Sigrika
Aero Sigrika is a 5★ Aero who uses Gauntlets.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS
Normal Attack "One, Two, Three"
Perform up to 4 consecutive attacks, dealing Aero DMG.
Enter the Decipher state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field.
When Sigrika has at least 50 points of Full Stop, her Basic Attack cycle starts from Stage 2.
Basic Attack - Elucidated
While in the Decipher state, press Normal Attack on the ground to cast Basic Attack - Elucidated, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill.
Heavy Attack
Consume STA to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Heavy Attack to cast Basic Attack Stage 2.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Aero DMG.
Press Normal Attack shortly after casting Plunging Attack to cast Basic Attack Stage 2.
Dodge Counter
Press Normal Attack shortly after a successful Dodge on the ground to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Dodge Counter to cast Basic Attack Stage 4.
Dodge Counter - Decipher
While in the Decipher state, press Normal Attack shortly after a successful Dodge on the ground to cast Dodge Counter - Decipher to attack the target, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill.
Mid-air Dodge Counter
Press Normal Attack shortly after a successful Dodge in mid-air to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Mid-air Dodge Counter to cast Basic Attack Stage 2.
BOOMY BOOM!
Attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3.
BIG BOOMY BOOM!
While in the Decipher state, press Resonance Skill on the ground to cast BIG BOOMY BOOM!, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill.
Soliskin to the Aid
While in the Decipher state, with at least 50 points of Full Stop, press Resonance Skill on the ground to cast Soliskin to the Aid, dealing Aero DMG (considered Echo Skill DMG). Leave the Decipher state upon casting this skill.
Heavy Attack - Schemata of Runes
Hold Normal Attack to consume 2 Runes and cast Heavy Attack - Schemata of Runes, dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects:
- When consuming Rune: Trust and Rune: Answer, this skill gains the effect of Runic Outburst.
- When consuming two Runes: Trust, this skill gains the effect of Runic Chain Whip.
- When consuming two Runes: Answer, this skill gains the effect of Runic Soliskin.
When consuming Runes, if Sigrika holds at least 30 points of Soliskin Vitality, consume 30 points to increase the DMG Multipliers of the current Runic Outburst, Runic Chain Whip, and Runic Soliskin by 50%. Obtain a stack of Innate Gift?.
When consuming Runes, if Soliskin Vitality is lower than 30 points, consume all Soliskin Vitality. Every 10 points of Soliskin Vitality consumed grants the current Runic Outburst, Runic Chain Whip, and Runic Soliskin 15% DMG Amplification.
Heavy Attack - Schemata of Runes deals Echo Skill DMG.
Runic Outburst: Deal Aero DMG (considered Echo Skill DMG).
Runic Chain Whip: Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG).
Runic Soliskin: Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG).
Learn My True Name
When Full Stop reaches 100 points, if Forte Circuit - Learn My True Name is not on Cooldown, press Resonance Skill to cast BOOMY BOOM! or Soliskin to the Aid. Hold Resonance Skill to consume all Full Stop to cast Forte Circuit - Learn My True Name, dealing Aero DMG (considered Echo Skill DMG).
Innate Gift?
Innate Gift? can stack up to 2 times. Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name 30% DMG Amplification.
This effect ends after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field.
Rune
Sigrika holds up to 4 Runes. Without Full Stop, Sigrika can only hold up to 2 Runes. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 points of Full Stop, Sigrika can hold 2 additional Runes.
Hitting a target directly with Basic Attack - Elucidated or Dodge Counter - Decipher grants one Rune: Trust.
Hitting a target directly with BIG BOOMY BOOM! or Soliskin to the Aid grants one Rune: Answer.
Full Stop
50 Full Stop points are granted after casting Heavy Attack - Schemata of Runes.
Soliskin Vitality
When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of Soliskin Vitality, up to a maximum of 60 points. Echoes with the same name can only trigger this effect 1 time.
The record is reset when Outro Skill - In This Very Moment is cast.
Resonance Liberation - Where Trust Leads Me!
Deal Aero DMG (considered Echo Skill DMG). Sigrika gains Divergent for 20s.
Divergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes Divergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 Full Stop points, Divergent doesn't take effect.
Solsworn Etymology
Deal Aero DMG.
Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2.
In This Very Moment
Attack the target, deal Aero DMG equal to 795% of Sigrika's ATK. Gain 2 stacks of Encapsulated for 30s.
