Rover Electro WuWa Guide: 5★ Electro Sword Sub DPS / Support • kit, weapon, rotation, team and build
Electro Rover Electro is a 5★ Electro who uses Sword.
Rover Electro is a 5-star Electro Sub DPS / Support Sword character in Wuthering Waves. This Rover Electro WuWa guide covers the best Rover Electro build, the Moonlit Clouds set, weapons such as Blazing Brilliance and Emerald Sentence, and a rotation built around Electric Surge, Overshock, and Rumbling Thunders.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS - Kit Rover Electro WuWa - Kit Electro Rover WuWa - Kit Rover E WuWa
Basic Attack - Deterrence
Perform up to 4 consecutive attacks, dealing Electro DMG.
Basic Attack - Parry Stance
Hold Normal Attack to enter Parry Stance at the cost of STA.
While active, Rover is immune to interruptions, takes 60% less DMG, and continuously consumes STA. Release Normal Attack to exit Parry Stance and perform Basic Attack - Riposte Strike, dealing Electro DMG.
In Parry Stance, use Dodge to consume STA and perform Dodge: Flicker, which can trigger successful Dodges shortly after it is cast.
Basic Attack - Riposte Strike
If an attack hits Rover during a certain period of Basic Attack - Riposte Strike, neutralize this attack and temporarily Stagnate the target before performing Basic Attack - Riposte Strike: Crumble, dealing Electro DMG.
Press Normal Attack shortly after casting Basic Attack - Riposte Strike to cast Basic Attack Stage 2.
Press Normal Attack shortly after casting Basic Attack - Riposte Strike: Crumble to cast Mid-air Attack - Havoc.
While in Apex Resonance, press shortly after casting Basic Attack - Riposte Strike: Crumble to cast Thrum of All Sounds: Havoc Mid-air Attack, then the combo can continue with Thrum of All Sounds: Aero Mid-air Attack.
Mid-air Attack
Consume STA to perform a Plunging Attack from mid-air, dealing Electro DMG.
Mid-air Attack - Havoc
Perform up to 3 consecutive strikes, dealing Havoc DMG.
Press Normal Attack shortly after casting Stage 3 of this skill to perform Basic Attack Stage 4.
Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Electro DMG.
Press Normal Attack shortly after to perform Basic Attack Stage 3.
Mid-air Dodge Counter
Press Normal Attack right after a successful Dodge in mid-air to perform a Plunging Attack at the cost of STA, dealing Electro DMG.
Resonance Skill - Thunderclap
Launch the Cloudrift Bolt and grapple toward the target, dealing Electro DMG.
Press Normal Attack shortly after to cast Basic Attack - Repel, dealing Electro DMG considered Basic Attack DMG.
Myriad Omens' Mandate
Myriad Omens' Mandate is Rover Electro's Forte Circuit. It revolves around building Electric Surge, converting the skill into Overshock, and optionally entering Apex Resonance to spend Thunder Rage through Thrum of All Sounds.
Electric Surge
Rover can hold up to 120 points of Electric Surge.
Electric Surge is restored when Intro Skill - Thunderous Fury, Normal Attack - Deterrence, Resonance Skill - Thunderclap, or Basic Attack - Repel deals damage.
Overshock
At max Electric Surge, Resonance Skill is replaced with Resonance Skill Overshock, dealing Electro DMG.
Press Normal Attack shortly after casting this skill to perform Normal Attack Stage 4. This skill can be cast in mid-air.
If Overshock is cast by pressing the button, clear all Electric Surge to grant Resonators in the team 10% ATK Bonus for 20s.
If Overshock is cast by holding the button, consume 60 Concerto Energy to deal damage, then clear all Electric Surge to enter Apex Resonance.
Thunder Rage
Rover can hold up to 100 points of Thunder Rage.
Entering Apex Resonance restores Thunder Rage to its max limit. Thunder Rage is restored when Thrum of All Sounds deals damage.
Apex Resonance: Thrum of All Sounds (Ground)
While in Apex Resonance, Resonance Skill Thrum of All Sounds is unlocked and consumes 10% Thunder Rage per second.
