Augusta
Electro Augusta is a 5★ Electro who uses Broadblade.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS
Normal Attack: Hunter's Path
Perform up to 4 consecutive attacks, dealing Electro DMG.
Heavy Attack: Steel Blast
Consume Stamina to attack the target, dealing Electro DMG. After casting this, briefly press Normal Attack with the right timing to directly cast Normal Attack 2.
Heavy Attack: Roar - Withdrawal
When Prowess is at max, Heavy Attack: Steel Blast becomes Heavy Attack: Roar - Withdrawal, consuming all Prowess to deal Electro DMG.
- Release Normal Attack with the right timing after the attack starts, or press Normal Attack again to cast Heavy Attack: Roar - Whirling Slash.
- This can still be triggered if Augusta remains grounded for a certain time after this ability is interrupted.
Heavy Attack: Roar - Whirling Slash
Augusta performs a spinning sword attack, dealing Electro DMG.
Heavy Attack: Roar - Rising Strike
If Prowess is full, briefly press Jump to cast Heavy Attack: Roar - Rising Strike, consuming all Prowess to deal Electro DMG.
When casting Resonance Skill: Warrior's Blade, if Prowess is full, briefly press Resonance Skill or Jump to cast Heavy Attack: Roar - Rising Strike, consuming all Prowess.
Mid-air Attack
Consume Stamina to perform a Plunging Attack, dealing Electro DMG.
Dodge Counter
After a successful dodge, briefly press Normal Attack to perform a counterattack dealing Electro DMG.
Mid-air Dodge Counter
After a successful mid-air dodge, briefly press Normal Attack. This consumes Stamina to perform a Plunging Attack dealing Electro DMG.
Dodge Counter: Heavy Attack: Steel Blast
If Prowess is full, Dodge Counter becomes Dodge Counter: Heavy Attack: Steel Blast to deal Electro DMG, considered as Heavy Attack DMG.
Dodge Counter: Roar: Withdrawal
If Ascendancy is full, briefly press Normal Attack after a successful ground dodge: Dodge Counter or Dodge Counter: Heavy Attack: Steel Blast becomes Dodge Counter: Roar: Withdrawal. This deals Electro DMG, considered as Heavy Attack DMG.
- Release Normal Attack with the right timing after casting, or press Normal Attack again to cast Heavy Attack: Roar: Whirling Slash.
- Heavy Attack: Roar: Whirling Slash can be cast even after interruption if Augusta remains grounded.
Resonance Skill: Warrior's Blade
Augusta leaps and attacks with her sword, dealing Electro DMG.
Prowess
Max capacity: 100 points.
- Gain Prowess when Normal Attack, Heavy Attack: Steel Blast, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill: Warrior's Blade, Dodge Counter, or Dodge Counter: Heavy Attack: Steel Blast deal DMG.
- Use Intro Skill: Stride of Goldenflare to fully restore Prowess.
Ascendancy
Max capacity: 100 points.
- Dealing DMG with Normal Attacks grants Ascendancy.
- Casting Intro Skill: Stride of Goldenflare grants 20% Ascendancy.
- Casting Resonance Skill: Warrior's Blade grants 10% Ascendancy.
- Casting Resonance Liberation: Blade of the Eternal Oath grants 40% Ascendancy.
Majesty
Max capacity: 2 points.
- Augusta gains 1 Majesty point when Resonance Skill: Call Me By the Sun: Breakthrough is cast.
- When a team member benefiting from Augusta's Outro Skill: Battlesong of the Unyielding casts their own Outro Skill, Augusta gains 1 Majesty point.
Resonance Skill: Call Me By the Sun: Strike
If Ascendancy is full, Resonance Skill: Warrior's Blade becomes Resonance Skill: Call Me By the Sun: Strike, dealing Electro DMG.
- Briefly press Normal Attack or Resonance Skill during the attack to cast Resonance Skill: Call Me By the Sun: Leap.
- Can be recast shortly after interruption.
- Can be cast mid-air.
Resonance Skill: Call Me By the Sun: Leap
Deals Electro DMG.
- Briefly press Normal Attack or Resonance Skill during the attack to cast Resonance Skill: Call Me By the Sun: Breakthrough.
- Can be recast shortly after interruption.
- Can only be cast mid-air.
Resonance Skill: Call Me By the Sun: Breakthrough
Consumes all Ascendancy to deal Electro DMG (Heavy Attack DMG).
- Gains 1 Majesty point on cast.
- Can only be cast mid-air.
