Jingran WuWa Guide: 5★ Fusion Sword Main DPS • kit, weapon, rotation, team and build
Fusion Jingran is a 5★ Fusion who uses Sword.
Jingran is a 5-star Fusion Main DPS using a Sword in Wuthering Waves. This Jingran WuWa Guide covers his best Jingran Build with the Lamp of Nether Road set, his HP-scaling damage, his shields, his Heavy Attacks, his best weapons, his best teams and his DPR calculations. Enjoy this complete guide on Jingran Wuthering Waves!
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS - Kit Jingran WuWa
Basic Attack - Drink Soul / Devil's Bane
While in Yin Vessel, perform up to 4 consecutive attacks, dealing Fusion DMG. These attacks are called Basic Attack - Drink Soul. While in Yang Font, they are called Basic Attack - Devil's Bane. Casting Stage 3 or Stage 4 restores 50 points of Qi and deals Heavy Attack DMG.
Mid-air Attack
Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG. While in Yin Vessel, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in Yang Font, cast Basic Attack - Devil's Bane Stage 2 instead.
Dodge Counter - Nether Dive / Light Watch
Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. In Yin Vessel, this is Dodge Counter - Nether Dive; in Yang Font, it is Dodge Counter - Light Watch. Casting it restores 100 points of Qi and deals Heavy Attack DMG. Follow with the corresponding Basic Attack Stage 4.
Shadow Step
While in combat and on the ground, press Dodge with directional input to cast Shadow Step, dealing fixed Fusion DMG considered Basic Attack DMG. This damage is not affected by DMG Bonus effects. Successful Dodge may be triggered shortly after casting it. Follow with the corresponding Basic Attack Stage 2.
Resonance Skill - Encroaching Yin / Scorching Yang
In Yin Vessel, Resonance Skill - Encroaching Yin is available; in Yang Font, Resonance Skill - Scorching Yang is available. Both deal Fusion DMG, can be cast in mid-air, and grant Cleanse of Impurity.
Cleanse of Impurity
Casting Resonance Skill - Encroaching Yin or Resonance Skill - Scorching Yang grants Cleanse of Impurity for 4s. It ends when switching to another Resonator, switching between Yin Vessel and Yang Font, or casting Netherworld Traverse / Afterlife's Guide.
Resonance Skill - Netherworld Traverse / Afterlife's Guide
With Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Netherworld Traverse in Yin Vessel or Resonance Skill - Afterlife's Guide in Yang Font. They deal Fusion DMG considered Heavy Attack DMG, restore 100 points of Qi, and can be followed by the corresponding Basic Attack Stage 2.
Qi Modulation
Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander switches Jingran between Yin Vessel and Yang Font. Jingran starts in Yang Font.
Heavy Attack - Soul Raid
With 300 Qi in Yin Vessel, hold Normal Attack to consume 300 Qi and deal Fusion DMG. Jingran then switches to Yang Font; follow with Basic Attack - Devil's Bane Stage 2.
Heavy Attack - Stardome Meander
With 300 Qi in Yang Font, hold Normal Attack to consume 300 Qi and deal Fusion DMG. This attack can be cast in mid-air. Jingran then switches to Yin Vessel; follow with Basic Attack - Drink Soul Stage 2.
Qi
Qi has a maximum of 300 points. Basic Attack Stage 3/4 restores 50; Dodge Counters, Netherworld Traverse, Afterlife's Guide, and Intro restore 100; Resonance Liberation and Heavy Attacks with Wayfarer's Mark restore 200.
Fire of Life
Fire of Life has a maximum of 100 points and is gained from Resonance Liberation - Burial of Thousand Souls. It is cleared when Yinghuo ends. During Yinghuo, a Heavy Attack consumes 25 Fire of Life and increases its multiplier based on Jingran’s Max HP above 25,000, up to 25,000 Max HP counted.
Nether to Light
Jingran’s DEF is fixed at 0. For every 1,000 Max HP, he gains 6.2% Incoming Healing Bonus (up to 310%) and 1.5% Fusion DMG Bonus (up to 75%).
Yang Changes, Yin Unites
For every 1,000 Max HP, Jingran gains 36 additional ATK, up to 1,800.
Resonance Liberation - Burial of Thousand Souls
Can be cast in mid-air close to the ground. Deal Fusion DMG considered Heavy Attack DMG, gain 100 Fire of Life, 200 Qi, 3 stacks of Wayfarer's Mark, and enter Yinghuo for 15s. If Jingran is above 50% Max HP, reduce his current HP to 50% Max HP.