On the ground, press Resonance Skill to launch up to 7 consecutive attacks: the first 3 stages are Thrum of All Sounds: Spectro dealing Spectro DMG, the next 3 stages are Thrum of All Sounds: Havoc dealing Havoc DMG, and the last stage is Thrum of All Sounds: Silencing Blade dealing Aero DMG.
On the ground, hold Resonance Skill to cast Thrum of All Sounds: Aero, dealing Aero DMG and leaping into the air.
Apex Resonance: Thrum of All Sounds (Airborne)
While airborne, press Resonance Skill to perform up to 6 Mid-air Attack stages: the first 3 stages are Thrum of All Sounds: Havoc Mid-air Attack dealing Havoc DMG; the next 2 stages are Thrum of All Sounds: Aero Mid-air Attack dealing Aero DMG and healing all nearby Resonators; the last stage is Thrum of All Sounds: Aero Plunging Attack dealing Aero DMG.
Press Resonance Skill shortly after landing to cast Thrum of All Sounds: Silencing Blade. Hold Resonance Skill in mid-air to cast Thrum of All Sounds: Aero Plunging Attack.
Thunder Bane
Each time Thrum of All Sounds hits the target, Thunder Bane is triggered, dealing Electro DMG to the target within range, considered Resonance Skill DMG.
While in Apex Resonance, press Resonance Skill shortly after casting a Basic Attack to chain into a specific Thrum of All Sounds skill based on the Basic Attack Stage.
Resonance Liberation - Ultimate Tactics
Launch the Thunder Quietus, dealing Electro DMG.
Intro Skill - Thunderous Fury
Attack the target, dealing Electro DMG.
Outro Skill - Rumbling Thunders
The incoming Resonator gains Electro Core for 20s or until they are switched out.
After Resonators with Electro Core inflict Negative Statuses, Electro Core is consumed and they gain 25% All DMG Amplification for 14s. Switching to another Resonator ends the effect.
Casting Outro Skill ends Apex Resonance and clears all Thunder Rage.
Tune Break - Sword
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Inherent Skill - Decipher
Resonance Skill Overshock inflicts 10 stacks of Electro Flare on the target it damages.
Inherent Skill - Regression
When Resonance Skill Overshock is cast by holding down the button, gain 20% Resonance Skill DMG Bonus for 20s. Switching to another Resonator ends this effect.
Inherent Skill - Regression
SelfSource: Inherent Skill - Regression
When Overshock is cast by holding Resonance Skill, Rover gains 20% Resonance Skill DMG Bonus for 20s. The effect ends when switching out.
Overshock (Press)
TeamSource: Overshock by pressing Resonance Skill
Clears all Electric Surge and grants all team members 10% ATK Bonus for 20s.
Electro Core (Outro Skill - Rumbling Thunders)
TeamSource: Outro Skill - Rumbling Thunders
The incoming Resonator gains Electro Core for 20s. After they inflict a Negative Status, Electro Core is consumed and grants 25% All DMG Amplification for 14s.
Celestial Ingenuity
SelfSource: Sequence S1
While casting Normal Attack and Resonance Skill Thrum of All Sounds, gain increased resistance to interruption for 0.5s.
Alchemy of Wonders
SelfSource: Sequence S3
The DMG Multiplier of Resonance Skill Overshock is increased by 20%.
Earthquaking Rumble
SelfSource: Sequence S4
The DMG Multiplier of Resonance Liberation Ultimate Tactics is increased by 20%.
Principle of Change
SelfSource: Sequence S5
Crit. DMG is increased by 20% while in Apex Resonance.
Mind's Depths in a Casket
SelfSource: Sequence S6
The DMG Multiplier of Resonance Skill Thrum of All Sounds and Thunder Bane is increased by 20%.
Celestial Ingenuity
While casting Normal Attack and Resonance Skill Thrum of All Sounds, gain increased resistance to interruption for 0.5s.
Thousandfold Artifice
Inflict 5 stacks of Electro Flare on the targets hit after Resonance Liberation Ultimate Tactics deals damage.
Alchemy of Wonders
The DMG Multiplier of Resonance Skill Overshock is increased by 20%.
Earthquaking Rumble
The DMG Multiplier of Resonance Liberation Ultimate Tactics is increased by 20%.
