Zani
Spectro Zani is a 5★ Spectro who uses Gauntlets.
Video Guide
Important Info
All information presented in this guide is subject to change based on game updates. This guide aims to help you understand the character and their optimal gameplay at the time of publication.
SKILLS
Normal Attack
Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again.
Heavy Attack
Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.
Mid-air Attack
Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.
Dodge Counter
Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.
Standard Defense Protocol
Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field.
Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit.
When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.
Crisis Response Protocol
When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Crisis Response Protocol.
Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field.
After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG.
When attacked by an enemy while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s.
Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze.
Sunburst
The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.
Heliacal Ember
When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect.
Scorching Light
When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG.
When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance. Zani is immune to interruption during this state. This state ends early when Zani is switched off the field.
Heavy Slash - Daybreak
While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak.
When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance.
Heavy Slash - Dawning
After performing Heavy Slash - Daybreak, press Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall.
Heavy Slash - Nightfall
After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall.
When Heavy Slash - Nightfall hits the target, consume up to 40 Blazes. Each Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall.
If Heavy Slash - Nightfall Stage 1 is interrupted, press Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall.
Heavy Slash - Lightsmash
When attacked by an enemy while in Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%.
If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.
Redundant Energy
Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode.
Blaze
Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Spectro Frazzle converted into a Heliacal Ember grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.
Rekindle
Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased.
The Last Stand
When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.
Immediate Execution
Attack the target, dealing Spectro DMG.
Beacon For the Future
Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.
Tune Break - Gauntlets
When the target's Vibration Strength is full, Tune Break can be cast.
Quick Response
Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.
Fear No Pain
When in Ready Stance, all DMG taken is reduced by 40%.
When the Alarm Clock Rings
Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.
Stale Bread With Energy Drink
Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.
Each Day A New Commute
When in Inferno Mode, every 1 Blaze consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.
More Efficiency, Less Drama
When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.
Delivered In Full On Time
The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.
First Things First? Clock Out!
The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit.
Gain following effects when in Inferno Mode:
- When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode.
- Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.
UPGRADE PRIORITY
OUR REVIEW
How to Use
Zani is a Main DPS who deals damage considered as Heavy Attack DMG and who, when played well, deals massive damage.
Gameplay Style
Zani has a very simple rotation and allows beginners to get into the world of quick-swap. Her DPR increases by 20 to 30% if you play the team perfectly compared to a simplistic rotation.
PROS & CONS
Pros
A Quick Swap Main DPS
Not dependent on Shorekeeper / Mornye
Cons
Without Phoebe she is useless
Without swap she loses a huge amount of potential
Requires her signature weapon
RECOMMENDED ROTATION
Intro Skill "Immediate Execution": Zani never enters first — she always enters via her Intro. It deals Spectro DMG and triggers the passive Quick Response, increasing Spectro DMG Bonus by 12% for 14 seconds. Never start without this buff.
Echo Skill: Activate your Echo to deal additional Spectro DMG.
Standard Defense Protocol (Resonance Skill): Cast Resonance Skill to trigger Standard Defense Protocol, dealing Spectro DMG and generating Redundant Energy points. The goal is to build up our Forte — that's the key of this step.
Basic Attack Stage 3: Perform Basic Attack Stage 3 to fill the Redundant Energy gauge and reach the required 100 points, unlocking Resonance Skill Crisis Response Protocol.
Crisis Response Protocol (Charged Skill): Hold Resonance Skill to enter Ready Stance, then release to trigger Targeted Action — dealing Spectro DMG considered as Spectro Frazzle DMG. This puts you in Sunburst state, amplifying Spectro Frazzle DMG by 20%.
Rekindle (Resonance Liberation): Cast Resonance Liberation to deal heavy Spectro DMG and activate Inferno Mode. The Blaze cap goes up to 150 points and you immediately gain 50, unlocking the Forte's Heavy Slashes.
Heavy Slashes: Daybreak → Dawning → Nightfall (x2): During Inferno Mode, chain Heavy Slash - Daybreak, followed by Heavy Slash - Dawning, then Heavy Slash - Nightfall — the latter consuming up to 40 Blaze points to amplify its damage. Repeat this sequence twice in a row. This damage counts as both Heavy Attack and Spectro Frazzle DMG.
The Last Stand (Resonance Liberation): Once Inferno Mode ends or Blaze points are insufficient, Resonance Liberation becomes The Last Stand. Cast it to deal the final Spectro DMG and exit Inferno Mode.
Outro Skill "Beacon For the Future": Once the Concerto gauge is full, cast the Outro to deal Spectro DMG based on the Heliacal Ember stacks on the target, and buff the next member: Spectro DMG dealt to targets marked by Heliacal Ember is Amplified by 20% for 20 seconds.