Wayfarer's Mark
Stacks up to 3 times. Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 200 Qi and removes 1 stack. Lasts 15s.
Yinghuo
When Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander deals damage, summon Chimei Wangliang to attack, dealing Fusion DMG considered Heavy Attack DMG. This can trigger once per Heavy Attack. All Fire of Life is removed when Yinghuo ends.
Intro Skill - Question the Tombs
Attack the target, dealing Fusion DMG. Restore 100 Qi and convert all Ghost Shroud into equal stacks of Fortune in Disguise. Follow with the corresponding Basic Attack Stage 2.
Fortune in Disguise
Stacks up to 50 times and lasts 15s; switching out ends the effect. Each stack grants additional Fusion DMG Bonus based on Max HP: 0.05% per 1,000 Max HP, up to 2.5% per stack.
Ghost Shroud
Stacks up to 50 points. When Jingran gains a Shield, gain 1 point of Ghost Shroud; this triggers once every 0.5s.
Outro Skill - Rising Fortune and Ebbing Evil
Deal Fusion DMG equal to 795% of Jingran’s ATK.
Inherent Skill - Hark the Dust
Casting Intro Skill - Question the Tombs, Resonance Skill - Encroaching Yin, or Resonance Skill - Scorching Yang grants Earth Charm.
Earth Charm
For 15s, when Jingran is active and deals damage, gain a non-stackable Shield equal to 1.6% Max HP + 700 for 5s, once every 0.5s. During Yinghuo, gain an additional non-stackable Shield equal to 0.8% Max HP + 350 under the same conditions. These Shields are not passed to the incoming Resonator.
Inherent Skill - Trace the Vestige
Upon entering combat, restore Ghost Shroud to 25 points if it is lower, once every 4s. When a nearby Resonator other than Jingran gains a Shield, Jingran gains 2 Ghost Shroud, once every 0.5s.
Fixation
Upon entering combat, Jingran gains Fixation once every 4s. Casting Outro Skill - Rising Fortune and Ebbing Evil also grants it. When a nearby Resonator other than Jingran gains a Shield, Jingran gains 15 Ghost Shroud and removes Fixation.
Tune Break: Broadblade
When the target’s Off-Tune Level is full, Jingran may cast Tune Break. Follow with Basic Attack - Drink Soul Stage 2 in Yin Vessel or Basic Attack - Devil's Bane Stage 2 in Yang Font.
Cleanse of Impurity
PersonalSource: Encroaching Yin, Scorching Yang
Lasts 4s and unlocks Netherworld Traverse / Afterlife's Guide in mid-air. Ends on switch, state change, or when casting either follow-up Skill.
Wayfarer's Mark
PersonalSource: Burial of Thousand Souls
Stacks up to 3 times for 15s. Each Soul Raid or Stardome Meander restores 200 Qi and removes 1 stack.
Yinghuo
PersonalSource: Burial of Thousand Souls
Lasts 15s. Heavy Attacks summon Chimei Wangliang once each, dealing Fusion DMG considered Heavy Attack DMG. Sequence 6: while Jingran is active, damage also summons Chimei Wangliang every 1s, up to 8 times.
Fortune in Disguise
PersonalSource: Question the Tombs
Stacks up to 50 times for 15s and ends on switch. Each stack grants 0.05% additional Fusion DMG Bonus per 1,000 Max HP, up to 2.5% per stack.
Ghost Shroud
PersonalSource: Trace the Vestige, Question the Tombs
Stacks up to 50 points. Jingran gains 1 point when gaining a Shield and 2 when a nearby teammate gains one. Sequence 3: gain 5 points when casting Soul Raid or Stardome Meander.
Earth Charm
PersonalSource: Hark the Dust
Active Jingran gains a non-stackable Shield on dealing damage for 15s; it lasts 5s and triggers once every 0.5s. During Yinghuo, an additional Shield is gained under the same conditions.
Fixation
PersonalSource: Trace the Vestige, Rising Fortune and Ebbing Evil
Gained upon entering combat or casting Outro. If a nearby teammate gains a Shield, Jingran gains 15 Ghost Shroud and removes Fixation.
Netherworld's Boon
PersonalSource: Sequence 2
After entering combat, gain 300 Qi and Netherworld’s Boon once every 4s. Soul Raid or Stardome Meander restores 25% Max Resonance Energy and gains 180% DMG Amplification for 4s.
