Tune Rupture, the more damage she deals. That's why Mornye is better than Shorekeeper; however, any character that applies Tune Rupture and boosts ATK will be playable with Aemeath.

Aemeath team Tune Rupture / Mono-Fusion Team

Aemeath works perfectly in a mono-Fusion Tune Rupture team, but in this type of composition, you ABSOLUTELY need Lupa, as she grants multiple Fusion bonuses and reduces enemy Fusion resistance. Brant and Changli can use their Outro on Aemeath; however, if you play Encore, Lupa's Outro must be used on Aemeath.

Aemeath team Fusion Burst Team

At Aemeath's release, the Fusion Burst team is clearly weaker. This composition will only truly be viable when the dedicated Aemeath Sub DPS is released; this guide will be updated then. However, with Lynae, Chisa and their weapons, if you don't have Mornye, it's a very good choice.

Aemeath team Main DPS / Tune Rupture Team

Mornye will always remain the ideal support for Aemeath, but this is still playable. Damage is significantly lower with Yinlin and Jianxin; theoretical damage is equivalent to a Jiyan, Mortefi, Verina team.

Aemeath team F2P Team

Aemeath without 5-star teammates is really tough. Augusta and Mortefi work well together, but this type of team doesn't work for Aemeath since no character boosts Liberation DMG. Sanhua and Mortefi boost ATK through their S6, and Sanhua is slightly better since, even by a small margin, Aemeath deals some Normal ATK damage.

Aemeath DPR Wuthering Waves - Aemeath DPS WuWa - Aemeath Calculs Wuthering Waves

Aemeath DPR Lynae Mornye Team

We play Tune Rupture here and assume we're on the 2nd rotation (Tune Rupture).

Aemeath DPR Lynae Shorekeeper Team

Mornye is better than Shorekeeper here but this remains a very strong team (Tune Rupture).

Aemeath DPR Lynae Verina Team

The team remains more than acceptable even if Shorekeeper or Mornye are preferred with Aemeath (Tune Rupture).

Aemeath DPR Lynae Baizhi Team

You MUST pick up Baizhi's feather with Aemeath, but assume that in practice your damage will be lower with Baizhi than the DPR (Tune Rupture).

Aemeath DPR Lupa Mornye Team

This is a very nice mono-Fusion team (Tune Rupture).

Aemeath DPR Lupa Brant Team

A very nice mono-Fusion team. We don't account for quick-swaps or cancels and the rotation is longer than Lupa - Mornye (Tune Rupture).

Aemeath DPR Lupa Changli Team

Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).

Aemeath DPR Changli Mornye Team

Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels (Tune Rupture).

Aemeath DPR Changli Shorekeeper Team

Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels. Damage starts getting very low but still playable (Tune Rupture).

Aemeath DPR Changli Verina Team

Changli's outro is shorter than Brant's or Lupa's and therefore on a normal rotation, it's not active on the last ult hit. We don't account for quick-swaps or cancels. Damage starts getting very low (Tune Rupture).

Aemeath DPR Yinlin Verina Team

This team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels (Tune Rupture).

Aemeath DPR Jianxin Verina Team

This team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels. Note that the more sequences you have on Jianxin, the higher the DPS, and there are many more swap options than Sanhua (Tune Rupture).

Aemeath DPR Sanhua Verina Team

This team is clearly not recommended due to low damage. We don't account for quick-swaps and cancels (Tune Rupture).

Aemeath DPR Aemeath Chisa Team

This team is very strong but falls below the Lynae - Mornye team. Fusion Burst DMG is counted on Aemeath.

Aemeath DPR Aemeath Shorekeeper Team

Fusion Burst DMG is counted on Aemeath. This team is very viable.

Aemeath DPR Aemeath Mornye Team

Fusion Burst DMG is counted on Aemeath. Very viable though Mornye S0 has limited value here.

Aemeath DPR Aemeath Verina Team

Fusion Burst DMG is counted on Aemeath. Viable but below a premium Augusta team.

Aemeath DPR Aemeath Baizhi Team

Fusion Burst DMG is counted on Aemeath. Actual damage will be lower if Aemeath doesn't pick up Baizhi's feather.

Aemeath DPR Aemeath Lupa Team

Very strong team but no healer.

Aemeath S0 DPR 1752949 - Aemeath S0 DPS Wuthering Waves - Lynae - Mornye Team S0 R1 in Tune Rupture

Aemeath S1 DPR 1870506 - Aemeath S1 DPS Wuthering Waves

Aemeath S2 DPR 2201829 - Aemeath S2 DPS Wuthering Waves

Aemeath S3 DPR 2859042 - Aemeath S3 DPS Wuthering Waves

Aemeath S4 DPR 3001624 - Aemeath S4 DPS Wuthering Waves

Aemeath S5 DPR 3001624 - Aemeath S5 DPS Wuthering Waves

Aemeath S6 DPR 4690556 - Aemeath S6 DPS Wuthering Waves