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Rover Electro WuWa Guide: 5★ Electro Sword Sub DPS / Support • kit, weapon, rotation, team and build

Electro Electro
Sword

Rover Electro is a 5★ Electro who uses Sword.

Rover Electro is a 5-star Electro Sub DPS / Support Sword character in Wuthering Waves. This Rover Electro WuWa guide covers the best Rover Electro build, the Moonlit Clouds set, weapons such as Blazing Brilliance and Emerald Sentence, and a rotation built around Electric Surge, Overshock, and Rumbling Thunders.

Video Guide

Rover Electro Video Guide WuWa - Rover Electro Build and rotation

Important Info

All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.

Last Update

Profile
07/09/2026

SKILLS - Kit Rover Electro WuWa - Kit Electro Rover WuWa - Kit Rover E WuWa

BA

Basic Attack - Deterrence

Perform up to 4 consecutive attacks, dealing Electro DMG.

BA

Basic Attack - Parry Stance

Hold Normal Attack to enter Parry Stance at the cost of STA.
While active, Rover is immune to interruptions, takes 60% less DMG, and continuously consumes STA. Release Normal Attack to exit Parry Stance and perform Basic Attack - Riposte Strike, dealing Electro DMG.
In Parry Stance, use Dodge to consume STA and perform Dodge: Flicker, which can trigger successful Dodges shortly after it is cast.

BA

Basic Attack - Riposte Strike

If an attack hits Rover during a certain period of Basic Attack - Riposte Strike, neutralize this attack and temporarily Stagnate the target before performing Basic Attack - Riposte Strike: Crumble, dealing Electro DMG.
Press Normal Attack shortly after casting Basic Attack - Riposte Strike to cast Basic Attack Stage 2.
Press Normal Attack shortly after casting Basic Attack - Riposte Strike: Crumble to cast Mid-air Attack - Havoc.
While in Apex Resonance, press shortly after casting Basic Attack - Riposte Strike: Crumble to cast Thrum of All Sounds: Havoc Mid-air Attack, then the combo can continue with Thrum of All Sounds: Aero Mid-air Attack.

MA

Mid-air Attack

Consume STA to perform a Plunging Attack from mid-air, dealing Electro DMG.

MA

Mid-air Attack - Havoc

Perform up to 3 consecutive strikes, dealing Havoc DMG.
Press Normal Attack shortly after casting Stage 3 of this skill to perform Basic Attack Stage 4.

DC

Dodge Counter

Press Normal Attack right after a successful Dodge to attack the target, dealing Electro DMG.
Press Normal Attack shortly after to perform Basic Attack Stage 3.

MDC

Mid-air Dodge Counter

Press Normal Attack right after a successful Dodge in mid-air to perform a Plunging Attack at the cost of STA, dealing Electro DMG.

SKILL

Resonance Skill - Thunderclap

Launch the Cloudrift Bolt and grapple toward the target, dealing Electro DMG.
Press Normal Attack shortly after to cast Basic Attack - Repel, dealing Electro DMG considered Basic Attack DMG.

FORTE

Myriad Omens' Mandate

Myriad Omens' Mandate is Rover Electro's Forte Circuit. It revolves around building Electric Surge, converting the skill into Overshock, and optionally entering Apex Resonance to spend Thunder Rage through Thrum of All Sounds.

FORTE

Electric Surge

Rover can hold up to 120 points of Electric Surge.
Electric Surge is restored when Intro Skill - Thunderous Fury, Normal Attack - Deterrence, Resonance Skill - Thunderclap, or Basic Attack - Repel deals damage.

SKILL

Overshock

At max Electric Surge, Resonance Skill is replaced with Resonance Skill Overshock, dealing Electro DMG.
Press Normal Attack shortly after casting this skill to perform Normal Attack Stage 4. This skill can be cast in mid-air.
If Overshock is cast by pressing the button, clear all Electric Surge to grant Resonators in the team 10% ATK Bonus for 20s.
If Overshock is cast by holding the button, consume 60 Concerto Energy to deal damage, then clear all Electric Surge to enter Apex Resonance.

FORTE

Thunder Rage

Rover can hold up to 100 points of Thunder Rage.
Entering Apex Resonance restores Thunder Rage to its max limit. Thunder Rage is restored when Thrum of All Sounds deals damage.