Yin-Yang Everflow
PersonalSource: Sequence 3
After casting Burial of Thousand Souls, Yang Changes, Yin Unites becomes Yin-Yang Everflow for 15s: gain 50 ATK per 1,000 Max HP, up to 2,500.
Team DMG Bonus
TeamSource: Sequence 4
When a Resonator in the team gains a Shield, all Resonators gain 20% All-Attribute DMG Bonus for 30s.
Survival Shield
PersonalSource: Sequence 5
When Jingran takes fatal damage, he instead gains a Shield equal to 50% Max HP for 15s. Triggers once every 10 min and is not passed to the incoming Resonator.
Yin and Yang in Harmony, the Ultimate Law of Being
The DMG Multipliers of Encroaching Yin, Netherworld Traverse, Scorching Yang, and Afterlife's Guide are increased by 80%. These Resonance Skills are now immune to interruption.
A Solitary Lantern, Across Lands Shade-Trodden
The DMG Multipliers of Soul Raid and Stardome Meander are increased by 46%. During Yinghuo, Fire of Life’s Heavy Attack multiplier increase is also increased by 46%. Upon entering combat, gain 300 Qi and Netherworld's Boon once every 4s.
World's Course Shifts, Each to Their Rightful Paths
Casting Soul Raid or Stardome Meander grants 5 Ghost Shroud. After Burial of Thousand Souls, Yang Changes, Yin Unites is replaced by Yin-Yang Everflow for 15s, granting 50 ATK per 1,000 Max HP, up to 2,500.
Where Reality Meets Illusion, Where Living Meet Dead
When a Resonator in the team gains a Shield, all Resonators gain 20% All-Attribute DMG Bonus for 30s.
Ends Return to Beginnings, Truth of Life Laid Bare
When Jingran takes a fatal blow, he does not fall and instead gains a Shield equal to 50% Max HP for 15s. This triggers once every 10 min and is not passed to the incoming Resonator.
As Favors and Feuds Fade, New Stories Await
Targets take 40% more Heavy Attack DMG from Jingran. Chimei Wangliang’s DMG Multiplier is increased by 80%. On entering Yinghuo, gain Parade of Thousand Souls for 15s: while Jingran is active, dealing damage summons Chimei Wangliang every 1s, up to 8 times. It ends and resets when casting Burial of Thousand Souls or when Yinghuo ends or is removed.
UPGRADE PRIORITY
OUR REVIEW - Guide Jingran WuWa
How to Use
Jingran will be a Main DPS who deals Fusion damage based on his HP
Gameplay Style
Jingran will be able to apply shields to himself repeatedly, and his damage will scale on his HP
PROS & CONS
Pros
An MDPS that scales on HP, which is a welcome change.
F2P-friendly team options.
Cons
There are already many Fusion MDPS characters.
An expensive build.
Requires his signature weapon.
RECOMMENDED ROTATION - Rotation Jingran WuWa
Intro Skill - Question the Tombs: Jingran should enter through his Intro. It deals Fusion DMG, restores 100 Qi, and converts all Ghost Shroud into Fortune in Disguise. Each Fortune in Disguise stack increases his Fusion DMG Bonus based on Max HP, so this bonus is ready before his damage window.
Resonance Liberation - Burial of Thousand Souls: Cast it immediately to reach 300/300 Qi. It starts the burst window: 100 Fire of Life, 3 Wayfarer's Mark stacks, and Yinghuo for 15s. Each of the next three Heavy Attacks restores 200 Qi through Wayfarer’s Mark, while Fire of Life boosts their multiplier from Max HP.
Echo: Use it early in the burst window for its damage without slowing Jingran’s sequence. Leave enough time to spend all three Wayfarer's Mark stacks before Yinghuo expires.
Heavy Attack - Stardome Meander: Jingran starts in Yang Font. Spend 300 Qi to switch to Yin Vessel for the first major hit. Wayfarer’s Mark restores 200 Qi, Yinghuo summons Chimei Wangliang, and 25 Fire of Life is consumed to boost the hit.
Resonance Skill - Encroaching Yin: In Yin Vessel, cast it to deal Fusion DMG, activate Cleanse of Impurity, and gain Earth Charm. Earth Charm lets Jingran generate Shields while dealing damage; Cleanse of Impurity unlocks the mid-air follow-up for Qi recovery.
Resonance Skill - Netherworld Traverse: After Encroaching Yin, use Normal Attack in mid-air. This counts as Heavy Attack DMG, deals Fusion DMG, and restores the missing 100 Qi to return to 300/300 Qi.