Dodge Counter: Call Me By the Sun: Strike
If Ascendancy is full, briefly press Resonance Skill after a successful ground dodge, or Normal Attack or Resonance Skill after a mid-air dodge to cast Dodge Counter: Call Me By the Sun: Strike. Deals Electro DMG (Resonance Skill DMG).
- Press Normal Attack or Resonance Skill during the attack to cast Resonance Skill: Call Me By the Sun: Leap.
- Can be cast within a window after interruption.
Resonance Liberation: Blade of the Eternal Oath
Briefly release Resonance Liberation for Augusta to thrust her sword forward, dealing Electro DMG (considered as Heavy Attack DMG).
Resonance Liberation: Sunward Conquest
If there are 2 Majesty points, hold Resonance Liberation to cast Resonance Liberation: Sunward Conquest. Does not consume Resonance Energy, but 2 Majesty points.
- Creates a Ruler's Realm and activates the Sworn Allegiance state for 7 seconds. Time temporarily stops. Cannot switch active member; only Sunward Conquest: Born of the Sun, Sunward Conquest: Guardian of the Eternal Light, and Dodge are available. Mid-air Attack can be cast if Augusta is airborne.
- In Sworn Allegiance state, briefly or long press Normal Attack to cast Sunward Conquest: Born of the Sun. Augusta can walk on water without consuming Stamina.
Sworn Allegiance
Sworn Allegiance ends when Augusta interacts with the scene, game mode, or other features. Sunward Conquest: Guardian of the Eternal Light will not be automatically cast in this case.
Ruler's Realm
Lasts 30 seconds.
- During its duration: when a team member casts an Intro Skill, they gain a shield equal to 650 + 5% of Augusta's max HP. The effect lasts 10 seconds, does not stack, and cannot be transferred to the next active member.
Sunward Conquest: Born of the Sun
Deals Electro DMG (considered as Heavy Attack DMG).
- After casting this attack 9 times, briefly press Normal Attack or Resonance Liberation to cast Sunward Conquest: Guardian of the Eternal Light.
Sunward Conquest: Guardian of the Eternal Light
Deals Electro DMG (Heavy Attack DMG).
- Ends the Sworn Allegiance state on cast.
- Consumes all Crown of Wills points at the end of the attack, and other team members become inactive.
- If not cast manually, will be automatically triggered at the end of Sworn Allegiance.
- During Sworn Allegiance, hold Resonance Liberation to cast manually.
Intro Skill: Stride of Goldenflare
Deals Electro DMG.
Outro Skill: Battlesong of the Unyielding
The next active member gains the following bonuses for 14 seconds (effects canceled on switch):
- All DMG increased by 15%.
- Augusta gains 1 Majesty point and 1 Crown of Wills point.
Crown of Wills: Each point increases Electro DMG Bonus by 15% (stackable 1 time). All points are removed at the end of Resonance Liberation.
Tonality Interruption - Sword
If the target's dissonance points are full, Tonality Interruption can be cast.
Inherent Skill: Glory's Favor
When Augusta deals DMG, she gains a shield equal to 350 + 2.5% of her max HP for 5 seconds. This effect can trigger once every 0.5 seconds. The shield cannot be transferred to the next active member.
Inherent Skill: Blazing Valor
If the team has not been in combat for more than 4 seconds, Augusta gains the following bonuses (triggered once every 4 seconds):
- Gains 1 Majesty point if she has less than 1.
- Fully restores her Crown of Wills points.
Stained by the Scorched Earth
- Each Crown of Wills point increases Crit DMG by 15%.
- The max limit of Crown of Wills is increased to 2.
- When Intro Skill: Stride of Goldenflare is cast, Augusta gains 1 Crown of Wills point.
- Resonance Skill: Call Me By the Sun: Strike, Call Me By the Sun: Leap, and Call Me By the Sun: Breakthrough are immune to interruption.
Purified by the Crimson War
- The Crown of Wills effect is enhanced: each point increases Crit Rate by 20%.
- If Augusta's Crit Rate exceeds 100%, each 1% of excess Crit Rate increases her Crit DMG by 2% (up to 100%).
Forged in Rot and Ruin
- DMG multipliers of the following skills are increased by 25%:
• Heavy Attack: Roar: Withdrawal
• Dodge Counter: Roar: Withdrawal
• Heavy Attack: Roar: Whirling Slash
• Heavy Attack: Roar: Rising Strike
• Resonance Skill: Call Me By the Sun: Breakthrough
• Resonance Liberation: Sunward Conquest: Born of the Sun
• Resonance Liberation: Sunward Conquest: Guardian of the Eternal Light
Ascension in the Sun and Glory
Upon casting Intro Skill: Stride of Goldenflare, ATK of all team members is increased by 20% for 30 seconds.