SKILL

Apex Resonance: Thrum of All Sounds (Ground)

While in Apex Resonance, Resonance Skill Thrum of All Sounds is unlocked and consumes 10% Thunder Rage per second.
On the ground, press Resonance Skill to launch up to 7 consecutive attacks: the first 3 stages are Thrum of All Sounds: Spectro dealing Spectro DMG, the next 3 stages are Thrum of All Sounds: Havoc dealing Havoc DMG, and the last stage is Thrum of All Sounds: Silencing Blade dealing Aero DMG.
On the ground, hold Resonance Skill to cast Thrum of All Sounds: Aero, dealing Aero DMG and leaping into the air.

SKILL

Apex Resonance: Thrum of All Sounds (Airborne)

While airborne, press Resonance Skill to perform up to 6 Mid-air Attack stages: the first 3 stages are Thrum of All Sounds: Havoc Mid-air Attack dealing Havoc DMG; the next 2 stages are Thrum of All Sounds: Aero Mid-air Attack dealing Aero DMG and healing all nearby Resonators; the last stage is Thrum of All Sounds: Aero Plunging Attack dealing Aero DMG.
Press Resonance Skill shortly after landing to cast Thrum of All Sounds: Silencing Blade. Hold Resonance Skill in mid-air to cast Thrum of All Sounds: Aero Plunging Attack.

PASSIVE

Thunder Bane

Each time Thrum of All Sounds hits the target, Thunder Bane is triggered, dealing Electro DMG to the target within range, considered Resonance Skill DMG.
While in Apex Resonance, press Resonance Skill shortly after casting a Basic Attack to chain into a specific Thrum of All Sounds skill based on the Basic Attack Stage.

LIB

Resonance Liberation - Ultimate Tactics

Launch the Thunder Quietus, dealing Electro DMG.

INTRO

Intro Skill - Thunderous Fury

Attack the target, dealing Electro DMG.

OUTRO

Outro Skill - Rumbling Thunders

The incoming Resonator gains Electro Core for 20s or until they are switched out.
After Resonators with Electro Core inflict Negative Statuses, Electro Core is consumed and they gain 25% All DMG Amplification for 14s. Switching to another Resonator ends the effect.
Casting Outro Skill ends Apex Resonance and clears all Thunder Rage.

TUNE

Tune Break - Sword

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

PASSIVE

Inherent Skill - Decipher

Resonance Skill Overshock inflicts 10 stacks of Electro Flare on the target it damages.

PASSIVE

Inherent Skill - Regression

When Resonance Skill Overshock is cast by holding down the button, gain 20% Resonance Skill DMG Bonus for 20s. Switching to another Resonator ends this effect.

PASSIVE

Inherent Skill - Regression

Self

Source: Inherent Skill - Regression
When Overshock is cast by holding Resonance Skill, Rover gains 20% Resonance Skill DMG Bonus for 20s. The effect ends when switching out.

SKILL

Overshock (Press)

Team

Source: Overshock by pressing Resonance Skill
Clears all Electric Surge and grants all team members 10% ATK Bonus for 20s.

OUTRO

Electro Core (Outro Skill - Rumbling Thunders)

Team

Source: Outro Skill - Rumbling Thunders
The incoming Resonator gains Electro Core for 20s. After they inflict a Negative Status, Electro Core is consumed and grants 25% All DMG Amplification for 14s.

S1

Celestial Ingenuity

Self

Source: Sequence S1
While casting Normal Attack and Resonance Skill Thrum of All Sounds, gain increased resistance to interruption for 0.5s.

S3

Alchemy of Wonders

Self

Source: Sequence S3
The DMG Multiplier of Resonance Skill Overshock is increased by 20%.

S4

Earthquaking Rumble

Self

Source: Sequence S4
The DMG Multiplier of Resonance Liberation Ultimate Tactics is increased by 20%.

S5

Principle of Change

Self

Source: Sequence S5
Crit. DMG is increased by 20% while in Apex Resonance.

S6

Mind's Depths in a Casket

Self

Source: Sequence S6
The DMG Multiplier of Resonance Skill Thrum of All Sounds and Thunder Bane is increased by 20%.