Heavy Attack - Soul Raid: In Yin Vessel with full Qi, consume 300 Qi to return to Yang Font. The second Wayfarer’s Mark restores 200 Qi; Yinghuo triggers Chimei Wangliang again and Fire of Life boosts this second major hit.
Resonance Skill - Scorching Yang: In Yang Font, it fills the same role as Encroaching Yin: deal Fusion DMG, reactivate Cleanse of Impurity, and maintain Earth Charm. It prepares the Yang mid-air follow-up to finish the Qi gauge.
Resonance Skill - Afterlife's Guide: Use Normal Attack in mid-air after Scorching Yang. It deals Fusion DMG considered Heavy Attack DMG and restores 100 Qi, bringing the 200 Qi retained after the prior Heavy Attack back to 300/300 Qi.
Heavy Attack - Stardome Meander: Spend 300 Qi again to return to Yin Vessel. This consumes the final Wayfarer’s Mark, restores 200 Qi, summons Chimei Wangliang, and consumes 25 Fire of Life.
Basic Attack - Drink Soul Stages 1 → 4: After the third Stardome Meander, Jingran has 200 Qi and is in Yin Vessel. Finish the full combo: Drink Soul Stage 3 and Drink Soul Stage 4 each restore 50 Qi, filling the gauge to 300/300 Qi for the last Heavy Attack.
Heavy Attack - Soul Raid: Spend the final full Qi gauge for one last Soul Raid and return to Yang Font. There is no Wayfarer’s Mark left, but this completes the Yin → Yang loop and converts the Qi rebuilt by the Basic Attack combo into a final Heavy Attack.
Outro Skill - Rising Fortune and Ebbing Evil: Leave the field with the Outro to deal Fusion DMG equal to 795% of ATK and make room for the next character. It can also grant Fixation for the next Jingran entry.
Tip : The core rotation is simple: Intro + Liberation provide the initial 300 Qi. The three Wayfarer’s Mark stacks then restore 200 Qi after each of the first three Heavy Attacks. After every Yin/Yang switch, cast the matching Skill and its mid-air follow-up to recover the final 100 Qi and return to 300. Repeat for four Heavy Attacks in total.
BEST ECHO SETS - Build Jingran WuWa
Lamp of Nether Road
LoNR 5-piece set
Main Echo : Myriad Snare: Rustfire Chassis
Jingran’s best set. Your Cost 4 choice depends on the team; see the comparison below.
Double Crit. DMG is best with Shorekeeper. Without Shorekeeper, prefer Crit. DMG + Crit. DMG if your echoes average more than 8% Crit. Rate; otherwise, prefer Crit. Rate + Crit. DMG.
Crown of Valor + Thunder of Heaven
3-piece Crown of Valor + 2-piece Thunder of Heaven
Main Echo : Myriad Snare: Rustfire Chassis
This set is usable, but there is little reason to choose it.
Secondary Stats
BEST WEAPONS - Weapon Jingran WuWa
Thousandfold Deliverance
HP +72.2% • ATK 412
All-Attribute DMG Bonus +12%. Casting an Intro Skill or gaining a Shield grants 1 stack each of Order of Nature and Cradle of Life (up to 6 stacks, 7s; removed on switch).
Order of Nature: Crit. DMG +4% per stack (up to 24%); at 6 stacks, Heavy Attack Crit. Rate +12%.
Cradle of Life: Heavy Attacks consume up to 2 stacks, each ignoring 15% DEF (up to 30%, 2s).
The gap is huge. Most calculations use Radiance Cleaver as the 100% reference; here, the older standard weapon Lustrous Razor is the 100% baseline instead. The percentage also depends on your substats (these values use 5 × 6.4% HP).
Thunderflare Dominion
Crit Rate +12.1% • ATK 675
ATK +12%.
Casting Intro Skill or Res. Skill increases Heavy ATK DMG by 20% for 15s.
When obtaining a shield, Heavy ATK ignores 7.2% DEF per stack (max 5 stacks, 1 trigger/0.5s) for 7s.
An excellent alternative to Jingran’s signature weapon. The other options are much less valuable.
Verdant Summit
Crit DMG +48.6% • ATK 587
DMG Bonus all attributes +12%.
Casting Intro Skill or Res. Liberation increases Heavy ATK DMG by 24% for 14s (stacks 2 times).
We use a Cost 4 Crit. DMG + Crit. DMG.
Wildfire Mark
Crit DMG +48.6% • ATK 587
ATK +12%.