Unshaken Under the Raging Tides
The durability of the shield obtained via Inherent Skill: Glory's Favor is increased by 50%.
Engraved in the Radiant Light
- The max limit of Crown of Wills is increased to 4.
- If Augusta's Crit Rate exceeds 150%, each 1% of excess Crit Rate increases her Crit DMG by 2% (up to 50%).
- Augusta gains 2 Crown of Wills points when casting Heavy Attack: Roar: Whirling Slash or Heavy Attack: Roar: Rising Strike (can grant up to 2 points every 1 second).
- When casting these attacks, a Thunder Burst triggers, dealing Electro DMG twice equal to 100% of Augusta's ATK (considered as Heavy Attack DMG).
UPGRADE PRIORITY
OUR REVIEW
How to Use
Augusta is an Electro DPS who excels against bosses. Her gameplay revolves around her Forte and her two Liberations, and you need to pay close attention to following her rotation!
Gameplay Style
Augusta plays as a Main DPS and cannot be used in quickswap teams due to her Majesty points. Nevertheless, she remains an F2P friendly character.
PROS & CONS
Pros
Excellent DPS for a new account
An F2P friendly Main DPS, playable with Mortefi
Easy to pick up
Smooth and satisfying gameplay
Cons
If the rotation is not followed properly, the character becomes TERRIBLE
Even though she is F2P friendly, playing without her weapon or Jiyan's weapon is tough in a Mortefi team
Quickswap options are limited
Time stop is a handicap if poorly used during enemy spawn waves
RECOMMENDED ROTATION
Wait 4 seconds: At the start of combat, wait 4 seconds before entering combat to gain 1 Majesty point
Skill: Cast the Skill to increase your Prowess and deal damage
Heavy Attacks: Cast Heavy Attack to consume your Ascendancy and deal damage
Liberation 1: Cast Liberation to increase your Prowess and deal damage
Heavy Attacks: Cast Heavy Attack to consume your Prowess and deal damage
Charged Skill: Cast the Charged Skill to consume your Ascendancy and gain 1 Majesty point
Liberation 2: Cast Liberation to consume your Majesty points and deal massive damage.
Echo: Use your echo to deal damage and gain energy recharge.
Outro: Once concerto is full, use your Outro on your support character.
2nd Rotation: After the 1st rotation, you gain Prowess more easily thanks to the intro, making rotations shorter.
Tip : It is IMPERATIVE not to swap between characters when using Augusta's outro, otherwise the Majesty point will not transfer and the rotation is broken.
BEST ECHO SETS
Crown of Valor + Void Thunder
Crown of Valor 3-piece + Void Thunder 2-piece
Main Echo : The False Sovereign
The best set to maximize Augusta's Electro damage. Perfect synergy with her kit. This set grants a Crit DMG boost and the 2-piece Electro set gives an Electro DMG bonus.
Void Thunder
Void Thunder 5-piece
Main Echo : Thundering Mephis
There is honestly no real reason to use this build. It's just here for the sake of having an alternative.
Secondary Stats
BEST WEAPONS
Thunderflare Dominion
Crit Rate +12.1% • ATK 675
ATK +12%.
Casting Intro Skill or Res. Skill increases Heavy ATK DMG by 20% for 15s.
When obtaining a shield, Heavy ATK ignores 7.2% DEF per stack (max 5 stacks, 1 trigger/0.5s) for 7s.
Augusta's signature weapon. Crit Rate is lower than other weapons due to higher flat ATK. It's a really great weapon and if you don't have Jiyan's weapon or Iuno, I strongly recommend pulling for it.
Verdant Summit
Crit DMG +48.6% • ATK 587
DMG Bonus all attributes +12%.
Casting Intro Skill or Res. Liberation increases Heavy ATK DMG by 24% for 14s (stacks 2 times).
Jiyan's signature weapon. This is a Crit DMG weapon so use a Cost 4 Crit Rate echo. If you don't have Augusta's weapon, this one is really good.
Ages of Harvest
Crit Rate +24.3% • ATK 587
DMG Bonus all attributes +12%.
Casting Intro Skill grants "Divine Blessings": Res. Skill DMG Bonus +24% for 12s.
Casting Res. Skill grants "Blessings of Ages": Res. Skill DMG Bonus +24% for 12s.