Principle of Change
Crit. DMG is increased by 20% while in Apex Resonance.
Mind's Depths in a Casket
The DMG Multiplier of Resonance Skill Thrum of All Sounds and Thunder Bane is increased by 20%.
UPGRADE PRIORITY
OUR REVIEW - Guide Rover Electro WuWa - Guide Electro Rover WuWa - Guide Rover E WuWa
How to Use
Rover Electro is a Sub DPS / Support who increases elemental damage when the ally applies a Negative Status.
Gameplay Style
Rover Electro has a very simple rotation once you follow the right order.
PROS & CONS
Pros
Free Sub DPS
Cons
Outside Negative Status teams, he has very little value.
RECOMMENDED ROTATION - Rotation Rover Electro WuWa - Rotation Electro Rover WuWa - Rotation Rover E WuWa
Intro Skill - Thunderous Fury: Rover Electro should always start with his Intro. In addition to Electro damage, the Intro restores Electric Surge through the Forte Circuit: this is the first third of the gauge, around 1/3.
Resonance Skill - Thunderclap: use the skill to deal Electro DMG and chain into Basic Attack - Repel. This keeps filling Electric Surge and brings the gauge to around 2/3.
Basic Attack combo: finish the combo to deal damage and complete Electric Surge. Once Intro, Thunderclap/Repel, and Normal Attacks have hit, the Forte reaches 3/3 and unlocks Overshock.
Overshock - press or hold: once Electric Surge is full, Resonance Skill becomes Overshock. Pressing it consumes the gauge, deals damage, and grants +10% ATK to the whole team for 20s. Holding it consumes the gauge, enters Apex Resonance, and lets Rover continue with Thrum of All Sounds combos on the ground or in the air for more Rover damage.
Resonance Liberation - Ultimate Tactics: cast Liberation after setting up your Forte and buffs to maximize its Electro DMG. S4 also increases this Liberation multiplier, so it becomes even more important with sequences.
Echo: cast your Echo for damage and bonuses before leaving the field.
Outro Skill - Rumbling Thunders: swap to your next Main DPS. Outro grants Electro Core to the incoming Resonator for 20s: when they apply a Negative Status, Electro Core is consumed and grants 25% All DMG Amplification for 14s.
Tip : If you play Rover Electro as a Sub DPS / Support, pressing Overshock is preferred: the rotation stays short, you give the team ATK bonus, then leave with Outro to boost the Main DPS with Electro Core. You can hold the skill for a longer rotation: Rover enters Apex Resonance and can continue with Thrum of All Sounds on the ground or in the air, which gives him more personal damage but delays the return to your Main DPS.
BEST ECHO SETS - Build Rover Electro WuWa - Build Electro Rover WuWa - Build Rover E WuWa
Moonlit Clouds
Moonlit Clouds 5-piece set
Main Echo : Impermanence Heron
This set is clearly the best option for Rover Electro. Use it.
This is generally the best set at S6 with Yangyang: Xuanling. The healing set is only usable in a team where nobody else has it and when using the aerial Thrum of All Sounds attack; the difference between Moonlit Clouds and Energy Regen is very small.
Void Thunder
Void Thunder 5-piece set
Main Echo : Thundering Mephis
There is no real reason to use this set. The displayed percentage is team damage.
Secondary Stats
BEST WEAPONS - Weapon Rover Electro WuWa - Weapon Electro Rover WuWa - Weapon Rover E WuWa
Blazing Brilliance
ATK 587 • Crit DMG 48.6%
ATK +12%. Dealing DMG grants "Burning Feather" (1/0.5s). Casting Res. Skill grants 5 additional. Each feather: Res. Skill DMG Bonus +4% (stacks 14 times). At 14, all effects cleared after 12s.
Assumes all stacks are active.
Emerald Sentence
ATK 587 • Crit Rate 24.3%
ATK +12%. 10s after Intro Skill or Basic ATK, casting Echo Skill grants 1 "Split Bamboo" increasing Heavy ATK DMG Bonus by 30% (stacks 2 times, 12s, 1/10s, canceled on swap).
In team damage, it is very slightly ahead of the signature weapon by 0.05%.