Casting Intro Skill or Res. Liberation increases Res. Liberation DMG by 24% for 6s.
Dealing Heavy ATK DMG extends effect by 4s (1 time).
If extended, Fusion DMG Bonus of entire team +24% for 30s (non-stackable).
We use a Cost 4 Crit. Rate + Crit. DMG.
Ages of Harvest
Crit Rate +24.3% • ATK 587
DMG Bonus all attributes +12%.
Casting Intro Skill grants "Divine Blessings": Res. Skill DMG Bonus +24% for 12s.
Casting Res. Skill grants "Blessings of Ages": Res. Skill DMG Bonus +24% for 12s.
We use a Cost 4 Crit. Rate + Crit. DMG.
Radiance Cleaver
Crit DMG +48.6% • ATK 587
ATK +12%.
Dealing DMG to a target with Tune Strain - Interfered increases Res. Liberation DMG Bonus by 24% for 3s (duration refreshed on each trigger).
Relative to this weapon, Jingran’s signature provides a 41% personal damage increase. We use a Cost 4 Crit. Rate + Crit. DMG.
Kumokiri
Crit Rate +36.3% • ATK 500
ATK +12%.
Casting Intro Skill or applying a debuff increases Res. Liberation DMG by 8% for 15s (stacks 3 times).
At 3 stacks, an ally debuff grants +24% DMG Bonus all attributes for 15s (non-stackable).
We use a Cost 4 Crit. DMG + Crit. DMG.
Lustrous Razor
ATK 36.4% • ATK 587
Energy Regen Efficiency +12.8%.
Casting Res. Skill increases Res. Liberation DMG by 7% for 12s (stacks 3 times).
We use a Cost 4 Crit. Rate + Crit. DMG.
Autumntrace (R1)
Crit Rate +20.2% • ATK 412
Dealing Basic ATK or Heavy ATK DMG increases ATK by 4% for 7s (stacks 5 times, triggers every 1s).
We use a Cost 4 Crit. DMG + Crit. DMG.
Aureate Zenith (R1)
Crit DMG +40.5% • ATK 412
Casting Res. Liberation increases ATK by 7.2% and Heavy ATK DMG Bonus by 10.8% for 15s.
We use a Cost 4 Crit. Rate + Crit. DMG.
Waning Redshift (R5)
ATK 18.2% • ATK 462
Casting Res. Skill grants 6 Res. Energy and ATK +10% for 16s (triggers every 20s)
We use a Cost 4 Crit. Rate + Crit. DMG.
Helios Cleaver (R5)
ATK 412 • ATK 30.3%
After Res. Skill, ATK +6% every 2s (stacks 4 times). At 4 stacks, effect resets after 6s.
We use a Cost 4 Crit. Rate + Crit. DMG, assuming 2 stacks.
Guardian Broadblade (R5)
ATK 325 • ATK 24.3%
Basic ATK and Heavy ATK DMG Bonus +24%.
We use a Cost 4 Crit. Rate + Crit. DMG.
BEST TEAM COMPOSITIONS - Team Jingran WuWa
Heavy Attack Team
Jingran deals Heavy Attack DMG, so these teams suit him very well. Note that, depending on Jingran's weapon and kit, Shorekeeper is expected to be preferable. (STC)
Mono Fusion Team
The mono Fusion team has no value if you don't have Lupa. (STC)
F2P Team
Mortefi is usually very valuable, but his S6 increases ATK%, which is not useful for Jingran who scales on HP, so we only benefit from his Outro.
CALCULATIONS
Heavy ATK
This value represents Jingran’s damage considered Heavy ATK in an optimal rotation with Iuno & Shorekeeper S0R1.
Intro & Outro
This value represents Jingran’s Intro and Outro damage in an optimal rotation with Iuno & Shorekeeper S0R1.
Basic ATK
This value represents Jingran’s damage considered Basic ATK in an optimal rotation with Iuno & Shorekeeper S0R1.
Resonance Skill
This value represents Jingran’s damage considered Resonance Skill in an optimal rotation with Iuno & Shorekeeper S0R1.
Iuno & Shorekeeper Team
Aero
SpectroIuno in the NL set is better than CdV, but the team difference is only 30K, which is really not much.
Iuno & Suisui Team
Aero
Iuno & Mornye Team
AeroMornye S1 = 2,642,349 DPR
Iuno & Verina Team
Iuno & Baizhi Team
Real damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently.
