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Rebecca 5-star character Electro element Sub DPS Pistol Wuthering Waves

Guide Rebecca Wuthering Waves

Electro Electro
Pistol

Rebecca is a 5★ Electro who uses Pistol.

Video Guide

Rebecca build rotation Huntress Guts Fervor Hack Shifting guide video Wuthering Waves

Important Info

All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.

Last Update

Profile
08/06/2026

SKILLS

A.N

Basic Attack - Huntress

Perform up to 3 consecutive attacks, dealing Electro DMG.

A.L

Heavy Attack - Huntress

Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG.
Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress.

A.L

Heavy Attack - Eat Lead!: Huntress

Deal Electro DMG.

A.A

Comin' in Hot! - Huntress

Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

A.A

Mid-air Plunging Attack - Huntress

Consume STA to perform a Plunging Attack, dealing Electro DMG.

C-A.E

Dodge Counter - Huntress

Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

C-A.E

Tactical Dodge - Huntress

Press Dodge to attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Huntress.
- Performing Heavy Attack - Huntress.
- Performing Heavy Attack - Eat Lead!: Huntress.
- Casting Comin' in Hot! - Huntress.
- Casting Tactical Dodge - Huntress.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.

A.N

Basic Attack - Guts

Perform up to 3 consecutive attacks, dealing Electro DMG.
Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.

A.L

Heavy Attack - Guts

Consume STA and attack the target, dealing Electro DMG.

A.A

Mid-air Plunging Attack - Guts

Consume STA to perform a Plunging Attack, dealing Electro DMG.

C-A.E

Dodge Counter - Guts

Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.

C-A.E

Tactical Dodge - Guts

Press Dodge and attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Guts.
- Casting Tactical Dodge - Guts.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

COMP

Resonance Skill - It's Big Boomin' Time!

Press Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.

COMP

Resonance Skill - Come 'n' Get Me!

Press Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

PASSIF

Switch Gears!

Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes.
- The Huntress mode increases Rebecca's Crit. DMG by 30%.
- The Guts mode allows Rebecca to ignore 15% of the target's DEF.
By default, Rebecca starts in the Huntress mode.

PASSIF

Hack - Shifting

Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.

PASSIF

Hack Response - Meltdown

Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.

PASSIF

Heavy Attack - Rat-tat-tat!: Huntress

At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress.
Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.
During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.

PASSIF

Heavy Attack - Bang-bang-bang!: Guts

At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts.
Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.

PASSIF

Fervor

Rebecca can hold up to 120 points of Fervor.
Normal Attacks restore Fervor upon damaging the target.
Resonance Skill restores Fervor upon damaging the target.
When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 points of Fervor.

PASSIF

Hot Hand

Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second.
Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 points.

PASSIF

A Girl Gets What She Wants!

At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s:
Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in.
Hot Hand cannot be restored during this period and is consumed by 10 points per second.

LIB

Resonance Liberation - Party 'til Dawn!

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which:
Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload.
Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times.
- The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight.
- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interruption.

PASSIF

Overload

Rebecca can hold up to 90 points of Overload.
Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.
Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.
Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.

PASSIF

BOOM! Fireworks!

After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG.
- Hold Resonance Liberation while in Mk. 31 HMG mode to immediately cast BOOM! Fireworks!.
- Leaving the Mk. 31 HMG mode removes all Overload.

INTRO

Yo, It's Big Boomin' Time!

When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.

INTRO

Hey, Leadhead, Come 'n' Get Me!

When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

OUTRO

Preem Choom

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit.
The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stacks of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active).
Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

INTER

Hack - Meltdown

When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets.
Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

PASSIF

Tag, You're It!

ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times.
When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

PASSIF

Left an Opening!

Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption.
When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

S1

Try Not to Get in the Way!

The DMG Multipliers of the following skills are increased by 50%:
- Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress.
- Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts.
When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stacks of Street Smarts for 12s.
Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA.
Resonance Liberation BOOM! Fireworks! is immune to interruption.