Red Spring
ATK 587 • Crit Rate 24.3%
ATK +12%. Dealing Basic ATK DMG increases Basic ATK DMG Bonus by 10% for 14s (1/1s, stacks 3 times). Basic ATK DMG Bonus +40% when consuming Concerto Energy for 10s (1/1s, ends on swap).
Everbright Polestar
ATK 587 • Crit Rate 24.3%
DMG Bonus all attributes +12%. When applying Tune Rupture - Shifting or Fusion Explosion: Liberation DMG ignores 32% target DEF and 10% Fusion DMG RES (8s).
Azure Oath
ATK 587 • Crit Rate 24.3%
Grants 12% All-Attribute DMG Bonus.
After inflicting Havoc Bane, the wielder gains 36% Heavy Attack DMG Amplification and their Heavy Attack DMG ignores 12% of the target's DEF, lasting for 8s.
Emerald of Genesis
ATK 587 • Crit Rate 24.3%
Energy Regen Efficiency +12.8%. Casting Res. Skill increases ATK by 6% (stacks 2 times, 10s).
Frostburn
ATK 587 • Crit Rate 24.3%
ATK +12%.
Applying Glacio Chafe: Glacio DMG Amplified by 28% and Resonance Liberation DMG ignores 10% of target's DEF.
As the active Resonator, Glacio Chafe DMG dealt to targets in range Amplified by 20% for 6s (trigger up to 1 time every 0.1s, only the strongest effect of the same name applies).
Somnoire Anchor (R5)
ATK 462 • ATK 18.2%
Active equipped member deals DMG: gain 1 "Whistling" (1/1s). Each "Whistling": ATK +4% for 3s (stacks 10 times, canceled on swap). At 10: Crit Rate +12%.
Damage varies depending on the stacks you have.
Commando of Conviction (R5)
ATK 412 • ATK 30.3%
Casting Intro Skill increases ATK by 30% for 15s.
Lunar Cutter (R5)
ATK 412 • ATK 30.3%
Entering combat grants 6 "Defense Oath". Each stack: ATK +4% (stacks 6 times, 1/12s, -1/2s). Defeating enemy grants 6 additional.
Endless Collapse (R5)
ATK 462 • ATK 18.2%
Casting Res. Skill restores 10 Res. Energy and increases ATK by 20% for 16s (1/20s).
Fables of Wisdom (R5)
ATK 462 • ATK 18.2%
Dealing DMG to enemy with debuffs increases ATK by 8% for 10s (stacks 4 times, 1/1s).
Feather Edge (R1)
ATK 412 • Crit Rate 20.2%
ATK +7.2%. Res. Liberation DMG Bonus +10.8% for 15s when casting Res. Liberation.
Use a Crit Rate Cost 4 Echo here.
Lumingloss (R1)
ATK 387 • ATK 36.4%
Casting Res. Skill increases Basic ATK and Heavy ATK DMG by 20% (stacks 1 time, 10s, 1/1s).
At R5, it is slightly below the permanent weapon.
Sword#18 (R5)
ATK 387 • ATK 36.4%
HP < 80%: Heavy ATK DMG +36%. Dealing Heavy ATK DMG restores 10% HP (1/8s).
Sword of Night (R5)
ATK 325 • ATK 24.3%
Casting Outro Skill increases ATK by 16% for 10s.
BEST TEAM COMPOSITIONS - Team Rover Electro WuWa - Team Electro Rover WuWa - Team Rover E WuWa
Team DOT
Rover boosts characters who apply Negative Statuses, but right now this kind of team has very little practical value.
Team Electro DOT
Rover deals damage considered Resonance Skill DMG, so Buling can be played with him. In the future, we will likely get an Electro Main DPS who fits this setup.
CALCULATIONS
Resonance Skill
This value represents damage considered Resonance Skill damage in an optimal rotation with his Yangyang: Xuanling - Chisa team.
Resonance Liberation
This value represents damage considered Resonance Liberation damage in an optimal rotation with his Yangyang: Xuanling - Chisa team.
Basic Attack
This value represents damage considered Basic Attack damage in an optimal rotation with his Yangyang: Xuanling - Chisa team.
