Mornye
Fusion Mornye is a 5★ Fusion who uses Broadblade.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS
Basic Attack: Ground State Calibration
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Geopotential Shift
When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift. Deals Fusion DMG (considered Heavy Attack DMG), then Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode.
Basic Attack - Wide Field Observation Mode
While in Wide Field Observation Mode, Basic Attack is replaced with Basic Attack - Wide Field Observation Mode. Perform up to 3 consecutive attacks, dealing Fusion DMG.
Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Fusion DMG. Press Basic Attack within a certain time afterward to cast Basic Attack Stage 3.
Dodge Counter
Press Basic Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Press again to cast Basic Attack Stage 2.
Dodge Counter - Wide Field Observation Mode
While in Wide Field Observation Mode, Dodge Counter is replaced with Dodge Counter - Wide Field Observation Mode. Deals Fusion DMG, then press Basic Attack to cast Basic Attack - Wide Field Observation Mode Stage 3.
Resonance Skill: Expectation Error
Heal all nearby Resonators in the team and enter the Parry state (100% DMG reduction). If attacked while in this state, cast Resonance Skill - Optimal Solution. Otherwise, press Basic Attack to exit the state and cast Basic Attack Stage 2.
Resonance Skill - Optimal Solution
Stagnate nearby targets and deal Fusion DMG. Reduces the cooldown of Resonance Skill - Expectation Error by 2 seconds.
Resonance Skill - Distributed Array
While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array. Heals all nearby Resonators in the team and summons Hover Cannons to strike the target, dealing Fusion DMG.
Rest Mass Energy
Max capacity: 100 points.
- While in Baseline Mode, gain Rest Mass Energy when Basic Attack, Heavy Attack, or Dodge Counter hits a target, or when Resonance Skill - Optimal Solution hits a target.
Wide Field Observation Mode
Lasts 30 seconds.
- Generates a Syntony Field upon entering.
- Mornye gains Relative Momentum.
- STA cannot be recovered.
- Dodge forward for an accelerated dash (up to 10 seconds).
- 3 automatic dodges when hit.
- Press Jump to descend slowly.
- Ends when Mornye lands, interacts with the environment, or switches characters.
- Wide Field Observation Mode also ends automatically when Mornye is no longer airborne or when interacting with the environment or switching the active Resonator.
Relative Momentum
Max capacity: 100 points.
- While in Wide Field Observation Mode, gain Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode, or Resonance Skill - Distributed Array hits a target.
- No Relative Momentum is gained during Heavy Attack - Inversion.
Heavy Attack - Inversion
When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion. Consumes all Relative Momentum to deal Fusion DMG (considered Heavy Attack DMG) and inflicts Observation Marker on the target for 30 seconds.
Syntony Field
- Syntony Field lasts 25 seconds.
- When generated, deals Fusion DMG considered as Resonance Liberation DMG.
- Continuously restores HP for nearby active Resonators in the team, triggered once every 3 seconds.
- Increases the Off-Tune Buildup Rate of all nearby Resonators in the team by 50%.
- Enhances the resistance to interruption of the nearby active Resonator in the team.
Resonance Liberation: Critical Protocol
Attack targets within range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). If a Syntony Field is present when this skill is cast, it is removed and a High Syntony Field is generated. Can be performed in mid-air.
High Syntony Field
Lasts 25 seconds.
- Increases the DEF of all nearby Resonators in the team by 20%.
- Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate.
- Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%.
Intro Skill: Convergence
Attack the target, dealing Fusion DMG. Mornye then jumps into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.
Outro Skill: Recursion
Resonators in the team gain 25% All DMG Amplification for 30 seconds.
Inherent Skill: Blueprint
Mornye's Energy Regen is increased by 10%.
- Casting Intro Skill - Convergence restores 20 points of Concerto Energy (once every 20 seconds).
- Casting Basic Attack - Wide Field Observation Mode Stage 3 restores 20 points of Concerto Energy (once every 20 seconds).
Inherent Skill: Boundedness
Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team (60 seconds, once every 5 minutes):
- Reduces DMG exceeding 30% of Max HP to that threshold (up to 3 triggers).
- Cancels 1 fatal blow.
- When the effect ends, the active Resonator restores HP equal to 150% of Mornye's DEF.
Tune Break: Decoupling
Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered.
- Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts this state, Mornye casts Tune Rupture Response - Particle Jet (once every 8 seconds).
- Tune Strain - Interfered: Each stack increases Mornye's total DMG against the target by 0.12% per point of Tune Break Boost. The target's max stack limit is increased by 1.
- Mornye can perform Tune Break against targets with full Off-Tune Level.