Encapsulated
When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stack of Encapsulated. Encapsulated stacks up to 2 times. All stacks of Encapsulated are removed when Sigrika is removed from the lineup.
Tune Break
When the target's Off-Tune Level is full, Sigrika can cast Tune Break on the target.
Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
Inherent Skill - True Names Invoked
Casting Intro Skill - Solsworn Etymology grants Convergent for 20s.
Convergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes Convergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 Full Stop points, Convergent doesn't take effect.
Inherent Skill - True Names Aligned
When any nearby Resonators in the team cast Echo Skill, Sigrika gains 1 stack of Blessing of Runes, up to 6 stacks. Echoes with the same name can only trigger this effect once. This effect resets upon a lineup change.
Blessing of Runes
Each stack of Blessing of Runes grants the active Resonator 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus.
When Blessing of Runes reaches 6 stacks, Sigrika additionally gains 30% Aero DMG Bonus and Echo Skill DMG Bonus.
For every 1% of Sigrika's Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus, up to 50%.
Decipher
Sigrika enters the Decipher state for 5s after casting Basic Attack Stage 4. The state is cancelled when the active member is changed.
While in the Decipher state, Sigrika can cast the following skills:
- Basic Attack - Elucidated by pressing Normal Attack on the ground.
- BIG BOOMY BOOM! by pressing Resonance Skill on the ground.
- Soliskin to the Aid by pressing Resonance Skill on the ground when Sigrika has at least 50 Full Stop points.
- Dodge Counter - Decipher by pressing Normal Attack after a successful Dodge on the ground.
The Decipher state ends once any of these skills is cast.
Inherent Skill: Cooking
Has a chance to produce special dishes when cooking.
The Gleam Meant for Radiance
The DMG Multipliers of Basic Attack - Elucidated, Dodge Counter - Decipher, BIG BOOMY BOOM!, and Soliskin to the Aid are increased by 70%. Sigrika becomes immune to interruptions while casting Basic Attack - Elucidated, BIG BOOMY BOOM!, and Soliskin to the Aid.
Encapsulated now stacks up to 3 times. After casting Outro Skill - In This Very Moment, Sigrika obtains 1 additional stack.
The Bitterness Steeped in Hope
The DMG Multiplier of Forte Circuit - Learn My True Name is increased by 120%.
When not in combat for over 4s, Sigrika gains Divergent. This effect is active for up to 1 time every 4s.
I Flee, Yet I Seek
Innate Gift? now stacks up to 4 times and is no longer removed after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field.
All Innate Gift? stacks are removed every 30s when not in combat.
I Lose, Yet I Gain
When a Resonator in the team casts Echo Skill, all Resonators in the team gain a 20% ATK increase for 20s.
Until Submerged by the Dark
The DMG Multiplier of Resonance Liberation - Where Trust Leads Me! is increased by 30%.
True Names Resurfaced, Rising in Light
Targets take 30% more DMG from Sigrika.
Innate Gift? gains the following effects:
- Each stack additionally grants Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name 15% DMG Amplification, up to 60%.
- Each stack causes Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name to ignore 7.5% of the target's DEF when dealing damage, up to 30%.
UPGRADE PRIORITY
OUR REVIEW
How to Use
Sigrika is a Main DPS who deals damage considered as Echo Skill DMG, which is very niche.
Gameplay Style
Sigrika has a very simple rotation with some margin for error and a more complex rotation that optimizes damage, which is interesting.
PROS & CONS
Pros
She deals massive damage
The signature weapon is not mandatory.
Cons
Sigrika is very niche.
She has no F2P-friendly team
RECOMMENDED ROTATION
Intro Skill - Solsworn Etymology: The Intro lets us start directly at Basic Attack Stage 2, speeding up our rotation. It also activates the Convergent buff for 20s, which will grant us an identical Rune to the next one generated.
Normal Attack - One, Two, Three: Chain Basic Attack Stages 2, 3 and 4 consecutively. Basic Attack Stage 4 activates the Decipher state for 5s, opening a window to cast special skills.
BIG BOOMY BOOM!: Immediately take advantage of the Decipher state to cast BIG BOOMY BOOM!. This skill generates a Rune: Answer and thanks to the active Convergent buff, an identical second Rune: Answer is immediately granted. You now have two Runes: Answer. The Decipher state ends.