Tip : This is the no-swap rotation. As soon as the Heavy Attack is highlighted, you can swap to Rover S to use their heavy attack then switch back to Zani — or use Rover's ultimate or skill — which allows chaining 3 Heavy Slash combos instead of 2 for much more damage. The available video explains all of this in detail.
BEST ECHO SETS
Eternal Radiance
ER 5-piece set
Main Echo : Capitaneus
When you apply Spectro Frazzle to an enemy, Crit Rate is increased by 20% for 15s. When you attack an enemy with 10 stacks of Spectro Frazzle, Spectro DMG Bonus is increased by 15% for 15s. This is the dedicated set for Zani and we use a Cost 4 Crit DMG because the set gives enough Crit Rate if you have Crit Rate in sub-stats.
Celestial Light
CL 5-piece set
Main Echo : Jiao
There is no reason to use this set.
Secondary Stats
BEST WEAPONS
Blazing Justice
ATK 587 • Crit DMG 48.6%
ATK +12%. Casting Basic ATK: DMG ignores 8% DEF. Spectro Frazzle DMG amplified by 50% for 6s.
This weapon is not mandatory but knowing that Zani is no longer the newest, if you don't have Phoebe's weapon on top of at least Xiangli Yao's weapon she will quickly lose power.
Tragicomedy
ATK 587 • Crit Rate 24.3%
ATK +12%. Casting Basic ATK or Intro Skill increases Heavy ATK DMG Bonus by 48% for 3s.
Daybreaker's Spine
ATK 587 • Crit Rate 24.3%
ATK +12%. After Basic ATK, Spectro DMG Bonus +20% for 4s. Applying Tune Strain - Shifting amplifies Basic ATK DMG by 20% and ignores 10% DEF for 6s.
We assume the bonus is constantly active, which is hard to achieve in practice.
Verity's Handle
ATK 587 • Crit Rate 24.3%
DMG Bonus all attributes +12%. Casting Res. Liberation increases Res. Liberation DMG Bonus by 48% for 8s. Casting Res. Skill extends by 5s (extendable 3 times).
Moongazer's Sigil
ATK 500 • Crit Rate 36.0%
ATK +12%. Casting Intro Skill or Res. Liberation increases Res. Liberation DMG by 20% for 15s. Obtaining a shield ignores 7.2% DEF (stacks 5 times, 1/0.5s, 7s).
Pulsation Bracer
ATK 587 • Crit Rate 24.3%
ATK +12%. Dealing DMG to target with Tune Strain - Interfered increases Basic ATK DMG Bonus by 6% for 3s (stacks 4 times, 1/0.5s).
The bonus related to Shifting is not taken into account.
Solsworn Ciphers
ATK 587 • Crit DMG 48.6%
ATK +12%.
Casting Intro Skill or Echo Skill: Echo Skill DMG Bonus amplified by 32% for 15s.
Dealing Echo Skill DMG: Aero DMG ignores 10% target DEF for 6s.
Abyss Surges
ATK 587 • ATK 36.4%
Energy Regen Efficiency +12.8%. Dealing Res. Skill DMG increases Basic ATK DMG by 10% for 8s. Dealing Basic ATK DMG increases Res. Skill DMG by 10% for 8s.
Legend of Drunken Hero (R5)
ATK 462 • ATK 18.2%
Dealing DMG to enemy with debuffs increases ATK by 8% for 10s (stacks 4 times, 1/1s).
It doesn't work but in case it does we're at 93.01% and 94.82% for the full team.
Celestial Spiral (R5)
ATK 462 • ATK 18.2%
Casting Res. Skill restores 10 Res. Energy and increases ATK by 20% for 16s (1/20s).
Hollow Mirage (R5)
ATK 412 • ATK 30.3%
Casting Res. Liberation grants "Iron Armor": 3 initial stacks. Each stack: ATK and DEF +5%. Stacks 3 times. Taking DMG removes 1 stack.
Aether Strike (R1)
ATK 412 • Crit DMG 40.5%
ATK +7.2%. Res. Liberation DMG Bonus +10.8% for 15s when casting Res. Liberation.
At R5 we're at 92.83% and 94.69% for the full team.
Stonard (R1)
ATK 412 • Crit Rate 20.2%
Casting Res. Skill increases Res. Liberation DMG by 18% for 15s.
At R5 we're at 88.40% and 91.40% for the full team.
Gauntlets of Night (R5)
ATK 325 • ATK 24.3%
Casting Outro Skill increases ATK by 16% for 10s.
BEST TEAM COMPOSITIONS
Rover S Team
Without Phoebe, you lose a huge amount of damage — this team is honestly not worth it anymore and you'll have a hard time clearing content.
Lynae Team
This team works but Zani needs Spectro Frazzle effects to function — without them she'll deal pitiful damage.
Ciaccona Team
Ciaccona applies Spectro Frazzle very slightly and you might think she's good, but she applies so little that it's really not worth it.