S2

Oh, Hey Choom!

Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.
When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.
Hot Hand regenerates twice as fast when Rebecca is out of combat.

S3

Don't Sweat Your Six!

Rebecca's Resonance Liberation - Party 'til Dawn! and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase.
Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range.
Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

S4

Got Ya Covered!

Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.

S5

Dreamin' on the Edge

Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.

S6

Maybe, Just Maybe...

Rebecca's Basic Attack DMG Bonus from every source is increased by 40%.
During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG.
Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts.
When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min.
When Rebecca stays out of combat for more than 4s, she restores 120 point of Fervor. This effect is triggered once every 4s.

UPGRADE PRIORITY

1
Resonance Liberation
(40% of damage)
2
Forte
(26% of damage)
3
Basic Attack
(19% of damage)
4
Resonance Skill
(13% of damage)
5
Intro Skill
(2% of damage)

What is the best build for Rebecca?

The optimal build for Rebecca uses the Shadow of Shattered Dreams set with the Reminiscence - Nightmare: Adam Smasher echo on Cost 4. She prioritizes Crit Rate, Crit DMG and Electro DMG on her echo sub-stats. Her signature weapon Skull Thrasher is recommended to maximize her Sub DPS damage.

What are the best teams for Rebecca?

Rebecca fits perfectly alongside Lucy (best team, Hack - Shifting synergy) and Augusta or Galbrena (Heavy Attack team). Her Outro buffs all damage of the next active member by 15% and Heavy Attack DMG up to +35% via Overlimit stacks. She also pairs with Mornye, Shorekeeper, Verina or Baizhi as support.

Which talents should I prioritize for Rebecca?

Prioritize Resonance Liberation first (40% of damage), then Forte Circuit (26%), then Basic Attack (19%), and finally Resonance Skill (13%). Intro is last as it contributes very little to total damage.

How does Rebecca's rotation work?

Rebecca always enters via her Intro, never first. She chains: Intro → Basic Attack → Resonance Skill (It's Big Boomin' Time!) → Heavy Attack Rat-tat-tat! → Resonance Liberation - Party 'til Dawn! → Echo → Outro. Her rotation alternates between Huntress and Guts modes, building Fervor to trigger her Heavy Attacks.

Which mode is stronger for Rebecca, Huntress or Guts?

By default, we prefer playing Rebecca in Guts mode because she ignores 15% of the target's DEF. But thanks to the A Girl Gets What She Wants! passive, when Hot Hand reaches 120 points, Rebecca gains the bonuses of both modes simultaneously for 12 seconds, which maximizes her damage.

Meilleures armes Rebecca Wuthering Waves

Rebecca arme Skull Thrasher

Rebecca arme Spectrum Blaster

Rebecca arme Phasic Homogenizer

Rebecca arme Static Mist

Rebecca arme Spectral Trigger

Rebecca arme Woodland Aria

Rebecca arme The Last Dance

Rebecca arme Lux & Umbra

Rebecca arme Solar Flame

Rebecca arme Relativistic Jet (R5)

Rebecca arme Novaburst (R5)

Rebecca arme Pistols#26 (R5)

Rebecca arme Romance in Farewell (R5)

Rebecca arme Undying Flame (R5)

Rebecca arme Thunderbolt

Rebecca arme Pistols of Night (R5)

Meilleur build Rebecca sets d'échos Wuthering Waves

Rebecca set Shadow of Shattered Dreams + x1 ATK + x1 Electro

SoSD set 1P + x1 ATK 2p + x1 Electro 2p

This is the only set we're looking to play on Rebecca — make sure to run 2 Cost 3 Electro%.

Rotation Rebecca Wuthering Waves

Intro: Rebecca always enters via her Intro, never first. Hot Hand is already at 120 because it regenerates passively out of combat. The A Girl Gets What She Wants! passive triggers immediately, granting the bonuses of both modes simultaneously. The Tag, You're It! passive triggers and grants a first stack of ATK +10% for 12 seconds.