Phrolova & Shorekeeper Team
Havoc
Spectro
Phrolova & Suisui Team
HavocSuisui is preferable to Shorekeeper with Phrolova, since Phrolova already has a huge amount of Crit. Rate.
Phrolova & Mornye Team
HavocMornye S1 = 2,409,934 DPR
Phrolova & Verina Team
Havoc
Spectro
Phrolova & Baizhi Team
Havoc
GlacioReal damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently.
Rebecca & Shorekeeper Team
SpectroWe assume having 50 stacks of Overlimit.
Rebecca & Suisui Team
We assume having 50 stacks of Overlimit.
Rebecca & Mornye Team
We assume having 50 stacks of Overlimit. Mornye S1 = 2,252,522 DPR
Rebecca & Verina Team
SpectroWe assume having 50 stacks of Overlimit.
Rebecca & Baizhi Team
GlacioReal damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently. We assume having 50 stacks of Overlimit.
Mortefi & Shorekeeper Team
Fusion
Spectro
Mortefi & Suisui Team
Fusion
Mortefi & Mornye Team
FusionMornye S1 = 1,934,284 DPR
Mortefi & Verina Team
Fusion
Spectro
Mortefi & Baizhi Team
Fusion
GlacioReal damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently.
Mortefi & Lupa Team
FusionChangli's Outro is preferable on Jingran since he doesn't deal Liberation damage. These calculations don't take swaps / double intro into account.
Lupa & Mornye Team
Mornye S1 = 2,293,247 DPR
Changli & Lupa Team
FusionBased on my tests, Changli's Outro is preferable on Jingran — to confirm in practice, the difference being 60K. These calculations don't take swaps / double intro into account.
Brant & Lupa Team
FusionBrant's Outro is preferable on Jingran, and therefore Lupa's Outro on Brant. These calculations don't take swaps / double intro into account.
Team Lynae & Mornye
General Conditions
Echo Stats
Note: Percentages represent the damage difference compared to S0.
Team Iuno - Shorekeeper S0 R1
Depending on how the 180% amplification is accounted for, damage may drop somewhat, but this remains a great sequence.
Jingran WuWa Guide: 5★ Fusion Sword Main DPS • kit, weapon, rotation, team and build
This Jingran WuWa guide covers Jingran's kit, best weapons, rotation, teams, build and skills.
What is the best build for Jingran?
The recommended Jingran build uses the Lamp of Nether Road 5-piece set with Myriad Snare: Rustfire Chassis. Use a Crit Rate or Crit DMG Cost 4 Echo and HP% Cost 1 Echoes in a 4-4-1-1-1 setup. Prioritize Energy Regen, HP%, Crit Rate, and Crit DMG. His signature weapon is recommended.
Which echo sets should you use for Jingran?
Jingran’s best set is the 5-piece Lamp of Nether Road with Myriad Snare: Rustfire Chassis. A 4-4-1-1-1 setup performs best. Double Crit DMG Cost 4 Echoes are best with Shorekeeper; otherwise, choose between double Crit DMG and Crit Rate + Crit DMG based on your substats.
What does Jingran's damage scale on?
Jingran is a Main DPS who deals Fusion damage based on his HP. He can repeatedly apply shields to himself, and his damage comes mainly from his Heavy Attacks.
What are the best teams for Jingran?
Jingran fits into a Heavy Attack Team (with Iuno, Phrolova or Rebecca as Sub-DPS and Shorekeeper, Suisui or Mornye as support), a Mono Fusion Team (especially valuable if you have Lupa) or an F2P Team with Mortefi and Verina or Baizhi.
Meilleures armes Jingran Wuthering Waves - Weapon Jingran WuWa
Jingran arme Thousandfold Deliverance
The gap is huge. Most calculations use Radiance Cleaver as the 100% reference; here, the older standard weapon Lustrous Razor is the 100% baseline instead. The percentage also depends on your substats (these values use 5 × 6.4% HP).
Jingran arme Thunderflare Dominion
An excellent alternative to Jingran’s signature weapon. The other options are much less valuable.
Jingran arme Verdant Summit
We use a Cost 4 Crit. DMG + Crit. DMG.
Jingran arme Wildfire Mark
We use a Cost 4 Crit. Rate + Crit. DMG.
Jingran arme Ages of Harvest
We use a Cost 4 Crit. Rate + Crit. DMG.
Jingran arme Radiance Cleaver
Relative to this weapon, Jingran’s signature provides a 41% personal damage increase. We use a Cost 4 Crit. Rate + Crit. DMG.