Resonance Liberation - Where Trust Leads Me!: Cast the Liberation now to activate the Divergent buff for 20s. This buff is crucial because the next time Sigrika obtains a Rune, a Rune of the opposite type will also be granted, doubling our gains on the next Rune generation.
Heavy Attack - Schemata of Runes: Consume your two Runes: Answer to activate the Runic Soliskin bonus, pulling enemies in and dealing Aero DMG considered as Echo Skill DMG. This also grants you 50 Full Stop points. If your team used their Echo Skills beforehand, Soliskin Vitality will be consumed to significantly increase the DMG Multiplier of this skill.
Normal Attack - One, Two, Three: Restart the Basic Attack Stages 2, 3 and 4 combo to reactivate the Decipher state.
Basic Attack - Elucidated: Use the Decipher state to cast Basic Attack - Elucidated, dealing heavy Aero DMG considered as Echo Skill DMG. Thanks to the active Divergent buff, you obtain both a Rune: Trust and a Rune: Answer simultaneously. The Decipher state ends.
Heavy Attack - Schemata of Runes: Consume the Rune: Trust and the Rune: Answer to activate the Runic Outburst bonus, dealing Aero DMG considered as Echo Skill DMG. You now reach 100 Full Stop points, unlocking Forte Circuit - Learn My True Name.
Forte Circuit - Learn My True Name: Hold Resonance Skill to consume the 100 Full Stop points and cast Forte Circuit - Learn My True Name, dealing maximum Aero DMG considered as Echo Skill DMG.
Echo: Activate your Echo to deal additional Aero DMG considered as Echo Skill DMG.
Outro Skill - In This Very Moment: Once the Concerto gauge is full, cast the Outro to deal Aero DMG equal to 795% of Sigrika's ATK and activate Encapsulated for the rest of the team, then swap to the next character.
Tip : Sigrika never starts first in a standard rotation — she always enters via her Intro. For a more optimized but demanding rotation: cast Ult immediately upon entering, swap to your other characters for their full rotation, then when returning to Sigrika chain: Skill > BA3-4 > EBA > swap to Qiuyuan for her Outro on Sigrika > BA2-3-4 > EBA > BA2-3-4 > ESkill > FHA > FSkill > Ult > Outro.
BEST ECHO SETS
Empyrean Anthem
EA 5-piece set
Main Echo : Nameless Explorer
When casting Echo Skill, Heavy ATK Bonus is increased by 30% for 4s & Echo Skill DMG Bonus for all team members is increased by 4%, stacking up to 4 times. This is perfect for Sigrika.
There is no comparison possible as there is only one Cost 4. For the Cost 4, thanks to the set giving 20% Crit Rate, prioritize Crit DMG if you have at least 50-55% Crit Rate.
✅ With +132% Energy Regen or more: prefer 2× ATK%
❌ Below +132% Energy Regen: prefer 1× Energy Regen% + 1× ATK%
Cresting Winds
CW 5-piece set
Main Echo : Nightmare: Kelpie
This set assumes the enemy has at least 1 Aero Erosion debuff. The set is useless.
Sierra Gale
SG 5-piece set
Main Echo : Feilian Beringal
There is absolutely NO reason to use this set.
Secondary Stats
BEST WEAPONS
Solsworn Ciphers
ATK 587 • Crit DMG 48.6%
ATK +12%.
Casting Intro Skill or Echo Skill: Echo Skill DMG Bonus amplified by 32% for 15s.
Dealing Echo Skill DMG: Aero DMG ignores 10% target DEF for 6s.
The weapon is very strong on Sigrika, but thinking it's a must-pull would be a mistake. For example, there's a 21% difference on Iuno between her signature weapon and this one, which remains preferable for an Aero character. However, it's not bad and will be playable with Aero Gauntlet characters, but remains a niche option.
Blazing Justice
ATK 587 • Crit DMG 48.6%
ATK +12%. Casting Basic ATK: DMG ignores 8% DEF. Spectro Frazzle DMG amplified by 50% for 6s.
A great weapon for Sigrika since it allows ignoring DEF.
Daybreaker's Spine
ATK 587 • Crit Rate 24.3%
ATK +12%. After Basic ATK, Spectro DMG Bonus +20% for 4s. Applying Tune Strain - Shifting amplifies Basic ATK DMG by 20% and ignores 10% DEF for 6s.