CALCULATIONS
Heavy Atk / Frazzle
This value represents damage considered as Heavy Attack in an optimal rotation with the Phoebe - Rover S team.
Liberation
This value represents damage considered as Liberation in an optimal rotation with the Phoebe - Rover S team.
Outro / Frazzle
This value represents damage considered as Outro in an optimal rotation with the Phoebe - Rover S team.
Skill
This value represents damage considered as Skill in an optimal rotation with the Phoebe - Rover S team.
Phoebe Rover Team
Spectro
SpectroThis is a great team that can deal even more damage depending on how you play it, with a DPS that can skyrocket thanks to a few beginner-level swaps. NOTE: The rotation is slightly longer so the actual DPS is lower than shown.
Phoebe Shorekeeper Team
Spectro
SpectroPhoebe Verina Team
Phoebe Baizhi Team
We assume picking up Baizhi's feather with Zani but you'll likely miss it regularly.
Lynae Mornye Team
The rotation is shorter here, Zani stays on the field for less time.
Phoebe Ciaccona Team
This team works well even though the damage isn't very high, but you're better off putting Rover S instead of Ciaccona.
Iuno Phoebe Team
Here we assume having all buffs active, which is impossible: you either have Iuno's Outro buff or Phoebe's Cloud set buff.
Mortefi Phoebe Team
Here we assume having all buffs active, which is impossible: you either have Mortefi's Outro buff or Phoebe's Cloud set buff. Mortefi uses Coordinated ATK due to the Cloud set not stacking.
Rover Shorekeeper Team
Spectro
SpectroThe damage is way too low and swaps remain limited even if accessible.
Iuno Rover Team
There's not much point to this team but it remains playable if you play really, really well. Swaps are limited due to Iuno's Outro.
Ciaccona Rover Team
Aero
SpectroThe damage is way too low, don't play this team.
Mortefi Rover Team
Fusion
SpectroThere's not much point to this team but it remains playable if you play really, really well. Swaps are limited due to Mortefi's Outro.
Rover Verina Team
Spectro
SpectroThe damage is way too low, don't play this team.
Rover Baizhi Team
The damage is way too low, don't play this team — and we assume picking up Baizhi's feather with Zani but you'll likely miss it regularly.
Team Phoebe Rover
Spectro
SpectroC'est une très belle team qui peut faire bien plus de dégâts en fonction de comment vous la jouez, avec un DPS qui peut exploser grâce à quelques swaps de niveau débutant. NOTE : La rota est légèrement plus longue et donc le DPS plus faible qu'annoncé
Team Phoebe Shorekeeper
Spectro
SpectroTeam Phoebe Verina
Team Phoebe Baizhi
Nous assumons récupérer la plume de Baizhi avec Zani or vous allez certainement la rater régulièrement.
Team Lynae Mornye
La rotation est plus courte ici, Zani reste moins longtemps sur le terrain.
Team Phoebe Ciaccona
Cette team fonctionne très bien même si les dégâts ne sont pas très élevés, mais autant mettre Rover S à la place de Ciaccona.
Team Iuno Phoebe
Ici nous assumons disposer de tous les buffs, or c'est impossible : soit vous avez le buff d'Outro de Iuno, soit le buff du set Nuage de Phoebe.
Team Mortefi Phoebe
Ici nous assumons disposer de tous les buffs, or c'est impossible : soit vous avez le buff d'Outro de Mortefi, soit le buff du set Nuage de Phoebe. Mortefi est en ATQ. Coop dû au set Nuage qui ne se cumule pas.
Team Rover Shorekeeper
Spectro
SpectroLes dégâts sont beaucoup trop faible et les swaps reste limités même si accessible.
Team Iuno Rover
Il n'y a pas grand intérêt à cette team mais elle reste jouable si vous jouez vraiment, vraiment bien. Les swaps sont limités en raison de l'Outro de Iuno.
Team Ciaccona Rover
Aero
SpectroLes dégâts sont beaucoup trop faible ne jouez pas cette team.
Team Mortefi Rover
Fusion
SpectroIl n'y a pas grand intérêt à cette team mais elle reste jouable si vous jouez vraiment, vraiment bien. Les swaps sont limités en raison de l'Outro de Mortefi.
Team Rover Verina
Spectro
SpectroLes dégâts sont beaucoup trop faible ne jouez pas cette team.
Team Phoebe Baizhi
Les dégâts sont beaucoup trop faible ne jouez pas cette team et nous assumons récupérer la plume de Baizhi avec Zani or vous allez certainement la rater régulièrement.
General Conditions
Echo Stats
Note: Percentages represent the damage difference compared to S0.
Phoebe Team S0 R1 - Rover S S6 R1.
We assume the skill is used right from the Intro.
The percentage is higher if we do a longer rotation.