Jingran arme Kumokiri
We use a Cost 4 Crit. DMG + Crit. DMG.
Jingran arme Lustrous Razor
We use a Cost 4 Crit. Rate + Crit. DMG.
Jingran arme Autumntrace (R1)
We use a Cost 4 Crit. DMG + Crit. DMG.
Jingran arme Aureate Zenith (R1)
We use a Cost 4 Crit. Rate + Crit. DMG.
Jingran arme Waning Redshift (R5)
We use a Cost 4 Crit. Rate + Crit. DMG.
Jingran arme Helios Cleaver (R5)
We use a Cost 4 Crit. Rate + Crit. DMG, assuming 2 stacks.
Jingran arme Guardian Broadblade (R5)
We use a Cost 4 Crit. Rate + Crit. DMG.
Meilleur build Jingran sets d'échos Wuthering Waves - Build Jingran WuWa
Jingran set Lamp of Nether Road
LoNR 5-piece set
Jingran’s best set. Your Cost 4 choice depends on the team; see the comparison below.
Jingran set Crown of Valor + Thunder of Heaven
3-piece Crown of Valor + 2-piece Thunder of Heaven
This set is usable, but there is little reason to choose it.
Rotation Jingran Wuthering Waves - Rotation Jingran WuWa
Intro Skill - Question the Tombs: Jingran should enter through his Intro. It deals Fusion DMG, restores 100 Qi, and converts all Ghost Shroud into Fortune in Disguise. Each Fortune in Disguise stack increases his Fusion DMG Bonus based on Max HP, so this bonus is ready before his damage window.
Resonance Liberation - Burial of Thousand Souls: Cast it immediately to reach 300/300 Qi. It starts the burst window: 100 Fire of Life, 3 Wayfarer's Mark stacks, and Yinghuo for 15s. Each of the next three Heavy Attacks restores 200 Qi through Wayfarer’s Mark, while Fire of Life boosts their multiplier from Max HP.
Echo: Use it early in the burst window for its damage without slowing Jingran’s sequence. Leave enough time to spend all three Wayfarer's Mark stacks before Yinghuo expires.
Heavy Attack - Stardome Meander: Jingran starts in Yang Font. Spend 300 Qi to switch to Yin Vessel for the first major hit. Wayfarer’s Mark restores 200 Qi, Yinghuo summons Chimei Wangliang, and 25 Fire of Life is consumed to boost the hit.
Resonance Skill - Encroaching Yin: In Yin Vessel, cast it to deal Fusion DMG, activate Cleanse of Impurity, and gain Earth Charm. Earth Charm lets Jingran generate Shields while dealing damage; Cleanse of Impurity unlocks the mid-air follow-up for Qi recovery.
Resonance Skill - Netherworld Traverse: After Encroaching Yin, use Normal Attack in mid-air. This counts as Heavy Attack DMG, deals Fusion DMG, and restores the missing 100 Qi to return to 300/300 Qi.
Heavy Attack - Soul Raid: In Yin Vessel with full Qi, consume 300 Qi to return to Yang Font. The second Wayfarer’s Mark restores 200 Qi; Yinghuo triggers Chimei Wangliang again and Fire of Life boosts this second major hit.
Resonance Skill - Scorching Yang: In Yang Font, it fills the same role as Encroaching Yin: deal Fusion DMG, reactivate Cleanse of Impurity, and maintain Earth Charm. It prepares the Yang mid-air follow-up to finish the Qi gauge.
Resonance Skill - Afterlife's Guide: Use Normal Attack in mid-air after Scorching Yang. It deals Fusion DMG considered Heavy Attack DMG and restores 100 Qi, bringing the 200 Qi retained after the prior Heavy Attack back to 300/300 Qi.
Heavy Attack - Stardome Meander: Spend 300 Qi again to return to Yin Vessel. This consumes the final Wayfarer’s Mark, restores 200 Qi, summons Chimei Wangliang, and consumes 25 Fire of Life.
Basic Attack - Drink Soul Stages 1 → 4: After the third Stardome Meander, Jingran has 200 Qi and is in Yin Vessel. Finish the full combo: Drink Soul Stage 3 and Drink Soul Stage 4 each restore 50 Qi, filling the gauge to 300/300 Qi for the last Heavy Attack.
Heavy Attack - Soul Raid: Spend the final full Qi gauge for one last Soul Raid and return to Yang Font. There is no Wayfarer’s Mark left, but this completes the Yin → Yang loop and converts the Qi rebuilt by the Basic Attack combo into a final Heavy Attack.