Electro Flare
This value represents Electro Flare damage in an optimal rotation with his Yangyang: Xuanling - Chisa team.
Intro / Outro
This value represents Intro Skill damage in an optimal rotation with his Yangyang: Xuanling - Chisa team.
Team Xuanling Chisa
HavocThe team is very strong, but Rover is S6 here. Electro Negative Status damage is counted in Rover damage.
Team Xuanling Shorekeeper
Havoc
SpectroThe team is acceptable, but Rover is S6 here. Electro Negative Status damage is counted in Rover damage.
Team Xuanling Mornye
HavocMornye has no real value here. Play Shorekeeper or Verina instead. Rover is S6.
Team Xuanling Verina
Havoc
SpectroFor a F2P team, the damage is really acceptable. Rover is S6.
Team WIP
The team works; calculations will arrive fairly soon (WIP).
General Conditions
Echo Stats
Note: Percentages represent the damage difference compared to S0.
Team Xuanling S0 R1 - Chisa S0 R1. Percentages can change depending on the team.
Rover Electro WuWa Guide: 5★ Electro Sword Sub DPS / Support • kit, weapon, rotation, team and build
This Rover Electro WuWa guide covers Rover Electro's kit, best weapons, rotation, teams, build and skills. It also covers searches for Electro Rover WuWa, Rover E WuWa.
What is the best build for Rover Electro?
The best Rover Electro build uses the 5-piece Moonlit Clouds set with Impermanence Heron as the main Echo. Use Crit Rate or Crit DMG on Cost 4, 2x Electro DMG on Cost 3, and ATK% on Cost 1.
Which weapons should Rover Electro use?
Rover Electro can use Blazing Brilliance, Emerald Sentence, Red Spring, Everbright Polestar, Azure Oath, Emerald of Genesis, and Frostburn. F2P weapons are playable but mostly fall behind in personal damage.
What rotation should Rover Electro use?
Rover Electro rotation: Intro Skill Thunderous Fury -> Resonance Skill Thunderclap -> Basic Attack combo to fill Electric Surge -> Overshock by pressing or holding the skill -> Resonance Liberation Ultimate Tactics -> Echo -> Outro Skill Rumbling Thunders. Pressing Overshock is better for Sub DPS rotations, while holding it extends the rotation and lets Rover deal more damage.
Which teams should Rover Electro be played in?
Rover Electro is mainly played with Main DPS characters who can benefit from Negative Statuses and Outro Skill Rumbling Thunders. He can support Xuanling, Hiyuki, or a future Electro Main DPS, with Chisa or Buling depending on the team.
Which talents should Rover Electro prioritize?
Rover Electro talent priority: Forte first, then Resonance Liberation, Basic Attack, Resonance Skill, and Intro Skill. Forte is the priority because Overshock, Apex Resonance, and Thrum of All Sounds hold most of his utility and damage.
Meilleures armes Rover Electro Wuthering Waves - Weapon Rover Electro WuWa - Weapon Electro Rover WuWa - Weapon Rover E WuWa
Rover Electro arme Blazing Brilliance
Assumes all stacks are active.
Rover Electro arme Emerald Sentence
In team damage, it is very slightly ahead of the signature weapon by 0.05%.
Rover Electro arme Red Spring
Rover Electro arme Everbright Polestar
Rover Electro arme Azure Oath
Rover Electro arme Emerald of Genesis
Rover Electro arme Frostburn
Rover Electro arme Somnoire Anchor (R5)
Damage varies depending on the stacks you have.
Rover Electro arme Commando of Conviction (R5)
Rover Electro arme Lunar Cutter (R5)
Rover Electro arme Endless Collapse (R5)
Rover Electro arme Fables of Wisdom (R5)
Rover Electro arme Feather Edge (R1)
Use a Crit Rate Cost 4 Echo here.
Rover Electro arme Lumingloss (R1)
At R5, it is slightly below the permanent weapon.
Rover Electro arme Sword#18 (R5)
Rover Electro arme Sword of Night (R5)
Meilleur build Rover Electro sets d'échos Wuthering Waves - Build Rover Electro WuWa - Build Electro Rover WuWa - Build Rover E WuWa
Rover Electro set Moonlit Clouds
Moonlit Clouds 5-piece set
This set is clearly the best option for Rover Electro. Use it.
