Enter your current pity
Enter the number of pulls since your last 5-star and specify whether your next featured character is guaranteed.
01 / WUTHERING WAVES WISH CALCULATOR
Set your current pity, guarantee and pull budget to instantly calculate cumulative character and weapon banner odds in Wuthering Waves.
PROBABILITY
CHANCE TO GET THE CHARACTER
0%Probability of getting the target by number of pulls.
The calculation accounts for pity, the 50/50 and the guarantee after a loss.
SIMULATOR · REAL CURVE
Every pull uses the real conditional curve (0.8% until pull 65, then rising to 100% at pull 79), the 50/50 and the guarantee.
Calculating
from your current pity
Calculating
CALCULATOR GUIDE
The Wish Calculator combines the real pity curve, character banner 50/50, guarantee status and target copies. It helps you distinguish a likely outcome from the guaranteed worst case before spending Astrite.
Enter the number of pulls since your last 5-star and specify whether your next featured character is guaranteed.
Select a character or weapon banner, the number of target copies and your available pull budget.
Review your cumulative chance, median, 90% threshold and the worst-case total for your selected target.
Use ten-pull batches to see the pity curve, 4-star results, 5-star results and featured guarantee in action.
The calculator applies the base 5-star rate, soft pity increase, hard pity, the character banner 50/50 and the guarantee earned after losing a 50/50.
Yes. Select the Weapon tab to calculate a target from R1 to R5. The targeted weapon banner does not use the character banner 50/50 system.
Pity is the number of pulls made since your last 5-star. Your budget is the number of new pulls you plan to spend.
S0 to S6 are character Sequence levels. R1 to R5 are weapon ranks, and the first weapon copy starts at R1.
No. The percentage is a probability. Only the calculated worst case based on hard pity and guarantees represents a certain upper limit.
The estimate uses expected 4-star and 5-star duplicates, then displays the average between a non-maxed inventory and an already maxed inventory.