Pulsation Bracer
ATK 587 • Crit Rate 24.3%
ATK +12%. Dealing DMG to target with Tune Strain - Interfered increases Basic ATK DMG Bonus by 6% for 3s (stacks 4 times, 1/0.5s).
In this calculation we do not take the Shifting passive into account.
Tragicomedy
ATK 587 • Crit Rate 24.3%
ATK +12%. Casting Basic ATK or Intro Skill increases Heavy ATK DMG Bonus by 48% for 3s.
Verity's Handle
ATK 587 • Crit Rate 24.3%
DMG Bonus all attributes +12%. Casting Res. Liberation increases Res. Liberation DMG Bonus by 48% for 8s. Casting Res. Skill extends by 5s (extendable 3 times).
Moongazer's Sigil
ATK 500 • Crit Rate 36.0%
ATK +12%. Casting Intro Skill or Res. Liberation increases Res. Liberation DMG by 20% for 15s. Obtaining a shield ignores 7.2% DEF (stacks 5 times, 1/0.5s, 7s).
Abyss Surges
ATK 587 • ATK 36.4%
Energy Regen Efficiency +12.8%. Dealing Res. Skill DMG increases Basic ATK DMG by 10% for 8s. Dealing Basic ATK DMG increases Res. Skill DMG by 10% for 8s.
Celestial Spiral (R5)
ATK 462 • ATK 18.2%
Casting Res. Skill restores 10 Res. Energy and increases ATK by 20% for 16s (1/20s).
Aether Strike (R1)
ATK 412 • Crit DMG 40.5%
ATK +7.2%. Res. Liberation DMG Bonus +10.8% for 15s when casting Res. Liberation.
At R2 this weapon surpasses Celestial Spiral
Stonard (R1)
ATK 412 • Crit Rate 20.2%
Casting Res. Skill increases Res. Liberation DMG by 18% for 15s.
BEST TEAM COMPOSITIONS
Iuno Team
This team is playable and will deal massive damage.
Lynae Team
Lynae works great with Sigrika, but Lynae works with all Main DPS characters. So it works, but we prefer using Lynae elsewhere.
Phrolova Team
Qiuyuan and Cantarella are very important here to activate all of Sigrika's buffs, but it's a great team.
Cantarella Team
You'll deal less damage than with Qiuyuan and I don't recommend pulling for this setup, but it works.
F2P Team
Here we play Sanhua S6 for her ATK% boost, Mortefi also works but this team's damage is too low. Weaker than an Augusta - Mortefi team
CALCULATIONS
Echo Skill
This value represents damage considered as Echo Skill DMG in an optimal rotation with the Qiuyuan - Shorekeeper S0R1 team.
Normal Atk
This value represents damage considered as Normal Attack in an optimal rotation with the Qiuyuan - Shorekeeper S0R1 team.
Outro
This value represents damage considered as Outro in an optimal rotation with the Qiuyuan - Shorekeeper S0R1 team.
Intro
This value represents damage considered as Intro in an optimal rotation with the Qiuyuan - Shorekeeper S0R1 team.
Qiuyuan Shorekeeper Team
Aero
Aero
SpectroOne of the best S0R1 teams for Sigrika. Here we assume a normal and accessible rotation.
Perma Weapon Team
Aero
Aero
SpectroStill very acceptable. Sure, there's a noticeable difference with the signature weapon but here we're using the old perma weapon, which is much less interesting than the new one.
Qiuyuan Mornye Team
Aero
AeroOne of the best S0R1 teams for Sigrika but Mornye doesn't really add much here.
Qiuyuan Verina Team
Aero
Aero
SpectroOne of the best S0R1 teams for Sigrika. Here we assume a normal and accessible rotation.
Qiuyuan Baizhi Team
A great S0R1 team for Sigrika. Here we assume Sigrika picks up the feather dropped by Baizhi, but in practice your damage will be lower.
Lynae Mornye Team
AeroA great S0R1 team for Sigrika but she won't have all her kit buffs.
Phrolova Qiuyuan Team
Aero
Havoc
AeroA great team that excels in Wailing Sea.
Phrolova Cantarella Team
Aero
Havoc
HavocA great team that excels in Wailing Sea.
Phrolova Shorekeeper Team
Aero
Havoc
SpectroWhen you don't have 6 hits considered as Echo Skill, Sigrika loses a lot of damage. This team is playable but not the one you'd want to use to benefit from all your bonuses.