Basic Attack Combo - Building Fervor: Chain the Basic Attack combo to deal damage and build Fervor. Each hit generates Fervor points.

Resonance Skill: Cast the Resonance Skill to deal damage and keep building Fervor.

Heavy Attack Rat-tat-tat!: Is Fervor at 120? Hold Normal Attack to trigger Heavy Attack Rat-tat-tat! which consumes all Fervor to deal a big chunk of damage. Also applies Hack - Shifting on the target, which triggers the Hack Response - Meltdown passive for additional Hack DMG.

Resonance Liberation - Party 'til Dawn!: Cast the Resonance Liberation to deal damage. The Left an Opening! passive also buffs the whole team's ATK by +20% for 30 seconds.

Echo: Activate the Echo to deal additional damage before swapping.

Outro - Preem Choom: Swap to buff the next member. Summon a turret that attacks for 14 seconds and grant Edgerunner Bonds to the next active member: their damage is amplified by 15% and their Heavy Attack DMG is amplified up to +35% via Overlimit stacks.

By default, we prefer playing Rebecca in Guts mode because she'll deal more damage thanks to the 15% DEF ignore, but generally you'll have both bonuses.

Meilleures teams Rebecca WuWa

Rebecca team Cyberpunk Team

Rebecca is played with Hack and Lucy applies it too — this team will be one of Rebecca's best.

Rebecca team DPS Team

Rebecca amplifies damage by 15% with her Outro and boosts Heavy Attack so anyone dealing Heavy Attack damage will benefit.

Rebecca DPR Wuthering Waves - Rebecca DPS WuWa - Rebecca Calculs Wuthering Waves

Rebecca DPR Augusta Mornye Team

It's playable but the element has NOTHING TO DO with it — it's tied to the Heavy Attack DMG buff. The Cloud set is worse than the Adam Smasher set.

Rebecca DPR Augusta Shorekeeper Team

It's playable but the element has NOTHING TO DO with it — it's tied to the Heavy Attack DMG buff. The Cloud set is worse than the Adam Smasher set.

Rebecca DPR Augusta Verina Team

It's playable but the element has NOTHING TO DO with it — it's tied to the Heavy Attack DMG buff. The Cloud set is worse than the Adam Smasher set.

Rebecca DPR Galbrena Shorekeeper Team

SUBJECT TO CHANGE

Rebecca DPR Jiyan Shorekeeper Team

SUBJECT TO CHANGE

Rebecca DPR Rebecca Mornye Team

The best team for Lucy. Damage is below 3.x characters but since a sequence is given for free, factor that in.

Rebecca DPR Rebecca Shorekeeper Team

This team is slightly worse over time than with Mornye because Mornye speeds up the Off-Tune rate so we trigger more Hack — but if you only do 1× Tune Break, Shore is preferable.

Rebecca DPR Rebecca Verina Team

1.6M is fully acceptable to clear endgame content, but from a meta point of view it's very low. In 4.x, characters should normally do 1.7× this damage, which is why it's considered weak.

Rebecca DPR Rebecca Baizhi Team

In practice the damage will be much lower because you won't constantly pick up Baizhi's Feather with Lucy, which drops the damage.

Rebecca S0 DPR 700133 - Rebecca S0 DPS Wuthering Waves - Team Lucy S0 R1 - Mornye S0 R1.

Rebecca S1 DPR 739880 - Rebecca S1 DPS Wuthering Waves

Rebecca S2 DPR 859668 - Rebecca S2 DPS Wuthering Waves

Rebecca S3 DPR 1021205 - Rebecca S3 DPS Wuthering Waves

Rebecca S4 DPR 1104734 - Rebecca S4 DPS Wuthering Waves

Rebecca S5 DPR 1138680 - Rebecca S5 DPS Wuthering Waves

Rebecca S6 DPR 1473547 - Rebecca S6 DPS Wuthering Waves