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Zani 5-star Spectro Main DPS character Wuthering Waves

Zani

Spectro Spectro
Gauntlets

Zani is a 5★ Spectro who uses Gauntlets.

Video Guide

Zani build rotation video guide Wuthering Waves

Important Info

All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.

Last Update

Profile
04/02/2026

SKILLS

A.N

Normal Attack

Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again.

A.L

Heavy Attack

Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.

A.A

Mid-air Attack

Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.

C-A.E

Dodge Counter

Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.

COMP

Standard Defense Protocol

Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field.
Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit.

When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.

COMP

Crisis Response Protocol

When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Crisis Response Protocol.

Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field.

After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG.

When attacked by an enemy while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.

Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze.

PASSIF

Sunburst

The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

PASSIF

Heliacal Ember

When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect.

A.L

Scorching Light

When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG.

When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance. Zani is immune to interruption during this state. This state ends early when Zani is switched off the field.

A.L

Heavy Slash - Daybreak

While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak.

When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance.

A.L

Heavy Slash - Dawning

After performing Heavy Slash - Daybreak, press Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall.

A.L

Heavy Slash - Nightfall

After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall.

When Heavy Slash - Nightfall hits the target, consume up to 40 Blazes. Each Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall.

If Heavy Slash - Nightfall Stage 1 is interrupted, press Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall.

A.L

Heavy Slash - Lightsmash

When attacked by an enemy while in Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%.

If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.

PASSIF

Redundant Energy

Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode.

PASSIF

Blaze

Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Spectro Frazzle converted into a Heliacal Ember grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.

LIB

Rekindle

Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased.

The Last Stand
When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.

INTRO

Immediate Execution

Attack the target, dealing Spectro DMG.

OUTRO

Beacon For the Future

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.

INTER

Tune Break - Gauntlets

When the target's Vibration Strength is full, Tune Break can be cast.

PASSIF

Quick Response

Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.

PASSIF

Fear No Pain

When in Ready Stance, all DMG taken is reduced by 40%.

S1

When the Alarm Clock Rings

Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.

S2

Stale Bread With Energy Drink

Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.

S3

Each Day A New Commute

When in Inferno Mode, every 1 Blaze consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.

S4

More Efficiency, Less Drama

When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.

S5

Delivered In Full On Time

The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.

S6

First Things First? Clock Out!

The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit.
Gain following effects when in Inferno Mode:
- When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode.
- Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.

UPGRADE PRIORITY

1
Forte
(75% $of damage)
2
Liberation
(14% $of damage)
3
Skill
(8% $of damage)
4
Normal Attack
(2% $of damage)
5
Intro
(1% $of damage)