Tune Rupture Response - Particle Jet
Mornye deals Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG.
Visual Field
When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3 seconds. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage.
Observation Marker
When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8 seconds.
Interfered Marker
Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to a maximum of 40%.
The Silent Observer
Basic Attack – Wide Field Observation Mode becomes immune to interruption.
The duration of Interfered Marker is extended by 150% and now grants DMG increase even when the target is not affected by Tune Rupture - Interfered or Tune Strain - Interfered.
When Mornye applies Observation Marker on a target, she also inflicts Interfered Marker.
Note : A quite useful sequence if you don't want to play Mornye with Lynae, or at least want to manage without her.
Morning Star of Entropy
All nearby Resonators in the team gain Crit. DMG increase against targets with Interfered Marker (based on Mornye's excess Energy Regen, max 32%).
Syntony Field and High Syntony Field further increase the Off-Tune Buildup Rate of all nearby Resonators in the team by 20%.
Blueprint of Recursion
Casting Resonance Skill - Distributed Array additionally restores 25 points of Concerto Energy and 100 points of Relative Momentum, triggered once every 25s.
Note : The rotation becomes SUPER FAST.
Latent Variables of the Cosmos
The healing of High Syntony Field is increased by 30%.
Time Dilation Effect
The DMG Multiplier of Resonance Liberation - Critical Protocol is increased by 40%.
The DMG Multiplier of Tune Rupture Response - Particle Jet is increased by 160%.
To the Far Shores of the Stars
Resonance Liberation - Critical Protocol deals 400% more DMG.
If Mornye has not engaged in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.
UPGRADE PRIORITY
OUR REVIEW
How to Use
Mornye is a Fusion support/buffer who outperforms Shorekeeper in Tune Rupture teams — teams that apply Tune Rupture or Tune Strain. She remains solid in standard teams as well.
Gameplay Style
Mornye has a very fast rotation; she will spend nearly all of her time in her Forte state, and the bulk of her damage comes from her Resonance Liberation.
PROS & CONS
Pros
BEST support for Tune Rupture teams
25% All DMG Amplification on Outro Skill
Works in ALL teams
Signature weapon not required
Cons
Outside of Tune Rupture teams, she is less effective than Shorekeeper
She has very few flaws — hard to find any real downsides.
RECOMMENDED ROTATION
Basic Attacks: Using 3 Basic Attacks charges the Forte and unlocks the Heavy Attack that puts us in the Wide Field Observation Mode.
Forte Heavy Attack 1 - Geopotential Shift: This Forte Heavy Attack enters Wide Field Observation Mode, allowing Mornye to fly and consuming the first Forte stack. It also generates the Syntony Field.
Basic Attacks in Forte: While airborne, perform a Basic Attack combo to charge the second Forte stack.
Forte Resonance Skill - Distributed Array: While airborne, cast the Resonance Skill to deal DMG, charge your Forte and unlock the Heavy Attack - Inversion.
Forte Heavy Attack 2 - Inversion: This Forte Heavy Attack deals DMG and most importantly inflicts Observation Marker.
Resonance Liberation - Critical Protocol: Cast the Resonance Liberation - Critical Protocol to deal massive DMG and upgrade the Syntony Field into a High Syntony Field.
Echo: After the Resonance Liberation, Mornye returns to the ground, allowing you to activate your Echo.
Outro Skill - Recursion: Once the Concerto gauge is full, cast the Outro Skill - Recursion to buff your next DPS.
Tip : The rotation described is the opening rotation. In subsequent rotations: use Intro Skill then chain into the Basic Attack combo and Resonance Skill to unlock Heavy Attack - Inversion, use it, then cast Resonance Liberation + Echo + Outro.
BEST ECHO SETS
Halo of Starry Radiance
Halo of Starry Radiance 5-piece
Main Echo : Reactor Husk
The best set for Mornye. Up to 25% ATK depending on Off-Tune Efficiency.
Counting Mornye's passives, you'll need 260% Energy Regen. If you haven't reached that threshold, use 2 cost-3 Energy Regen pieces.
Rejuvenating Glow
Rejuvenating Glow 5-piece
Main Echo : Fallacy of No Return
A solid alternative for Mornye — the Echo grants 10% ATK and the set 15%.
The difference is not huge, but the Halo of Starry Radiance set effect will be consistently active, unlike the Endless Malice echo.
Counting Mornye's passives, you'll need 260% Energy Regen. If you haven't reached that threshold, use 2 cost-3 Energy Regen pieces.
Secondary Stats
BEST WEAPONS
Calibrateur Stellaire
Energy Regen +77% • ATK 412
DEF +16%.