S1

Celestial Ingenuity

While casting Normal Attack and Resonance Skill Thrum of All Sounds, gain increased resistance to interruption for 0.5s.

S2

Thousandfold Artifice

Inflict 5 stacks of Electro Flare on the targets hit after Resonance Liberation Ultimate Tactics deals damage.

S3

Alchemy of Wonders

The DMG Multiplier of Resonance Skill Overshock is increased by 20%.

S4

Earthquaking Rumble

The DMG Multiplier of Resonance Liberation Ultimate Tactics is increased by 20%.

S5

Principle of Change

Crit. DMG is increased by 20% while in Apex Resonance.

S6

Mind's Depths in a Casket

The DMG Multiplier of Resonance Skill Thrum of All Sounds and Thunder Bane is increased by 20%.

UPGRADE PRIORITY

1
Forte
(46% of damage)
2
Resonance Liberation
(30% of damage)
3
Basic Attack
(10% of damage)
4
Resonance Skill
(10% of damage)
5
Intro Skill
(4% of damage)

Rover Electro WuWa Guide: 5★ Electro Sword Sub DPS / Support • kit, weapon, rotation, team and build

This Rover Electro WuWa guide covers Rover Electro's kit, best weapons, rotation, teams, build and skills. It also covers searches for Electro Rover WuWa, Rover E WuWa.

What is the best build for Rover Electro?

The best Rover Electro build uses the 5-piece Moonlit Clouds set with Impermanence Heron as the main Echo. Use Crit Rate or Crit DMG on Cost 4, 2x Electro DMG on Cost 3, and ATK% on Cost 1.

Which weapons should Rover Electro use?

Rover Electro can use Blazing Brilliance, Emerald Sentence, Red Spring, Everbright Polestar, Azure Oath, Emerald of Genesis, and Frostburn. F2P weapons are playable but mostly fall behind in personal damage.

What rotation should Rover Electro use?

Rover Electro rotation: Intro Skill Thunderous Fury -> Resonance Skill Thunderclap -> Basic Attack combo to fill Electric Surge -> Overshock by pressing or holding the skill -> Resonance Liberation Ultimate Tactics -> Echo -> Outro Skill Rumbling Thunders. Pressing Overshock is better for Sub DPS rotations, while holding it extends the rotation and lets Rover deal more damage.

Which teams should Rover Electro be played in?

Rover Electro is mainly played with Main DPS characters who can benefit from Negative Statuses and Outro Skill Rumbling Thunders. He can support Xuanling, Hiyuki, or a future Electro Main DPS, with Chisa or Buling depending on the team.

Which talents should Rover Electro prioritize?

Rover Electro talent priority: Forte first, then Resonance Liberation, Basic Attack, Resonance Skill, and Intro Skill. Forte is the priority because Overshock, Apex Resonance, and Thrum of All Sounds hold most of his utility and damage.

Meilleures armes Rover Electro Wuthering Waves - Weapon Rover Electro WuWa - Weapon Electro Rover WuWa - Weapon Rover E WuWa

Rover Electro arme Blazing Brilliance

Assumes all stacks are active.

Rover Electro arme Emerald Sentence

In team damage, it is very slightly ahead of the signature weapon by 0.05%.

Rover Electro arme Red Spring

Rover Electro arme Everbright Polestar

Rover Electro arme Azure Oath

Rover Electro arme Emerald of Genesis

Rover Electro arme Frostburn

Rover Electro arme Somnoire Anchor (R5)

Damage varies depending on the stacks you have.

Rover Electro arme Commando of Conviction (R5)

Rover Electro arme Lunar Cutter (R5)

Rover Electro arme Endless Collapse (R5)

Rover Electro arme Fables of Wisdom (R5)

Rover Electro arme Feather Edge (R1)

Use a Crit Rate Cost 4 Echo here.

Rover Electro arme Lumingloss (R1)

At R5, it is slightly below the permanent weapon.

Rover Electro arme Sword#18 (R5)

Rover Electro arme Sword of Night (R5)

Meilleur build Rover Electro sets d'échos Wuthering Waves - Build Rover Electro WuWa - Build Electro Rover WuWa - Build Rover E WuWa

Rover Electro set Moonlit Clouds

Moonlit Clouds 5-piece set

This set is clearly the best option for Rover Electro. Use it.