Jinhsi's signature weapon. This is a Crit Rate weapon so use a Cost 4 Crit DMG echo. Nice but not the best in the game, especially if you don't have Iuno.
Wildfire Mark
Crit DMG +48.6% • ATK 587
ATK +12%.
Casting Intro Skill or Res. Liberation increases Res. Liberation DMG by 24% for 6s.
Dealing Heavy ATK DMG extends effect by 4s (1 time).
If extended, Fusion DMG Bonus of entire team +24% for 30s (non-stackable).
Lupa's signature weapon. This is a Crit DMG weapon so use a Cost 4 Crit Rate echo. It's a decent weapon but not ideal with Augusta as she is neither Liberation nor Fusion.
Kumokiri
Crit Rate +36.3% • ATK 500
ATK +12%.
Casting Intro Skill or applying a debuff increases Res. Liberation DMG by 8% for 15s (stacks 3 times).
At 3 stacks, an ally debuff grants +24% DMG Bonus all attributes for 15s (non-stackable).
Chisa's signature weapon. This is a Crit Rate weapon so use a Cost 4 Crit DMG echo. It's a very strong weapon but not with Augusta, as she doesn't apply negative effects.
Radiance Cleaver
Crit DMG +48.6% • ATK 587
ATK +12%.
Dealing DMG to a target with Tune Strain - Interfered increases Res. Liberation DMG Bonus by 24% for 3s (duration refreshed on each trigger).
The new permanent weapon. This is a Crit DMG weapon so use a Cost 4 Crit Rate echo. Good alternative especially for a permanent weapon.
Lustrous Razor
ATK 36.4% • ATK 587
Energy Regen Efficiency +12.8%.
Casting Res. Skill increases Res. Liberation DMG by 7% for 12s (stacks 3 times).
The permanent weapon. This is an ATK% weapon so use a Cost 4 Crit Rate echo. It's the old permanent weapon, still solid but without Iuno it might be tough.
Aureate Zenith (R1)
Crit DMG +40.5% • ATK 412
Casting Res. Liberation increases ATK by 7.2% and Heavy ATK DMG Bonus by 10.8% for 15s.
The Battle Pass weapon. This is a Crit DMG weapon so use a Cost 4 Crit Rate echo. It's the best 4-star weapon for Augusta.
Autumntrace (R1)
Crit Rate +20.2% • ATK 412
Dealing Basic ATK or Heavy ATK DMG increases ATK by 4% for 7s (stacks 5 times, triggers every 1s).
The Battle Pass weapon. This is a Crit Rate weapon so use a Cost 4 Crit DMG echo. This weapon is really decent even though on paper, Aureate Zenith is preferable at R5.
Waning Redshift (R5)
ATK 18.2% • ATK 462
Casting Res. Skill grants 6 Res. Energy and ATK +10% for 16s (triggers every 20s)
An F2P weapon. This is an ATK% weapon so use a Cost 4 Crit Rate echo. It's the best accessible F2P weapon for Augusta at R5.
BEST TEAM COMPOSITIONS
Rupture Team (Longer Rotation)
Lynae buffs Iuno, Iuno buffs Augusta, and Augusta buffs Lynae. When mastered, I think this is Augusta's best team while taking advantage of the new dissonance mechanic.
Phrolova Team
When using Augusta's second ultimate, Hecate disappears so Phrolova won't deal off-field damage.
CALCULATIONS
Heavy Attack
This value represents how Augusta's damage is distributed in an optimal rotation with her premium team.
Skill
This value represents how Augusta's damage is distributed in an optimal rotation with her premium team.
Echo
This value represents Augusta's Echo damage in an optimal rotation with her premium team.
Intro
Damage from the introduction when switching to Augusta.
Iuno Shorekeeper Team
Aero
SpectroThis is Augusta's best team, and it will stay that way for a while.
Old Permanent Weapon Team
Aero
SpectroAugusta's weapon is really important. However, if you have Jiyan's weapon, it's more than enough and very playable.
Iuno Mornye Team
AeroA great team but Mornye doesn't fully benefit from her entire kit. If possible, Shorekeeper is a better choice.
Iuno Verina Team
This team is very accessible and sufficient to clear endgame.
Iuno Baizhi Team
This team is playable. However, this assumes Augusta picks up Baizhi's Feather or you lose ATK. I strongly recommend using Verina instead.
Iuno Lynae Team
AeroLynae fits perfectly in the team with great synergy, but it's weaker than the Shorekeeper version. Also, Lynae prefers 3.x teams.