Casting Res. Skill restores 8 Concerto Energy (triggers every 20s).
When healing, Crit DMG of entire team +20% for 4s (non-stackable).
Mornye's signature weapon. A very strong weapon but absolutely not necessary.
Discorde
Energy Regen +51.8% • ATK 337
Casting Res. Skill restores 8 Concerto Energy (triggers every 20s).
Best 4-star weapon for Mornye. It provides Energy Regen and Concerto — everything Mornye needs.
Broadblade#41
Energy Regen +32.3% • ATK 412
HP > 80%: ATK +12%.
HP < 40%: Dealing Basic ATK/Heavy ATK DMG restores 5% HP (triggers every 8s).
Slightly worse than Discorde, but still a good alternative.
Broadblade of Voyager
Energy Regen +32.3% • ATK 300
Casting Res. Skill restores 8 Res. Energy (triggers every 20s).
Best 3-star weapon for Mornye.
BEST TEAM COMPOSITIONS
Team Mono Fusion
The Mono Fusion team is certainly one of the best for Mornye thanks to Lupa alone. Lupa lowers Fusion resistance and boosts Fusion characters when all 3 team members are Fusion — however, not all of Mornye's buffs will be active since there is no Tune Rupture/Strain. Mornye at S1 makes this even better.
Team Lynae
Lynae will ALWAYS work with Mornye. As of 3.0, Lynae is the only character who can apply both Tune Rupture and Tune Strain, which means all of Mornye's buffs will be active — so any Main DPS fits this team.
Team Augusta
A playable team, but without Lynae, Mornye really loses her edge compared to Shorekeeper. She will still amplify DMG by 25%, which is better than nothing.
Team Classique
Mornye is a support and therefore works with any team. However, in standard teams without Tune Rupture/Strain she falls behind Shorekeeper, as she only grants 25% DMG Amplification. With Tune Rupture/Strain, she also provides a 40% DMG increase.
CALCULATIONS
Resonance Liberation
This value represents Mornye's Resonance Liberation DMG in an optimal rotation with her premium team.
Tune Rupture
This value represents Mornye's Tune Rupture DMG in an optimal rotation with her premium team.
Basic Attack
This value represents Mornye's Basic Attack DMG in an optimal rotation with her premium team.
Heavy Attacks
This value represents Mornye's Heavy Attack DMG in an optimal rotation with her premium team.
Team Lynae Mornye
Nous jouons en Rupture ici et assumons que nous sommes sur la 2ème rotation (Rupture).
Team Lupa Mornye
C'est une très belle team mono-fusion (Rupture).
Team Changli Mornye
FusionL'outro de Changli est plus court que celui de Brant ou Lupa et donc sur une rotation normal, n'est pas actif sur le dernier coup d'ulti. Nous ne prenons pas en compte les quick-swap ou cancel (Rupture).
Team Iuno Mornye
AeroC’est une très belle team mais Mornye ne profite pas pleinement de tout son kit. Si possible, Shorekeeper est un meilleur choix.
Team Mortefi Mornye
FusionTant que vous avez l’arme d’Augusta, cette team reste jouable. Mais partez du principe que les dégâts ne seront pas très élevés.
Team Lynae
Lynae s’intègre parfaitement à la team et il y a une belle synergie mais c’est moins fort que la version avec Shorekeeper. De plus, Lynae préfère les teams 3.x.
Team Qiuyuan Mornye
Fusion
AeroShorekeeper est meilleure dans cette team car tous les buffs de Mornye ne sont pas actif.
Team Lynae
FusionL'une des meilleures teams de Galbrena.
Team Lupa Mornye
FusionL'une des meilleures teams de Galbrena (STC les DGTs sont un peu plus faible).
Team Mortefi Mornye
Fusion
FusionGalbrena ne profite que très peu de l'attaque lourde donc, ce n'est pas sa meilleure team.
Team Premium Tension
Meilleure team S0R1 pour Luuk.
Team Premium R0 Luuk
Meilleure team S0R0 pour Luuk.
Team Roccia
HavocC'est toujours jouable avec Roccia.
Team F2P Mornye
GlacioCette team assume que vous ayez le buff Règle d'or.
Team Qiuyuan Mornye
Aero
AeroUne des meilleures teams S0R1 pour Sigrika mais Mornye n'a pas vraiment d'intérêt ici.
Team Lynae Mornye
AeroUne belle team S0R1 pour Sigrika mais elle n'aura pas tous les buffs de son kit.
Team Lynae Mornye
La rotation est plus courte ici, Zani reste moins longtemps sur le terrain.