Outro Skill - Rising Fortune and Ebbing Evil: Leave the field with the Outro to deal Fusion DMG equal to 795% of ATK and make room for the next character. It can also grant Fixation for the next Jingran entry.
The core rotation is simple: Intro + Liberation provide the initial 300 Qi. The three Wayfarer’s Mark stacks then restore 200 Qi after each of the first three Heavy Attacks. After every Yin/Yang switch, cast the matching Skill and its mid-air follow-up to recover the final 100 Qi and return to 300. Repeat for four Heavy Attacks in total.
Meilleures teams Jingran WuWa - Team Jingran WuWa
Jingran team Heavy Attack Team
Jingran deals Heavy Attack DMG, so these teams suit him very well. Note that, depending on Jingran's weapon and kit, Shorekeeper is expected to be preferable. (STC)
Jingran team Mono Fusion Team
The mono Fusion team has no value if you don't have Lupa. (STC)
Jingran team F2P Team
Mortefi is usually very valuable, but his S6 increases ATK%, which is not useful for Jingran who scales on HP, so we only benefit from his Outro.
Jingran DPR Wuthering Waves - Jingran DPS WuWa - Jingran Calculs Wuthering Waves
Jingran DPR Iuno & Shorekeeper Team
Iuno in the NL set is better than CdV, but the team difference is only 30K, which is really not much.
Jingran DPR Iuno & Suisui Team
Jingran DPR Iuno & Mornye Team
Mornye S1 = 2,642,349 DPR
Jingran DPR Iuno & Verina Team
Jingran DPR Iuno & Baizhi Team
Real damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently.
Jingran DPR Phrolova & Shorekeeper Team
Jingran DPR Phrolova & Suisui Team
Suisui is preferable to Shorekeeper with Phrolova, since Phrolova already has a huge amount of Crit. Rate.
Jingran DPR Phrolova & Mornye Team
Mornye S1 = 2,409,934 DPR
Jingran DPR Phrolova & Verina Team
Jingran DPR Phrolova & Baizhi Team
Real damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently.
Jingran DPR Rebecca & Shorekeeper Team
We assume having 50 stacks of Overlimit.
Jingran DPR Rebecca & Suisui Team
We assume having 50 stacks of Overlimit.
Jingran DPR Rebecca & Mornye Team
We assume having 50 stacks of Overlimit. Mornye S1 = 2,252,522 DPR
Jingran DPR Rebecca & Verina Team
We assume having 50 stacks of Overlimit.
Jingran DPR Rebecca & Baizhi Team
Real damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently. We assume having 50 stacks of Overlimit.
Jingran DPR Mortefi & Shorekeeper Team
Jingran DPR Mortefi & Suisui Team
Jingran DPR Mortefi & Mornye Team
Mornye S1 = 1,934,284 DPR
Jingran DPR Mortefi & Verina Team
Jingran DPR Mortefi & Baizhi Team
Real damage will be lower if you don't recover the feather / if you're slow on Baizhi, which happens frequently.
Jingran DPR Mortefi & Lupa Team
Changli's Outro is preferable on Jingran since he doesn't deal Liberation damage. These calculations don't take swaps / double intro into account.
Jingran DPR Lupa & Mornye Team
Mornye S1 = 2,293,247 DPR
Jingran DPR Changli & Lupa Team
Based on my tests, Changli's Outro is preferable on Jingran — to confirm in practice, the difference being 60K. These calculations don't take swaps / double intro into account.
Jingran DPR Brant & Lupa Team
Brant's Outro is preferable on Jingran, and therefore Lupa's Outro on Brant. These calculations don't take swaps / double intro into account.
Jingran DPR Team Lynae & Mornye
Jingran S0 DPR 2106445 - Jingran S0 DPS Wuthering Waves - Team Iuno - Shorekeeper S0 R1
Jingran S1 DPR 2215016 - Jingran S1 DPS Wuthering Waves
Jingran S2 DPR 3062551 - Jingran S2 DPS Wuthering Waves - Depending on how the 180% amplification is accounted for, damage may drop somewhat, but this remains a great sequence.
Jingran S3 DPR 3675211 - Jingran S3 DPS Wuthering Waves
Jingran S4 DPR 3866404 - Jingran S4 DPS Wuthering Waves
Jingran S5 DPR 3866404 - Jingran S5 DPS Wuthering Waves
Jingran S6 DPR 5285216 - Jingran S6 DPS Wuthering Waves