Rover Electro set Void Thunder

Void Thunder 5-piece set

There is no real reason to use this set. The displayed percentage is team damage.

Rotation Rover Electro Wuthering Waves - Rotation Rover Electro WuWa - Rotation Electro Rover WuWa - Rotation Rover E WuWa

Intro Skill - Thunderous Fury: Rover Electro should always start with his Intro. In addition to Electro damage, the Intro restores Electric Surge through the Forte Circuit: this is the first third of the gauge, around 1/3.

Resonance Skill - Thunderclap: use the skill to deal Electro DMG and chain into Basic Attack - Repel. This keeps filling Electric Surge and brings the gauge to around 2/3.

Basic Attack combo: finish the combo to deal damage and complete Electric Surge. Once Intro, Thunderclap/Repel, and Normal Attacks have hit, the Forte reaches 3/3 and unlocks Overshock.

Overshock - press or hold: once Electric Surge is full, Resonance Skill becomes Overshock. Pressing it consumes the gauge, deals damage, and grants +10% ATK to the whole team for 20s. Holding it consumes the gauge, enters Apex Resonance, and lets Rover continue with Thrum of All Sounds combos on the ground or in the air for more Rover damage.

Resonance Liberation - Ultimate Tactics: cast Liberation after setting up your Forte and buffs to maximize its Electro DMG. S4 also increases this Liberation multiplier, so it becomes even more important with sequences.

Echo: cast your Echo for damage and bonuses before leaving the field.

Outro Skill - Rumbling Thunders: swap to your next Main DPS. Outro grants Electro Core to the incoming Resonator for 20s: when they apply a Negative Status, Electro Core is consumed and grants 25% All DMG Amplification for 14s.

If you play Rover Electro as a Sub DPS / Support, pressing Overshock is preferred: the rotation stays short, you give the team ATK bonus, then leave with Outro to boost the Main DPS with Electro Core. You can hold the skill for a longer rotation: Rover enters Apex Resonance and can continue with Thrum of All Sounds on the ground or in the air, which gives him more personal damage but delays the return to your Main DPS.

Meilleures teams Rover Electro WuWa - Team Rover Electro WuWa - Team Electro Rover WuWa - Team Rover E WuWa

Rover Electro team Team DOT

Rover boosts characters who apply Negative Statuses, but right now this kind of team has very little practical value.

Rover Electro team Team Electro DOT

Rover deals damage considered Resonance Skill DMG, so Buling can be played with him. In the future, we will likely get an Electro Main DPS who fits this setup.

Rover Electro DPR Wuthering Waves - Rover Electro DPS WuWa - Rover Electro Calculs Wuthering Waves

Rover Electro DPR Team Xuanling Chisa

The team is very strong, but Rover is S6 here. Electro Negative Status damage is counted in Rover damage.

Rover Electro DPR Team Xuanling Shorekeeper

The team is acceptable, but Rover is S6 here. Electro Negative Status damage is counted in Rover damage.

Rover Electro DPR Team Xuanling Mornye

Mornye has no real value here. Play Shorekeeper or Verina instead. Rover is S6.

Rover Electro DPR Team Xuanling Verina

For a F2P team, the damage is really acceptable. Rover is S6.

Rover Electro DPR Team WIP

The team works; calculations will arrive fairly soon (WIP).

Rover Electro S0 DPR 202968 - Rover Electro S0 DPS Wuthering Waves - Team Xuanling S0 R1 - Chisa S0 R1. Percentages can change depending on the team.

Rover Electro S1 DPR 202968 - Rover Electro S1 DPS Wuthering Waves

Rover Electro S2 DPR 233763 - Rover Electro S2 DPS Wuthering Waves

Rover Electro S3 DPR 248716 - Rover Electro S3 DPS Wuthering Waves

Rover Electro S4 DPR 258561 - Rover Electro S4 DPS Wuthering Waves

Rover Electro S5 DPR 271998 - Rover Electro S5 DPS Wuthering Waves

Rover Electro S6 DPR 291129 - Rover Electro S6 DPS Wuthering Waves