Phrolova Verina Team
Aero
Havoc
SpectroWhen you don't have 6 hits considered as Echo Skill, Sigrika loses a lot of damage. This team is playable but not the one you'd want to use to benefit from all your bonuses.
Iuno Ciaccona Team
A playable team but nothing revolutionary. Mono-element teams don't have much use in WuWa and Sigrika doesn't get all her buffs.
Iuno Shorekeeper Team
Aero
Aero
SpectroA playable team but nothing revolutionary. Mono-element teams don't have much use in WuWa.
Iuno Verina Team
A playable but fairly weak team. Mono-element teams don't have much use in WuWa.
Sanhua Shorekeeper Team
Aero
Glacio
SpectroDon't even bother with this team in endgame. It's playable but for comparison, it's weaker than the Augusta - Mortefi team. High powercreep risk.
Sanhua Verina Team
Aero
Glacio
SpectroDon't even bother with this team in endgame. It's playable but for comparison, it's weaker than the Augusta - Mortefi team. High powercreep risk.
Team Qiuyuan Shorekeeper
Aero
Aero
SpectroUne des meilleure team S0R1 pour Sigrika. Ici nous assumons qu'on utilise une rotation normal et accessible.
Team Arme Perma
Aero
Aero
SpectroÇa reste vraiment très acceptable. Certes, on a une belle différence avec l'arme signature mais ici nous nous basons sur l'ancienne arme perma, qui est bien moins intéressante que la nouvelle.
Team Qiuyuan Mornye
Aero
AeroUne des meilleures teams S0R1 pour Sigrika mais Mornye n'a pas vraiment d'intérêt ici.
Team Qiuyuan Verina
Aero
Aero
SpectroUne des meilleure team S0R1 pour Sigrika. Ici nous assumons qu'on utilise une rotation normal et accessible.
Team Qiuyuan Baizhi
Une belle team S0R1 pour Sigrika. Ici nous assumons que Sigrika récupère la plume lâchée par Baizhi mais, en pratique, vos dégâts seront plus bas que ça.
Team Lynae Mornye
AeroUne belle team S0R1 pour Sigrika mais elle n'aura pas tous les buffs de son kit.
Team Phrolova Qiuyuan
Aero
Havoc
AeroUne très belle team qui excelle en Mer Gémissante.
Team Phrolova Cantarella
Aero
Havoc
HavocUne très belle team qui excelle en Mer Gémissante.
Team Phrolova Shorekeeper
Aero
Havoc
SpectroLorsqu'on n'a pas 6 coups considérés comme Compétence d'Écho, Sigrika perd énormément de dégâts. Cette team reste jouable mais ce n'est pas celle qu'on aimerait jouer pour profiter de tous nos bonus.
Team Phrolova Verina
Aero
Havoc
SpectroLorsqu'on n'a pas 6 coups considérés comme Compétence d'Écho, Sigrika perd énormément de dégâts. Cette team reste jouable mais ce n'est pas celle qu'on aimerait jouer pour profiter de tous nos bonus.
Team Iuno Ciaccona
C'est une team qui est jouable mais ce n'est pas une révolution non plus, les teams mono-élémentaires n'ont pas grand intérêt sur Wuwa et Sigrika n'a pas tous ses buffs.
Team Iuno Shorekeeper
Aero
Aero
SpectroC'est une team qui est jouable mais ce n'est pas une révolution non plus, les teams mono-élémentaires n'ont pas grand intérêt sur Wuwa.
Team Iuno Verina
C'est une team qui est jouable mais qui reste assez faible quand même. Les teams mono-élémentaires n'ont pas grand intérêt sur Wuwa.
Team Sanhua Shorekeeper
Aero
Glacio
SpectroNe prenez même pas la peine de jouer cette team en endgame. C'est jouable mais à titre de comparaison, c'est en dessous de la team Augusta - Mortefi. Il y a un gros risque de powercreep.
Team Sanhua Verina
Aero
Glacio
SpectroNe prenez même pas la peine de jouer cette team en endgame. C'est jouable mais à titre de comparaison, c'est en dessous de la team Augusta - Mortefi. Il y a un gros risque de powercreep.
General Conditions
Echo Stats
Note: Percentages represent the damage difference compared to S0.
Qiuyuan - Shorekeeper Team S0 R1
Here we assume the S4 buff is active on all characters