Rover Electro set Void Thunder
Void Thunder 5-piece set
There is no real reason to use this set. The displayed percentage is team damage.
Rotation Rover Electro Wuthering Waves - Rotation Rover Electro WuWa - Rotation Electro Rover WuWa - Rotation Rover E WuWa
Intro Skill - Thunderous Fury: Rover Electro should always start with his Intro. In addition to Electro damage, the Intro restores Electric Surge through the Forte Circuit: this is the first third of the gauge, around 1/3.
Resonance Skill - Thunderclap: use the skill to deal Electro DMG and chain into Basic Attack - Repel. This keeps filling Electric Surge and brings the gauge to around 2/3.
Basic Attack combo: finish the combo to deal damage and complete Electric Surge. Once Intro, Thunderclap/Repel, and Normal Attacks have hit, the Forte reaches 3/3 and unlocks Overshock.
Overshock - press or hold: once Electric Surge is full, Resonance Skill becomes Overshock. Pressing it consumes the gauge, deals damage, and grants +10% ATK to the whole team for 20s. Holding it consumes the gauge, enters Apex Resonance, and lets Rover continue with Thrum of All Sounds combos on the ground or in the air for more Rover damage.
Resonance Liberation - Ultimate Tactics: cast Liberation after setting up your Forte and buffs to maximize its Electro DMG. S4 also increases this Liberation multiplier, so it becomes even more important with sequences.
Echo: cast your Echo for damage and bonuses before leaving the field.
Outro Skill - Rumbling Thunders: swap to your next Main DPS. Outro grants Electro Core to the incoming Resonator for 20s: when they apply a Negative Status, Electro Core is consumed and grants 25% All DMG Amplification for 14s.
If you play Rover Electro as a Sub DPS / Support, pressing Overshock is preferred: the rotation stays short, you give the team ATK bonus, then leave with Outro to boost the Main DPS with Electro Core. You can hold the skill for a longer rotation: Rover enters Apex Resonance and can continue with Thrum of All Sounds on the ground or in the air, which gives him more personal damage but delays the return to your Main DPS.
Meilleures teams Rover Electro WuWa - Team Rover Electro WuWa - Team Electro Rover WuWa - Team Rover E WuWa
Rover Electro team Team DOT
Rover boosts characters who apply Negative Statuses, but right now this kind of team has very little practical value.
Rover Electro team Team Electro DOT
Rover deals damage considered Resonance Skill DMG, so Buling can be played with him. In the future, we will likely get an Electro Main DPS who fits this setup.
Rover Electro DPR Wuthering Waves - Rover Electro DPS WuWa - Rover Electro Calculs Wuthering Waves
Rover Electro DPR Team Xuanling Chisa
The team is very strong, but Rover is S6 here. Electro Negative Status damage is counted in Rover damage.
Rover Electro DPR Team Xuanling Shorekeeper
The team is acceptable, but Rover is S6 here. Electro Negative Status damage is counted in Rover damage.
Rover Electro DPR Team Xuanling Mornye
Mornye has no real value here. Play Shorekeeper or Verina instead. Rover is S6.
Rover Electro DPR Team Xuanling Verina
For a F2P team, the damage is really acceptable. Rover is S6.
Rover Electro DPR Team WIP
The team works; calculations will arrive fairly soon (WIP).
Rover Electro S0 DPR 202968 - Rover Electro S0 DPS Wuthering Waves - Team Xuanling S0 R1 - Chisa S0 R1. Percentages can change depending on the team.
Rover Electro S1 DPR 202968 - Rover Electro S1 DPS Wuthering Waves
Rover Electro S2 DPR 233763 - Rover Electro S2 DPS Wuthering Waves
Rover Electro S3 DPR 248716 - Rover Electro S3 DPS Wuthering Waves
Rover Electro S4 DPR 258561 - Rover Electro S4 DPS Wuthering Waves
Rover Electro S5 DPR 271998 - Rover Electro S5 DPS Wuthering Waves
Rover Electro S6 DPR 291129 - Rover Electro S6 DPS Wuthering Waves