Mortefi Shorekeeper Team
Fusion
SpectroAs long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high.
Mortefi Mornye Team
FusionAs long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high.
Mortefi Verina Team
Fusion
SpectroAs long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high.
Mortefi Baizhi Team
Fusion
GlacioAs long as you have Augusta's weapon, this team is playable. But expect the damage to not be very high. Baizhi is not very useful here; Verina is preferable.
Lynae Team
Lynae fits perfectly in the team with great synergy, but it's weaker than the Shorekeeper version. Also, Lynae prefers 3.x teams.
Phrolova Shorekeeper Team
Havoc
SpectroPhrolova buffs Augusta well, but she deals very little damage because Augusta's ultimate cancels Phrolova's. The team works, but it's not exceptional.
Phrolova Verina Team
Havoc
SpectroPhrolova buffs Augusta well, but she deals very little damage because Augusta's ultimate cancels Phrolova's. The team works, but it's not exceptional.
Yinlin Shorekeeper Team
Electro
SpectroYinlin is not very useful with Augusta as she boosts Liberation damage while dealing little damage herself. I don't recommend this team.
Yinlin Verina Team
Electro
SpectroYinlin is not very useful with Augusta as she boosts Liberation damage while dealing little damage herself. I don't recommend this team.
Team Iuno Shorekeeper
Aero
SpectroC’est la meilleure team d’Augusta, et ça le restera encore un bon moment.
Team Ancienne Arme Perma
Aero
SpectroL’arme d’Augusta est vraiment importante. Néanmoins, si vous avez l’arme de Jiyan, c’est largement suffisant et c'est très jouable.
Team Iuno Mornye
AeroC’est une très belle team mais Mornye ne profite pas pleinement de tout son kit. Si possible, Shorekeeper est un meilleur choix.
Team Iuno Verina
Cette team est très accessible et suffisante pour clear l’endgame.
Team Iuno Baizhi
Cette team est jouable. Cependant, cela suppose qu’Augusta récupère la Plume de Baizhi sinon vous perdez de l’ATQ. Je conseille vivement d’utiliser Verina.
Team Iuno Lynae
AeroLynae s’intègre parfaitement à la team et il y a une belle synergie mais c’est moins fort que la version avec Shorekeeper. De plus, Lynae préfère les teams 3.x.
Team Mortefi Shorekeeper
Fusion
SpectroTant que vous avez l’arme d’Augusta, cette team reste jouable. Mais partez du principe que les dégâts ne seront pas très élevés
Team Mortefi Mornye
FusionTant que vous avez l’arme d’Augusta, cette team reste jouable. Mais partez du principe que les dégâts ne seront pas très élevés.
Team Mortefi Verina
Fusion
SpectroTant que vous avez l’arme d’Augusta, cette team reste jouable. Mais partez du principe que les dégâts ne seront pas très élevés.
Team Mortefi Baizhi
Fusion
GlacioTant que vous avez l’arme d’Augusta, cette team reste jouable. Mais partez du principe que les dégâts ne seront pas très élevés. Baizhi n’est pas très intéressante ici ; Verina est préférable.
Team Lynae
Lynae s’intègre parfaitement à la team et il y a une belle synergie mais c’est moins fort que la version avec Shorekeeper. De plus, Lynae préfère les teams 3.x.
Team Phrolova Shorekeeper
Havoc
SpectroPhrolova boost bien Augusta, mais elle inflige très peu de dégâts car l’ulti d’Augusta annule celui de Phrolova. La team fonctionne, mais elle n’est pas exceptionnelle.
Team Phrolova Verina
Havoc
SpectroPhrolova boost bien Augusta, mais elle inflige très peu de dégâts car l’ulti d’Augusta annule celui de Phrolova. La team fonctionne, mais elle n’est pas exceptionnelle.
Team Yinlin Shorekeeper
Electro
SpectroYinlin n’est pas très intéressante avec Augusta car elle boost les dégâts de libération tout en infligeant peu de dégâts elle-même. Je vous déconseille cette team.
Team Yinlin Verina
Electro
SpectroYinlin n’est pas très intéressante avec Augusta car elle boost les dégâts de libération tout en infligeant peu de dégâts elle-même. Je vous déconseille cette team.
General Conditions
Echo Stats
Note: Percentages represent the damage difference compared to S0.
Iuno S0R1 Shorekeeper S0R1
Iuno S0R1 Shorekeeper S0R1
Iuno S0R1 Shorekeeper S0R1
Iuno S0R1 Shorekeeper S0R1